-
Posts
5777 -
Joined
-
Last visited
-
Days Won
64
Content Type
Profiles
Forums
Blogs
Everything posted by melkathi
-
I don't know. Disco Elysium is a bit too mainstream.
-
Do we have a "What are you reading?" thread?
-
You know something we don't it seems...
-
I do not see me doing all that much gaming over the next week, so may as well start looking back at the year now. Obviously the big disappointment was Necromunda. It looks pretty, but not only did they make design choices that went against what the game should be, it was and is a buggy mess with possibly the worst AI in computer gaming history. It is amazing how they managed this. If they had simply reskinned Mordheim, a lot of people would have been happy. The fact that Rogue Factor is now a subsidiary of Cyanide and Cyanide got sold, so Focus didn't care anymore for this title, didn't help. Immortal Realms: Vampire War was another disappointment. One of the "strange" things is that from beta to release, nothing seems to have changed. They called it a beta, but in reality it was a "Play bits of the game as we finish them". Troy - A Total War Saga on the other hand was a very pleasant surprise. It is the first Total War game I ever finished. It treated the mythical setting well and follows the "historical" events while giving players freedom to do as they please. I would call it one of my top purchases of the last couple of years, but it was free. Age of Wonders: Planetfall - Star Kings DLC was also better than I feared. The Empire mode makes skirmish games more involved and may have come a bit as a result of the very negative feedback the single player campaign got. It has its issues - the AI has real trouble handling some of the random planet traits and can become non functional city states. But it is a step in the right direction. Fell Seal: Arbiter's Mark 's DLC was also great. The game becomes a little grindy towards the end, but I am glad I got it from the Giveaway thread and people who passed it by were silly Phoenix Point's Year One edition was on the other hand rather meh. It improved a lot over what had been released before, but all of that they could have done a year earlier if they had simply listened to Backer Build feedback. And the DLC so far is pretty bad. Especially the Legacy of the Ancients one is so grindy, it makes asian MMOs feel casual (yeah, a bit of hyperbole, but imagine you'd play XCOM, and to gather resources you'd have to keep the Avenger hovering over the resource site to pick up alien DNA one unit per hour and you needed 150 units for one weapon). It also means I feel that the rest of the DLCs will simply bloat the game and not make it more interesting or fun. Chimera Squad on the other hand I absolutely loved. Well, not some of the characters and their banter, which I found annoying. But the gameplay and direction the game took were very enjoyable and I did finish it three times to explore everything the story had to offer and try different squat compositions. I am looking forward to FiraXCOM3. The best writing this year was easily Werewolf: The Apocalypse - Heart of the Forest. It would have been great if it was longer and the end felt a bit rushed. On the other hand, the whole story makes sense and is the best introduction to the world of darkness I have seen in a game.
-
1983 Orginal? Not a bad thing to remember. Though this year I have been thinking a lot about it. In V the visitors turned people against scientists...
-
Is this the first time we have seen Bokishi's hand? Or is that a hand model?
-
Did anyone else notice the Alpha Protocol cameo in that announcement?
-
The biggest effect Cyberpunk had: It allowed LadyCrimson to pass Guard Dog on the Obsidian forum Leaderboard by a margin of 6 points. Brought to you by Melkathi - News That Matter
-
And you didn't even play Necromunda.
-
As long as the link works and you get to play. Just remember that Ambushes are a complete waste of time and resources, so it is better to have a save before the exploration finished, so you can reload and trigger a different outcome.
-
Waiting for the patch notes: "Reduced spawn rate of ****"
-
I sent it to Chill because he was first, but mostly because I like him less and want to see him suffer.
-
To be honest, Cyberfunk doesn't even have a release date yet.
-
Seriously, if they gave it for free, I still wouldn't bother to reinstall. On a different note, EPIC had accidentally mixed up alerts when the pre-loads for Cyberfunk started and sent me an alert that pre-orders for Werewolf: Earthblood started. They did start pre-orders yesterday for realz now. Release 4. Feb.
-
What Are You Playing Now: The meaning of life
melkathi replied to Gorth's topic in Computer and Console
That moment when you see a character with a backer name in the game and they are called Catherine Jones, call sign "Zeta"... And it is one of the better names. -
Just as with Witcher 3 they did not add a quickload apparently.
-
The music is the reason they fight. The ogryn listens to loud music and that is how the enemies found them The Sister of Sigmar is so meh. Looks like a lazy conversion of a warhammer fantasy miniature - as if someone took a sister from Mordheim, slapped a gun holster on her belt and said: look! Female Cawdor for Necromunda! Should have given her a chainsword instead of a hammer.
-
In two years when I get this game, I shall necro this thread.
-
What Are You Playing Now: The meaning of life
melkathi replied to Gorth's topic in Computer and Console
Phoenix Point mind control: The AI will not attack AI creatures/soldiers you have mind controlled. In this it is very different to many other games, where you can mind control an opponent and use them as a meat shield. Mind control can be broken by disabling/panicking/killing the controller. Mind control is not broken if the controller evacuates the map. This I found out today, will lead to situations where all Phoenix Project soldiers have left the map, and a solitary mind controlled crab man hangs around. The mission does not end, because not all soldiers have evacuated. The crab man can't evacuate, because it is affected by a status effect (mind control) which prevents it from performing the action - the button is there, but grayed out with a warning that it can't be used. For the mission to end, the mind control has to wear off. This can take a few turns, during which the mind controlled crab man is free to do whatever. The other creatures will ignore it and move randomly. Free kills if you can get them in time... -
I just stealthed a mission in Phoenix Point. Not a single shot fired by me or the New Jericho guards. Heavy used jump jets to reach the objective on turn 1. Everyone else ran to hide behind the building. Turn 3 everyone evacuated from the opposite end of the map. Max XP for everyone?
-
I see us having another committee meeting over the name.
-
It is succinct.
-
We'll form the People Who Do Not Play Cyberpunk 2077 Alliance (PWDNPCA for short)