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Keyrock

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Everything posted by Keyrock

  1. Crazy comeback win by the C-Hox. Packers were up by 12 with the ball with less than 5 minutes left. I still don't understand how they lost and I watched it happen.
  2. Here's where I stand in Jagged Alliance Flashback as of now The sectors with a green border are controlled by me. The sectors with a red border are controlled by The Prince. As you can see, I control over half the main island. The green marker with number 1 on it is my primary squad that does most of the fighting. They are highly skilled, well armored, and armed to the teeth. The marker with the 2 on it is my secondary squad that mostly just trains militia in my strategic locations. They are currently training militia at the outpost. The red triangles are enemy squads. As you can see there are lots of them south of my controlled areas. The little green squares are militia I trained, orange squares are veteran militia that have had combat experience and survived. The areas with the $ symbol on them are the primary money generating sectors. Other sectors generate money too but not nearly as much. My goal right now is to train a bunch of militia at the lighthouse before pushing west to take the enemy controlled sector there.
  3. If you like card games, play some Infinity Wars. It's free, the monetization scheme is not aggressive, and it's pretty fun. Steam had the free weekend of Civ: Beyond Earth, so I gave that a spin. I was fairly underwhelmed. It's a very "safe" title from Firaxis. It's not a bad game, the tech web is pretty cool, but beyond that, it's Civ 5, just not as good. Hopefully an expansion or two comes along and Firaxis actually takes some chances and makes radical changes to the Civ 5 formula with said expansions, because if they don't and they keep playing it safe (or just don't release any expansions), then there is really no reason at all for me to buy the game. I mean, I could just play Civ 5. Beyond that, I'm still playing Jagged Alliance Flashback and also some Euro Truck Simulator 2.
  4. So, I ran into 2 highly trained and well equipped enemy squads in the same sector. Outnumbered more than 2 to 1 it should have been a bloodbath... and it was
  5. It is, and it's much better for it, in my opinion. In fact, I wish they had just gutted all the Assassin vs Templar nonsense and made it a straight up pirate game.
  6. He dominated and made a couple nifty plays. Goes to show that it's all about execution. That was a Marshawn Lynch-esque interview (since I posted NBA stuff in the NFL thread by mistake, might as well refer to NFL stuff in the NBA thread )
  7. Dang, Russell Westbrook had a MONSTER triple double in the win over Golden State last night. 17-15-17 is pretty silly. Edit: Oops, wrong thread.
  8. Someone obviously has never played or even heard of Shadowrun. The mix of magic and near future tech, combined with corporate espionage and tongue in cheek humor, is what makes the setting fun. If you want Dark and Gritty™ Cyberpunk, that exists (oddly enough, called Cyberpunk), and CDPR is making a game in that setting. If you're looking for Dark and Gritty™ in Shadowrun, you won't find much of it, that's not what Shadowrun is about, chummer.
  9. More Jagged Alliance Flashback. I haven't pushed any further into enemy territory, I've just been fortifying my already captured locations with more militia and doing some quests in "friendly" territory. I don't have a complete blockade separating my controlled areas from The Prince's, so enemy troops do wander into my controlled areas from time to time, but they can't take any strategic targets because I've trained too many militia in those locations. The Prince has wised up and is sending stronger, more well trained forces, but the problem is that my militia have survived some fights and are now veteran militia, up to the task of defending against his elite troops. The Prince did manage to take one location, the hotel, before I managed to fortify it enough, but that's not a major revenue source and my primary squad is on its way there now to retake the place, since I have a quest to complete in that sector anyway. I've encountered some enemy squads along the way, but my main squad is so skilled and well equipped by now that I can obliterate enemy forces as long as I don't put myself in a really bad position. Once I retake the hotel I'll send my secondary squad there to train militia while my main squad goes on the offensive and pushes into enemy territory. I'll say this for the game: It's not Jagged Alliance 2, anyone expecting that will be disappointed, it's a lot more like Jagged Alliance 1. There are still plenty of minor bugs and glitches, like missing mini maps, and a hilarious new bug recently introduced with a patch where all female characters begin prone when entering a zone (or loading a save game). All the bugs can be relatively easily worked around or just plain put up with, but they are a bit annoying. That said, I keep wanting to play the game more every day and I keep enjoying the experience over all. There's a good game there that's not quite fully finished and not nearly polished, but it's still fun. This is a case much like with Might and Magic X: Legacy. It's a competent first try at a classic series that's enjoyable but not quite fully there. The framework is there and there is potential for a great follow up now that the devs have some experience with the series under their belts. Let's hope they get the chance to make that happen.
  10. Bracing doesn't make the ship take less damage, it makes you lose less crew. So essentially it is useless. I can always get more crew when I get back to shore, but seeing my ship's "health meter" go down each time they shoot at me, with no way to fix it without destroying and bordering a ship (which is part of the issue, being able to whittle the other ship down before mine gets whittled down) is frustrating. Just prey on easy targets for a bit to get money and materials to upgrade your ship, then naval combat becomes laughably easy against all but legendary ships.
  11. We're like 2 years away from every single game released being a Warhammer game. I'm talking all of them, including music rhythm games, endless runners, city building games, racing games, visual novel dating sims, hidden object games, BioWare sexual harassment simulators (I swiped that from the Co-Optional Podcast, it was too hilarious to not use), etc.
  12. Bracing doesn't make the ship take less damage, it makes you lose less crew.
  13. Seems like this may have been a one-sided battle
  14. Okay, I really like that one, since it acronyms into T.I.T.S. Yes, I do have the mentality of a 12 year old. Why do you ask?
  15. Well yeah, of course it's a joke, you'd have to be a thick headed writer for PC Gamer or an admin at NeoGAF with a stick up his/her arse to not see it's a joke. I mean, I own a Wii U which I dearly love and I'll still toss out the PC Master Race term here and there for lulz.
  16. I like PC Ubermensch, since it still carries Nazi connotation for middle finger purposes. I mean, they'll likely ban whatever new term becomes popular that replaces PC Master Race, so might as well serve them some **** yous before the hammer of censorship comes down again.
  17. Another trailer for the trailer gods. Truly, their appetite is insatiable.
  18. 2.5 million stretch goal - Scrap the game and make a linear first person shooter with massive setpieces and an overabundance of QTEs instead. Keyrock I say this with the utmost respect; **** you and your joke. That **** gave the shivers.
  19. 2.5 million stretch goal - Scrap the game and make a linear first person shooter with massive setpieces and an overabundance of QTEs instead.
  20. This week is burrito week (when I make burritos, I make a lot of them). Nothing special: Ground beef, refried beans, chiles, cheese, and rice. If necessary, I can cast an empowered Cloudkill at a moment's notice.
  21. I decided to take the safer route in Jagged Alliance Flashback and it paid off for me. I stayed put at the mine and started training militia and at the same time hired another squad of mercs and dropped them into the hotel I liberated (a lesser income generator) which is in a slightly safer area. I had both squads train militia at their respective location and managed to build up a strong force in each area without getting attacked (Badilla was attacked twice in that time and both times the militia I trained [now veteran militia] made short work of the attackers with no casualties on my side). Afterward I sent my new squad to the northern lighthouse to start training militia there and took my primary squad south and took out the enemy outpost there. I now have heavily defended revenue generating locations ensuring I can comfortably field 2 squads of mercs, 1 squad on the offensive and the other behind in my controlled areas training militia further fortifying my captured territory. Next up I will send my primary squad to the town to the east. It should be a tough battle as the town is 2 sectors, so I have to capture then train militia in both sectors and the enemy should be well fortified in both sectors, but once I capture the town and train a powerful force of militia I'll have half the main island extremely well fortified, with my main revenue generating zones all but unreachable by enemy forces.
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