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Keyrock

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Everything posted by Keyrock

  1. I think it's obvious why. Pillars of Eternity lets you play as a female character, if you choose, while AssCreed does not. The gamers have spoken, we don't want female characters! On a serious note, AssCreed is a well known series with a built-in fanbase of millions of gamers. Pillars of Eternity is a new, completely unproven, mostly unknown IP.
  2. HoMM VII Gameplay: Keep in mind the difficulty is turned to st00pid easy for this demo.
  3. Playing and loving Golden Sun on the Wii U virtual console. This is a very highly regarded game, so it's not a big surprise, but, man, this is a really good game. It's crazy how much the addition of puzzle elements helps break up the monotony of the standard jRPG grind.
  4. That Melkathi character looks almost exactly how I pictured a Melkathi in my mind.
  5. She's either gotta have some kind of tattoo or birthmark on her breasts or really really nice breasts that would stick in your memory. Here's hoping it's the latter.
  6. They make a variety of harnesses ans dollies that make picking up objects much easier and safer:
  7. https://www.youtube.com/watch?v=ae1gLl-YfJo
  8. https://www.youtube.com/watch?v=cyLS4QF0jmA
  9. Youtube comments? Really? I would hope that by now people know that reading youtube comments is a descent into madness. You can read youtube comments about pretty much any video and find people lobbing insults and complaining about the most ridiculous stuff. Youtube comments are probably the absolute worst gauge a person could use to measure the interest level for any given project.
  10. I'm pretty sure you can use it on anybody.
  11. https://www.youtube.com/watch?v=Oqs9m_b7AkU
  12. It didn't look like there was friendly fire or attacks of opportunity in that gameplay. I wonder if either of those can be turned on in a higher difficulty setting?
  13. I wonder is Weidemann has considered that maybe LoL has such a large player base partly due to them not implementing as aggressive a monetization scheme (obviously, the quality of the game has a lot to do with it too)?
  14. My biggest question about that, and this is the reason I'd likely not get this for my Android phone, is how well would a card game work on a small screen like that? If you have a dozen cards (I've never played the physical card game, so I don't know if that's a scenario that would happen) out on the screen, they'd be really small and the text would be incredibly hard to read. They could put in a zoom function, I guess, so that you could comfortably read what's on the card, but if you're constantly having to zoom in and out on cards, it could get quite tedious. How big is the Vita screen? It's about 5", right? That would be better than my teeny 4" phone screen, but still quite small. The next time I upgrade my phone (not any time soon), I may get a phablet, around 6"-ish, but even that would be a bit small, methinks.
  15. Pathfinder Adventure Card Game is an existing physical card game, correct? Has anyone here played it? If so, how does it play? How does it compare to MtG?
  16. Card Hunter is indeed all types of fun. If it winds up being something like that, I'll likely get it, assuming it's on a platform I own.
  17. Do we know if this card game is going to be mobile only? I'd like to give the game a chance, but I don't have a tablet, nor am I planning to get one, at least as it stands right now, and a phone screen will be too small likely. Any chance for a PC release?
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