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Everything posted by Osvir
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Paladins and Bards
Osvir replied to AlphaShard's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Or - they could always use this as a basis for a battle bards: http://www.youtube.com/watch?v=ZlK3DFl9ul8&feature=related Yes. YES! DO IT! *nerd rage!* -
Query: Optional "ARPG" controls?
Osvir replied to The Nexus's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Given there is a Hotkey customization you can bet QWER (if not factory default) will be found on my control scheme. -
Query: Optional "ARPG" controls?
Osvir replied to The Nexus's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Playing a really good game in League of Legends, it was flowing, I was rocking, afterwards just simply satisfied. Began playing Baldur's Gate multiplayer session with my friend and told him "Man, Baldur's Gate Story/Atmosphere/Depth with League of Legends gameplay would be awesome" he agreed "That would be awesome". I am not suggesting anything here, just re-telling a story. But if done right, balanced and authentically to the IE old-school games (so that it doesn't overlap into a generic Diablo/Torchlight game), that would be awesome. -
Paladins and Bards
Osvir replied to AlphaShard's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Point taken -
Paladins and Bards
Osvir replied to AlphaShard's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Wonders what 2 seconds of internet searching can do for ignorance - http://en.wikipedia.org/wiki/Paladin *sigh* please don't use Wikipedia as a reference for anything but how incredibly stupid the human race is becoming Are you kidding me? Wikipedia is the Book of Knowledge. What if you've never heard about Paladins? How would I find out what a Paladin is? Go to the Library? Find some games? How would I find the correct knowledge? Now, Wikipedia is controversial in itself and how can we know that what is said there rings true? I happen to know that... just like we are sitting here discussing old school games passionately, there are people sitting in a Wikipedia Forum (Called the "Tea Room") just as passionately as us, finding authenticity in what is posted on it. Don't undermine Wikipedia. -
Difficulty is going to be very important for this game I believe. An easier difficulty would stretch your character more towards the Superman character, but at the same time prove a challenge. Whilst harder difficulty gives you the middle-man Average Joe. I said it in another post/thread, Difficulty should have depth. Like Skill Tree's have many paths, I would like to see a Difficulty Tree: Difficulty, Easy/Normal/Hard/Expert (Comes with a pre-set difficulty on monsters damage/strength/AI) - Adjust In-Game Hours - Adjust Experience Gained - Adjust Fog of War - Adjust Resting (On/Off) *On: As Game Mechanics *Off: Old-School/Rest anywhere at any time Can't think of anything else right now.
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I'm wondering if they can add any of the stretch goals they haven't reached further down development, if they find resources (time/money) for it.
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One thing me and some friends used to do on an old Roleplaying board (Naruto <.< hater's gonna hate, we made all the rules ourselves, characters, techniques and so on you get the jist) we used to have "Forum" games. When I was little we used to have "Word" by "Word" games a la: PersonA: "There..." PersonB: "Was..." PersonA: "A..." PersonB: "Time..." And so on and so forth. I just thought it would be funny to do something like this here (Even if it isn't implemented into the game, or heck even considered, it could just be fun for the heck of it). There's also a big chance that if it goes completely out of hand that it could be adjusted or tweaked into being. Rules would be: * 1 or 2 words ("the time", "a time", instead of just posting "a" or "the"). * Leave space for others (No double-posting, let others post between your post, so you don't post every other post) If this is unsuccessful I guess... archive it as a poor man's attempt at a horrible. Why only one word and not a sentence? Because it becomes a unified creation and you have no idea what spawns out of it by going "Word-by-Word". It limits it into full simplicity which I am looking for. The more people participating would create, of course, a greater experience (which I am also kind of going for, a community based random generated story). I'll start with the creatively innovative: There
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What is the Soul? Lore!
Osvir replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Hahaha xD -
But it is a strong inspiration and influence *to take into consideration. EDIT: See *
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Avellone states that souls travel from being to being in this issue as well: http://www.rockpaper...ool-innovation/ Original thread: http://forums.obsidi...-concept-aloth/ EDIT: My own take on Souls, what's the Lore going to be like? (Also flirting with some mechanical aspects~) http://forums.obsidian.net/topic/61105-what-is-the-soul-lore/
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Magic system idea(s)
Osvir replied to Staglord's topic in Pillars of Eternity: Stories (Spoiler Warning!)
ool ("Oooh"ing out loud) EDIT: Wouldn't that be Ciphers though? -
Mega Dungeon Level Ideas
Osvir replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
http://en.wikipedia....s#The_Labyrinth Is the labyrinth called Tartarus? Anyways, yeah that. That's something I would like to see, an ever shaping mind tricking evil mega dungeon that shapes by your decisions in it. * Portal 1&2 "The Cube" (Movie) is another example is it not? EDIT: No science fiction!! Imagine a Portal-esque dungeon set in a Medieval setting <3 ~ simply beautiful. I would love to see like, realistic illusion. From your point of view you see one path, when in fact it is a free fall pit. But by the use of a spell or your Thief/Mage notices that something is off (Or have an anomaly in it so that the player can notice it if your character's can not). Graphically you would see the path, but if you notice it and can "dispell" it, some blurry fog would blur away and a pit would take it's place. -
What is the Soul? Lore!
Osvir replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Can't edit first post but: http://www.rockpaper...ool-innovation/ Big give-away. -
Paladins and Bards
Osvir replied to AlphaShard's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Historically, Paladins where essentially knights, some of whom later became seekers of holy relics. Holy Crusaders right? -
Let's name this game.
Osvir replied to Monte Carlo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
"Project: Torment" xD -
Yes this! Totally this. Have some areas frustrate us because we can't explore it fully and it'll annoy us to no end (I'm not being sarcastic xD). Actually another idea just sprung to mind about this. A Clairvoyance ability(!) should be able to clear out areas which you can't by standard means explore. Clairvoyance = Far-Sight An ability which let's you explore an area (By the use of Divination... right?) with Magic. Ah! Another idea! Secret Island, which you can only find by the use of Clairvoyance and Teleport to it I don't like glorifying my own ideas but: Genius!!
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Planescape: Torment? Great game.
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Yes this! Totally this. Have some areas frustrate us because we can't explore it fully and it'll annoy us to no end (I'm not being sarcastic xD).
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RTwP versus Turn Based Combat
Osvir replied to Captain Shrek's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Delete this post~ the first post wasn't visible until after I posted this post zzz Sorry! :/ -
RTwP versus Turn Based Combat
Osvir replied to Captain Shrek's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I didn't read, but whether there is a Turn Based solution (A la Baldur's Gate, which was Turn Based in the mechanics. Would Baldur's Gate had been a Text game only you would've seen it as taking turns), or a Real Time Based solution I want a Pause function. That's all I'm asking for really. EDIT: I admit defeat. Now let's be friends! <3 intended for all of you from me (And probably from Shrek too, I'm sure) I couldn't help it, I just thought it beautiful in the midst of the posts and wanted to highlight it 2nd EDIT: And I can't help it! Someone said that RT can not be truly strategic (metiman) where I think you are wrong. As a rather seasoned League of Legends player, as well as a noob StarCraft II player, Real Time is all kinds of strategic. Whether it is Real Time, Turn-Based or whatever it is, it will always hold it's own Strategy. You have no idea how much my mind works Real Time to access the best strategy when I play League of Legends: * Wards * Enemy movements * Typing/Communication with the team * Positioning * Vision * Map awareness * Who should I focus on the enemy team? * Where should I throw my spells and how will that benefit my team? Whilst in Baldur's Gate I can take my time by simply pressing "Space" or the Pause button and access the situation from a Chess perspective. In Baldur's Gate I have all the time in the world to solve the situation, strategically, and in League of Legends my time is running out (I have to think and react fast) and I have to choose my strategy before it is too late. I wish to highlight this so there is no confusion or misunderstanding: I would not like to see a real time system being used in a Baldur's Gate-esque game without the PAUSE function EDIT: This quote is a response to the Turn-Based mechanic. How is it exploitable? Explain/Elaborate. -
So I've been thinking, what is the soul? This topic might have popped up before (I didn't check all the pages). But I generally want to discuss what the soul is, not some mumbo-jumbo Magic system. But from a Lore perspective countered with a Real-Life perspective. To me, Soul is everything that has to do with Music/Dancing/Laughing/Loving/Hating for instance (Breathing/Living... Being. "I Am"). Soul/Creativity is the same thing to me. But in a fantasy setting, what kind of role could the Soul have? Would it be a ghostly Aura that encompasses every living being? (Plants, trees, heck even rocks, clothes, insects, humans. Life). Is the Ghost-mode in World of Warcraft an implication of "The Soul" and how it could be used in a game? (I think it is, and when World of Warcraft came out everyone was shrieking "YOU CAN BE A GHOST!! Awesuuum!!!". This might have degenerated over the years, but don't forget the shadows of the past). What happens to the Soul when the "Vessel" is gone? Per say, if your character dies, could your Soul then move on and fit itself in a new character? In case of a perma-death, could the Soul be the answer to the "New Game+"? xD lol Would your 2nd character benefit from your 1st character dying? In a sense they already have the same Soul (You <3) but I am thinking if you could benefit from it in-game, having some sort of benefit to it. EDIT: If you thought the above was Mumbo-Jumbo, the below is Mumbo-Jumbo Deluxe. I know I said I wouldn't get into those aspects but I'm just free-styling my posts. I might intend them to be something when I write the first paragraph, but it kind of transforms by itself. Flowin' What the fuzz are you thinking Osvir? I create a character, but I didn't make him proper. He be dead after the first two or three encounters. Now I get the option to create a new character from scratch or create a new character with the same Soul as my previous character. Eh, so what's the benefits? Statistically your character could get +1 (or some other absurdly weak low number) to attack towards the creature/being that took you down. Heck maybe you won't even get anything at all except your own insight. That's all? Well, roleplaying-esque (depending on how far you get into the game) there could be rare banter's. Companions that you met last game that react "There is something familiar about you" type of deal~ Quests that react to you~ "Hmm strange, I was sure someone with a similar Soul like yours passed by here before to carry my message to [point B] before...". In Planescape: Torment, if you died, you would always get back to the Mortuary (wrong? I only died early game a couple of times before I learned to do better, I don't know if this persists throughout the entire game). Could this be something that Obsidian is aiming towards? Where, when you die, the game doesn't restart but you restart from a "Checkpoint"? With the Soul being in focus here in P:E, would it be unlikely to see something like this in the game? Thoughts?