Jump to content

melkathi

Members
  • Posts

    5915
  • Joined

  • Last visited

  • Days Won

    69

Everything posted by melkathi

  1. I hear whispered in dark places that some people actually like game mechanics. Yes, sadly, some actually play games in order to experience and enjoy those mechanics. Shocking! And some of those crazy, deluded individuals... why, they even think that the biggest loss in modern RPGs compared to the old ones has been how game design has gradually morphed from an approach favoring large systems-driven interactions within universal rulesets, to highly scripted, story-driven gameplay. Heretics, burn them alive! People should enjoy game mechanics of the games they play. Otherwise it would suggest they spend their free time doing things they don't enjoy. What the person I replied to expressed was the opinion that story should not be included in the dungeon so that he could test his intelligence through gameplay. That removal of story would make gameplay suddenly challenging. So try to be sarcastic all you want, that does not change the fact that gameplay does not become challenging simply by removing something else. Encounters will be challenging because they were designed to be challenging. If that is done with story or without does not change the challenge level. The two of you believe story equals bioware romance. It just goes to show how narrow your understanding is. If you went back a bit to a previous post of mine in this thread, you would see what I refer to with story-telling in a dungeon. Of course it would require you to be read more than one post to spout your preconception in a reply to.
  2. I just think its very romantic that you married someone with a blurry square head,
  3. So having story = "troubled NPCs demanding to care about their every need and issue" Such a limited view. And mechanicaly going through the motions of combat through 15 levels of a mega dungeon is hardly a test of one's inteligence. Or do you seriously believe that every single corridor and room, every encounter will be crafted to provide a unique and challenging experience, that will challenge you to find new, innovative ways of using the system to overcome them? Also be carefull when you throw around the "dumbed down" games argument. It can come back to bite you. Because let's face it, stories in games (and other media) have been dumbed down so every uncouth gamer can blast through it with the singular thought of proclaiming it as "epic" in the end
  4. I am completly uninterested in the dungeon as it stands. I would be very interested if it had its own sub story. DreamDancer already mentioned some good ideas. I would thoroughly enjoy some faction based conflict in some of the levels. I would also enjoy it if progress in the dungeon had a visible effect: the tribe of cavekitten scavengers you displaced through your exploration building a small camp in caves in a mountain range somewhere on the world map. the magic seal you broke to gain access to level 11 also allowing the undead from that level access to the upper level and the surface until you shatter the magic orb in level 12. And so on.
  5. I'm still waiting for this game to come to PC. Good chance it will never happen. Don't fret, I have a plan. We'll make a PC exclusive game that all those console players will wait for and never get. We'll call it Green Alive Corruption.
  6. With random encounters, idealy the game would remember what encounter you ran away from and add it to subsequent encounter rolls with a runaway count. If this count surpassed a certain value, the enemies would have random names generated for them and npcs in villages and towns would start knowing and gossiping about the player's nemesis. This would result in a diminishing reputation until the player beats the encounter.
  7. On another note. Opened the door of my office, stepped out into the hallway and through the open door of the office on the other side, I saw it rainign outside their window. turned around, it isn't raining outside my window, but I do have a rainbow on my side. Awesome, our building is right where the rain stopped
  8. If Alcatraz is go for tomorrow, you need to post twice as much today, so that post count isn't among the "stuff" you fall behind in as well.
  9. Things would have been very different for the Spartan Coalition if Deidre Skye had shot Santiago on the Unity when she had the chance Did you ever get to read the Journey to Centauri? And agreed on the UN votes.
  10. That and there is always Melisandre.
  11. I played a lot of the original Civ. Probably should have used capital letters for lot... Played Civ 2 once at a friend's place. Then came Alpha Centauri and it just went straight for my gamer-heart I enjoy the backstory. It helps that when the game first launched you could do a personality test on the site which would put you in one of the factions. I am an official Gaian... I feel more allegiance to those than I do to my real life nationality
  12. I half expected this thread to be in the Project Eternity section in form of an obscure petition to include this as a morality grey choice in the game...
  13. Yeah I read about that one. Made a dreary day more fun
  14. Up to that point I thought you were making Doctor Who puns
  15. Dragon Age also had the problem though of reusing doorways too often I am thinking of a warehouse in Denerim in paricular. While I can overlook a certain discrepancy in scale, I do want buildings to make sense. So if I enter a mansion I do want it to have been a mansion on the outside and I do want it to have the layout of a mansion and not be a long linear progression of random corridors and rooms based on the order of encounters the player is supposed to experience and not on what the location is.
  16. I can't play Civ 5. I always get depressed thinking of Alpha Centauri 2.
  17. So for figurines you'd need some pretty good 3D skills, understanding of scale and enough common sense to understand what bits will be too thin and break.
  18. My original degree is in architecture, so I am biased. I much prefer when space is handled in a realistic way,
  19. By "your own figurines" you mean that someone else has made a 3D modell and you just print it, or that you create a 3D model yourself and then print that? (I haven't looked into the 3D printing thing too much yet)
  20. As some people aren't as far into the show/books, I'll put my replies in spoilers On Daenarys: On Jon Snow:
  21. It should. It has been on sale the last couple of Steam Sales at least.
  22. Especially if your Inquisitor looks like the evil twin of the jedi on Black Talon We have had so many laughs during Black Talon runs with that.
  23. I don't know about Bounty Hunters. I was a lvl 50 smuggler ( until the smuggler's giggle was violently taken from us If you can put in a good word... I'm willing to bribe you) One problem I had with Alderaan I guess is that as a completionist, I only had just reached Tatooine when my guildies got to Alderaan. And the LOVED it with underlined, bold capitals. I spend all of Tattooine (which is quite a lot when you are a completionist who also is a Dune fan (put a Dune fan on a desert planet and see if he'll leave)) hearing how fantastic Alderaan is. So beautifull, so wonderfull, greatest zone in an MMO ever. How could I like it after that? Yes, Tython feels a bit as if the team hadn't really gotten into what would make SWTOR zones SWTOR zones. Taris on the other hand is great. Korriban. I had fun on there. Playing a completly mad sith'lek. Though the planet could be terrible and it would still be great for the chance of saying:
  24. A mix of myself and original character. How original can a character be anyway As I am not decided on gender though, I can't predict that I will completly play myself either.
×
×
  • Create New...