Jump to content

Keyrock

Members
  • Posts

    10448
  • Joined

  • Last visited

  • Days Won

    129

Everything posted by Keyrock

  1. So, I ran into 2 highly trained and well equipped enemy squads in the same sector. Outnumbered more than 2 to 1 it should have been a bloodbath... and it was
  2. It is, and it's much better for it, in my opinion. In fact, I wish they had just gutted all the Assassin vs Templar nonsense and made it a straight up pirate game.
  3. He dominated and made a couple nifty plays. Goes to show that it's all about execution. That was a Marshawn Lynch-esque interview (since I posted NBA stuff in the NFL thread by mistake, might as well refer to NFL stuff in the NBA thread )
  4. Dang, Russell Westbrook had a MONSTER triple double in the win over Golden State last night. 17-15-17 is pretty silly. Edit: Oops, wrong thread.
  5. Someone obviously has never played or even heard of Shadowrun. The mix of magic and near future tech, combined with corporate espionage and tongue in cheek humor, is what makes the setting fun. If you want Dark and Gritty™ Cyberpunk, that exists (oddly enough, called Cyberpunk), and CDPR is making a game in that setting. If you're looking for Dark and Gritty™ in Shadowrun, you won't find much of it, that's not what Shadowrun is about, chummer.
  6. More Jagged Alliance Flashback. I haven't pushed any further into enemy territory, I've just been fortifying my already captured locations with more militia and doing some quests in "friendly" territory. I don't have a complete blockade separating my controlled areas from The Prince's, so enemy troops do wander into my controlled areas from time to time, but they can't take any strategic targets because I've trained too many militia in those locations. The Prince has wised up and is sending stronger, more well trained forces, but the problem is that my militia have survived some fights and are now veteran militia, up to the task of defending against his elite troops. The Prince did manage to take one location, the hotel, before I managed to fortify it enough, but that's not a major revenue source and my primary squad is on its way there now to retake the place, since I have a quest to complete in that sector anyway. I've encountered some enemy squads along the way, but my main squad is so skilled and well equipped by now that I can obliterate enemy forces as long as I don't put myself in a really bad position. Once I retake the hotel I'll send my secondary squad there to train militia while my main squad goes on the offensive and pushes into enemy territory. I'll say this for the game: It's not Jagged Alliance 2, anyone expecting that will be disappointed, it's a lot more like Jagged Alliance 1. There are still plenty of minor bugs and glitches, like missing mini maps, and a hilarious new bug recently introduced with a patch where all female characters begin prone when entering a zone (or loading a save game). All the bugs can be relatively easily worked around or just plain put up with, but they are a bit annoying. That said, I keep wanting to play the game more every day and I keep enjoying the experience over all. There's a good game there that's not quite fully finished and not nearly polished, but it's still fun. This is a case much like with Might and Magic X: Legacy. It's a competent first try at a classic series that's enjoyable but not quite fully there. The framework is there and there is potential for a great follow up now that the devs have some experience with the series under their belts. Let's hope they get the chance to make that happen.
  7. Isn't that, by definition, discrimination?
  8. Bracing doesn't make the ship take less damage, it makes you lose less crew. So essentially it is useless. I can always get more crew when I get back to shore, but seeing my ship's "health meter" go down each time they shoot at me, with no way to fix it without destroying and bordering a ship (which is part of the issue, being able to whittle the other ship down before mine gets whittled down) is frustrating. Just prey on easy targets for a bit to get money and materials to upgrade your ship, then naval combat becomes laughably easy against all but legendary ships.
  9. We're like 2 years away from every single game released being a Warhammer game. I'm talking all of them, including music rhythm games, endless runners, city building games, racing games, visual novel dating sims, hidden object games, BioWare sexual harassment simulators (I swiped that from the Co-Optional Podcast, it was too hilarious to not use), etc.
  10. Bracing doesn't make the ship take less damage, it makes you lose less crew.
  11. Seems like this may have been a one-sided battle
  12. I didn't notice them until the second list.
  13. Okay, I really like that one, since it acronyms into T.I.T.S. Yes, I do have the mentality of a 12 year old. Why do you ask?
  14. Well yeah, of course it's a joke, you'd have to be a thick headed writer for PC Gamer or an admin at NeoGAF with a stick up his/her arse to not see it's a joke. I mean, I own a Wii U which I dearly love and I'll still toss out the PC Master Race term here and there for lulz.
  15. I like PC Ubermensch, since it still carries Nazi connotation for middle finger purposes. I mean, they'll likely ban whatever new term becomes popular that replaces PC Master Race, so might as well serve them some **** yous before the hammer of censorship comes down again.
  16. Another trailer for the trailer gods. Truly, their appetite is insatiable.
  17. 2.5 million stretch goal - Scrap the game and make a linear first person shooter with massive setpieces and an overabundance of QTEs instead. Keyrock I say this with the utmost respect; **** you and your joke. That **** gave the shivers.
  18. 2.5 million stretch goal - Scrap the game and make a linear first person shooter with massive setpieces and an overabundance of QTEs instead.
  19. This week is burrito week (when I make burritos, I make a lot of them). Nothing special: Ground beef, refried beans, chiles, cheese, and rice. If necessary, I can cast an empowered Cloudkill at a moment's notice.
  20. I decided to take the safer route in Jagged Alliance Flashback and it paid off for me. I stayed put at the mine and started training militia and at the same time hired another squad of mercs and dropped them into the hotel I liberated (a lesser income generator) which is in a slightly safer area. I had both squads train militia at their respective location and managed to build up a strong force in each area without getting attacked (Badilla was attacked twice in that time and both times the militia I trained [now veteran militia] made short work of the attackers with no casualties on my side). Afterward I sent my new squad to the northern lighthouse to start training militia there and took my primary squad south and took out the enemy outpost there. I now have heavily defended revenue generating locations ensuring I can comfortably field 2 squads of mercs, 1 squad on the offensive and the other behind in my controlled areas training militia further fortifying my captured territory. Next up I will send my primary squad to the town to the east. It should be a tough battle as the town is 2 sectors, so I have to capture then train militia in both sectors and the enemy should be well fortified in both sectors, but once I capture the town and train a powerful force of militia I'll have half the main island extremely well fortified, with my main revenue generating zones all but unreachable by enemy forces.
  21. My body is ready.
  22. I, for one, welcome our new rat overlords

  23. After restarting Jagged Alliance Flashback I've gotten back to approximately the same spot I was at before I restarted, but I'm sitting in a better position now. This time, before leaving the little starter island, I made sure to train a nice strong militia force in Badilla, the town on that little island. Badilla serves as a choke point, you have to pass through it to get to the rest of the island, thus it serves as a shield to the farm on the other side of the island, which makes me a good bit of money and allows me to keep mercs employed and to buy supplies. I trained a couple of militia at the farm too, but they're mostly unnecessary as long as the militia in Badilla doesn't break. The militia in Badilla is strong enough that I can mostly leave it to fend for itself while I take care of matters elsewhere. I just captured the mine, which is another good source of income. It is imperative that I keep control of the mine, since it will boost my income enough to field a second squad, but it is exposed from every side and there are enemy militia outposts nearby. I managed to take the mine without so much as taking a single bullet, so I don't have to rest to get my health back, which is great. I have to make a choice now: Do I camp out at the mine and train militia for a few days, hoping the sector doesn't get invaded before I can train a decent force (unlikely) or do I stay on the offensive and push to take the enemy outposts nearby while leaving the mine undefended? I'm tempted to stay on the offensive and attack an enemy outpost right away since all my mercs are at full health (if they were hurt the choice would be made for me since I would need to stay put for a while to heal up anyway). If I take down the enemy outposts to the south and east of the mine, I will effectively create a buffer protecting the mine, plus I can likely head off any enemy squads trying to sneak past me to attack the mine while I go for the outposts. Hunkering down at the mine would be the safer play, though. Hmm.
×
×
  • Create New...