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Keyrock

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Everything posted by Keyrock

  1. It's explained pretty darned clearly right there where you vote: RTwP TB This information isn't hidden, it's right there in front of people's faces when they vote. There is no conspiracy, people are more or less split 50/50 between their preferences for either TB or RTwP. This isn't something new, this debate has been going on for years and years and years and has been split more or less right down the middle the entire time. It's a matter of taste. I lean toward turn-based, I always have, but I'm not going to flip out if the game winds up being RTwP, I'll be fine with that system too.
  2. I'm starting to buy into the reverse psychology theory too. If true, the OP is a diabolical genius.
  3. Doesn't PE share the same engine and resources? It would be hilarious to see it go down the TB road too. It would go against their description about the game in the KS, which would be quite bad thing to do. Yeah, while I would be in favor of this personally, this would definitely fly in the face of "making a modern day Infinity Engine game" (I'm paraphrasing). Plus, Obsidian made the RTwP decision long ago and the system is probably already partially in place. It would almost be worth it for the LULZ though. To me personally, that is, for the entertainment factor of the backlash. Almost certainly not for Obsidian, because they would have to deal with said backlash with a straight face.
  4. But, by the devs own statement, implementing turn-based combat would be quicker and easier since they already have a turn-based framework in place from Wasteland 2. Not to mention that they wouldn't have to spend as much time making companion AI. Hence, to your first point, implementing turn-based vs RTwP would mean more time they could spend on other things, such as narrative. So you could have your cake and eat it too. Also, I agree to some extent with combat not being the focus. That doesn't mean they should just gloss over combat and have garbage combat like P:T. For me narrative and character development is the meat of most RPGs, not just Torment, but that doesn't mean that other people don't play RPGs more for combat (double negative for the win!). The game is being made with more people than just myself in mind.
  5. Wait, what? I don't understand. How does having strong tactical combat detract from the narrative? To me that's like 1 + 1 = lederhosen.
  6. I understand wanting to mimic much of what Planescape: Torment did with TToN, but of all the things from that wonderful game to mimic, why mimic the combat? The combat in P:T is almost universally considered to be the weakest aspect of the game. Not to mention that the Numenera PnP system naturally lends itself to turn-based, even more so than most PnP systems. Adapting the Numenera system to RTwP would require them to either strip out the effort system, which is at the very core of Numenera, or require the player to constantly pause the game to assign effort to actions, which would effectively turn the game into turn-based anyway, just much less graceful turn-based. Edit: As of right now it's split pretty much 50/50. The devs themselves are favoring turn-based, which leads me to believe that RTwP would have to win overwhelmingly for them to go with it. I would imagine if it ends up 50/50, or 51/49, or even 60/40 they will still go with turn-based. If it winds up something like 75/25 favoring RTwP, then they would likely go with RTwP.
  7. Too late, I already voted for turn-based. If I had another vote, I'd vote turn-based again. Also, why is this a separate topic? Why not just put this in the Torment Tides of Numenera thread?
  8. Ork Ninjas - Every bit as inconspicuous as you might imagine.
  9. Starting up a new game of Dead Man's Switch in Shadowrun Returns on hard difficulty. I'm playing a female Ork Adept named Delilah Black Lotus. Basically, I'm playing a near future Wuxia mystical warrior, because, why wouldn't I?
  10. JA2 is the gold standard in turn-based combat.
  11. As much as I support this, and I do, a part of me is saddened because this makes the prospect of another Sam & Max game less likely/further away.
  12. Starting this month, I'm tightening the belt (will be tough in the next few weeks with holiday shopping) and trying to put at least $100 (hopefully closer to $150) a month into a special, separate computer fund, for my planned future new rig. I dub this "Operation Haswell-E".
  13. I voted turn-based. All you RTwP voters can go f... ly a kite.
  14. I'm not exactly an authority, so certainly don't take my views as law, but I consider games like Wing Commander and Tie Fighter more toward the arcadey end of the spectrum (though great games to be sure). To me a hardcore space sim is about more than just pew pew pew combat, it tries to simulate a universe and includes exploration, trading, possibly politics, and so on. Of course, the term space sim to another person may mean as closely as possible simulating actual space flight (ala a flight simulator). In that case the X games don't exactly fit the bill since their space flight physics model isn't exactly realistic.
  15. I'm apathetic, I care about neither of the new consoles. Steam PC Streaming Explained: http://www.pcgamer.com/2013/11/21/valve-explain-steam-in-home-streaming-as-early-closed-beta-begins/ http://steamcommunity.com/groups/homestream#announcements
  16. The thing people need to realize about Kaepernick is that he's been a starting quarterback in the NFL for a total of slightly more than one full season. Two things to take away from that: 1) He's still a developing quarterback who's going to take unnecessary chances because he hasn't learned not to yet, hence him having stretches where he's spectacular (gets away with it) and stretches where he's terrible (doesn't get away with it). 2) His sample size is still quite small, so when people were declaring him the next big thing, or whatever, after last season, that was based on barely more than half a dozen games.
  17. The most hilarious way this could play out is if Bethesda announces that they are indeed working on a new Fallout game, and it's going to be a microtransaction-based Facebook social game. The combination of gut-wrenching disappointments, shattered fantasies, vitriol, and nerd rage would be so amazingly entertaining.
  18. I've been losing sleep to Fire Emblem games since the GBA days. Welcome to zombie mornings. Are you playing with permadeath or without?
  19. If you're anything like me, you've been eagerly waiting for a dystopian future class warfare steampunk golf game in the sky. Well, here it is: http://www.rockpapershotgun.com/2013/11/20/heres-that-cyber-steampunk-golf-sim-youve-been-wanting https://www.youtube.com/watch?v=-6t-MceE7H8 What took people so long to make this type of game?
  20. I hate <whatever> Elves. I'm guessing Tarks are this game's Orc equivalent, so that instantly becomes my preferred race. Tark Shaman looks like my ideal combo.
  21. Bruce, how jealous are you right now? They don't even have to shoehorn in sexy time, a la BioWare or CDPR, it's an RPG based around sexy time. I'm completely committed to the importance of Romance in RPG but this game just looks silly Bruce, I'm shocked. I thought you, of all people, would be able to appreciate and embrace the aspects of different cultures' video game romances. You need to open up your mind and allow yourself to experience the beauty and majesty of video game romances from our brothers and sisters in the Far East.
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