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Keyrock

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Everything posted by Keyrock

  1. So are we just supposed to turn a blind eye to pedophilia because it falls outside the bounds of journalistic ethics? Nah, that's cool, go ahead and **** kids since it has nothing to do with journalism. I don't limit my own scope to just 1 topic. That fact that this person allegedly engaged in acts of pedophilia has nothing to do with GG, outside of it being someone who has in the past publicly and very aggressively attacked GG, making it tangentially related. I don't see a problem with pointing out someone's hypocrisy and alleged wrongdoing so long as it is supported by credible evidence, especially given said person't highly vocal admonishment of others in the past. Yes, reporting said evidence to the proper authorities is also something that should, and hopefully already has been done, given that pedophilia is very much illegal. There's really no need to say "hey, I'm calling the poilce" you just need to do it. I will say that pointing out the evidence and saying "Damn, this is ****ed up if it's true" and contacting the authorities is the extent of what I personally would consider appropriate. Any threats and repeated harassment go well beyond those bounds IMHO and I condemn those actions and kindly ask those people to stop.
  2. As far as I'm concerned, it meant that from the very start. The core SJWs, I don't mean the gullible masses that parrot them, have always been hypocrites.
  3. Good lookin' out.
  4. No worries, Nonek. Also, you're preaching to the masses as far as I'm concerned. I'd rather have static levels and if you want to play the dracolich adventure with a level 5 party you get horrifically murdered. People can solve this partly for themselves by picking adventures appropriate for their party level or the DM altering things on the fly, but I'm not a fan of level scaling for the sake of "accessibility". The whole point of a dragon is that it's supposed to be a super powerful creature that will annihilate you at low or even mid level, you have to go through many trials, collect artifacts, harden yourself, just to have a chance against, instead of "oh look a level 3 dragon".
  5. I'm pretty eager to try one out.
  6. From what's been discussed over on the game's forums, it seems level scaling is in right now, though it's always possible they could add an option for static levels in the future. I'm in two minds about this. On the one hand, I understand why level scaling is there. The game is designed so that any party can play any module, regardless of level, and level scaling is a necessary evil in order to make that viable. On the other hand, the idea of running into a level 3 umber hulk doesn't sit well with me. Ultimately, I think it will be up to the community at large and the DMs running campaigns to fix the issue. First off, adventure authors should clearly state what level their adventure was designed around in the description, that way if it is a high level adventure you'll have an idea that if you run it at level 4 you might run into level 3 frost giants, if this appeals to you, go for it (it doesn't to me). Second, the community will need to curate adventures via ratings and reviews to make it easier to weed out the good from the crap, because some people will design sensible adventures while others will think it's fun and cool to have a dracolich and kobolds of the same level (it's neither fun nor cool). Finally the person DMing the game will be able to make adjustments on the fly to fix what they deem silly discrepancies (e.g. replace a group of goblins with some bugbears or flinds since it seems more level appropriate).
  7. I got my 7th and 8th IBL for my Tiger, now it's at full firepower. I've also hired the full 20 marines that the ship can carry and begun training them for future boarding operations. I'd like to capture a destroyer at some point, any destroyer, I don't much care which one. I'll never buy one because I think they're a waste of money; for the same price as a bare bones destroyer straight from the shipyard I can buy 2 frigates and equip them fully. Sure, if you park a frigate and destroyer side by side and have them trade cannon fire, the destroyer will win, but I like having a mobile fleet and destroyers are so slow and cumbersome. I just want a destroyer to park in whatever sector I choose to make my home sector (i.e. wherever I place my HQ), more as a message than anything else, a show of force, puffing out my chest, if you will. It tells anyone entering my home sector to be nice and keep their fingers far away from the trigger, because if shots are fired in my sector, whether or not they're looking for trouble, trouble is going to find them. Meanwhile, I built another solar power plant and converted it to crystal-less, that makes 3. I'll need at least a couple more before I scoop up another Tiger and a couple Panthers (The Split Panther frigate is the sister ship of the Tiger. The Tiger is a pocket destroyer while the Panther is a pocket carrier). At that point I should have a decent enough economical machine to fill up the hangar bays of the Panthers at a reasonable rate (the Panther can carry 20 fighters). I should also get back to doing the shady business plot missions so that I can get the Acinonyx Prototype heavy corvette, my ultimate flagship. I now have a ship (my fully equipped Tiger) capable of doing the final parts of the plot where I will need to take on destroyers. Also, sometime in the future, once my marines are well trained, I'm going to start doing unfocused jumps (I was given an unfocused jumpdrive as part of the HQ plot) in hopes of stumbling across a Goner Aran. The Aran is one of the weirdest ships in the game and it can't be found in any of the regular sectors, you only might stumble across one by chance in an unknown sector you reach by doing an unfocused jump (it literally jumps you to a random part of the galaxy). The Aran is technically a carrier, but it is really more like a station... a station that can move, albeit very very slowly. The Aran, like any Goner ship, mounts no weapons, but it is very well shielded, has the largest cargo capacity of any ship, by far, and can carry corvettes in its hangar bay, a feat unique among carriers. It can also dock capital ships, though only one at a time. With its massive cargo capacity, the Aran can serve as a mobile supply station to a fleet. Fit it with a jumpdrive, stock it full of energy cells and various missiles, then jump it into the sector where you're waging war and have it move to some out of the way corner of the sector (it will take a good while to get there). In a prolonged battle your ships can fly to the Aran, dock with it, and get resupplied, rather than having to take the time to jump or fly to another sector to do so.
  8. That one definitely wasn't on Bradford, that was 100% on Jordan Matthews. It's week 1, a lot of teams aren't at full speed yet; the Niners could still be garbage and the Vikings could still be wildcard quality.
  9. I mean, you can make Mage/Decker work, if you're not worried about min-maxing.
  10. The Iggles offense was all types of out of sync in the first half, then they got rolling in the second half and looked pretty damn good for most of that half, then sputtered when it mattered most. In the end, Iggles loss = me happy. I won't be watching the 2nd game because I'm on the east coast and the late Monday games are on at a downright ridiculous time. I'm not about to stay up until 1:30 AM when I have to be up at 6 AM.
  11. What is wrong with Buzzfeed? It's garbage. Sensationalist, click-bait, unethical filth. That's not to say that every single story on there is always garbage, but the site itself is cancerous enough that I'm not about to visit it for the few legit stories that may appear on there occasionally. I'm surprised you haven't heard of Buzzfeed's reputation, they're pretty much synonymous with sensationalist click-bait.
  12. I'm going to go out on a limb here; single coverage on Julio Jones - not ideal defense.
  13. As if I'm going to click on a Buzzfeed link. The story may or may not be legit, but Buzzfeed? Seriously? Come on, man.
  14. That has hoax written all over it.
  15. Great game, even if still unfinished. Granted, the last time I played it was nearly a year ago. I made the decision then that I didn't want to get burnt out on the game before it actually fully released, hence I won't touch it again until then.
  16. Bradford can throw fairly well, but his body is made out of papier-mâché. Also, you're a terrible person for rooting for the Iggles.
  17. I'm up to 6 IBLs on my Split Tiger frigate now, still 2 short of the max, but my ship is now ready for serious combat. To prove the point, I took on a combat mission to defend against a Xenon invasion in Scale Plate Green. The invasion consisted of a Q, a frigate and the largest and most powerful Xenon ship that ever leaves Xenon sectors, and 7 or 8 fighters of varying sizes. I cut the Q to shreds in 2 passes then mopped up the fighters. Easy peasy and lucrative to boot. The mission itself paid almost 1 1/2 million, plus I got paid for each kill since I have a Teladi police license (I have one for every commonwealth race). Fighters pay chump change for kills (5 thousand for heavy fighters, significantly less for light fighters and scouts), but the frigate was worth nearly half a million. Nearly 2 million for less than 5 minutes worth of work. Good times. Meanwhile, I have a transport servicing the IBL forge in LooManckStrat's Legacy to keep it producing IBLs for me. I need 2 more to max out my Tiger, but I'll also need more in the future, since I plan to buy/capture more frigates for my fleet. IBLs take a long time to produce and the forge is located in pirate space, so it's a dangerous area to fly in, that's why I'm using a military transport to do the job. The freighters original job was to service my frigate, since large ships like frigates, destroyers, carriers, etc. (basically anything larger than a heavy corvette) cannot dock at most stations, they are simply too large. So it is necessary to have a smaller ship dock with those stations for you, buy whatever wares you need, then fly over to the frigate and dock with it to exchange goods. I picked a military transport for the job since, while it has significantly less cargo space than a regular transport, it is faster, more well armed, and, most importantly, much better shielded. If it's going to follow my frigate around, while I'd do my best to keep it out of harm's way, it would be bound to catch some stray fire at some point, so strong shielding would help out quite a bit. These properties also make it the perfect transport to operate in pirate sectors without needing a fighter escort. That transport has a jump drive, so, in a pinch, I can have it jump to me to service my frigate, then jump back to the IBL forge and resume its duties there. Conversely, I have jump drives on my frigate, corvette, and 2 of my heavy fighters. The military transport can handle itself against light fighters and scouts, but if it gets set upon by heavy fighters and/or corvettes looking for a juicy score on a lone transport, suddenly a wild frigate appears. I'm also pondering a trip into Yaki space with my frigate and corvette in tow. If the Yaki play nice and leave me alone and allow me to dock at their stations, then I see if they have any IBLs for sale (I'm pretty sure there's at least 1 IBL forge in the core Yaki sector) and buy them if they do. If they decide to get aggressive, then I blow them up and see if they drop some IBL freebies for me. There's almost certainly a Yaki Akuma destroyer in their core sector, easy pickins for my Tiger as the Akuma is a rather lightly shielded destroyer and one that is fantastic at shredding fighters and small warships, like corvettes, but lacks the anti-capital ship firepower of other destroyers. The trick to fighting an Akuma is to keep it facing you, as it has tons of broadside turrets, but only a scant 4 forward facing guns. It's easy enough to do with a Tiger frigate, as I can easily outrun and outmaneuver an Akuma. Even if it is one of the fastest destroyers out there, my Tiger is still almost twice as fast and can turn way quicker. So, all things considered, it would be in the Yaki's best interest to play nice and let me conduct my business in peace.
  18. Yeah, out 4-6 weeks, at least it's not season ending. On the bright side, it seems Randy Gregory only sprained his ankle, Sean Lee miraculously made it through a game without his body disintegrating, and the Boys are now only 3 games away from getting a top-tier woman beater pass rusher on the field. Now, if I can get an Iggles loss (in spectacular fashion, preferably) tonight, it will have been a great weekend.
  19. OH MY ****ING GOD YEEEEES! YEEEEEEEEEEHAW! Romo is a golden god. Under no circumstance should the Cowboys have won that game. You don't deserve to win when you give up 17 points on turnovers. I'll take the win, though. That is a gut punch of a loss for the G-Men.
  20. For ****s sake, can someone, anyone, on this team hold on to the freakin' ball? Did they coat it in baby oil? Yeah, people are going to look at the stats and say "Romo self-destructing like always", except Romo is playing really well but his receivers can't hold on to the ball. Besides those "picks" there have been a bunch of dropped passes by Dallas receivers tonight.
  21. Yeah, that was... questionable. I guess they got him for putting the hand around the waist? I dunno, if there was a grab it wasn't much of one. Certainly not PI in my book. I'll take it, though.
  22. Ugh, watching the Cowboys in the first half is like watching the Cowboys from 2 years ago and previous. Lead the game in almost every statistical category, except the scoreboard, because they can't stop shooting themselves in the foot.
  23. I'm nearing the end of Crookz- The Big Heist, the story mode, anyway. I like the game a lot and I enjoy the challenge, though it is maddening at times, but there is one thing that really rubs me the wrong way in the game, the explosives mechanics. So there is a level I just did and there was a guard near a camera console that I wanted to turn off. I had neither the tools nor skills to knock him out nor sneak past him, so my only options were forget about the camera console or try to distract him to pull him away from his post. I didn't have a noise maker, which would have been ideal for the situation, so I decided to try improvising. I had explosives on me, they make a bunch of noise, so I figured they'd make a good distraction. You can't set explosives just anywhere, like on the ground, it needs to be used on an appropriate object (e.g. door, safe, cracked wall), so I decided to set them on the door to the room where the guard was, figuring it would pull the guard away to investigate, then I'd sneak another person past him to disable the console. It would have worked, except... Let me pose a multiple choice question: If you were setting explosives to blow up something, after planting the explosives and setting the timer/lighting the fuse, would you? a) Run for cover b) Stand right next to the explosives and wait for them to go off The characters in Crookz choose option b. You cannot move until a second or two after the explosives have gone off right next to you and destroyed whatever object. So, in my scenario, the explosives go off, the guard immediately turns looks through the hole where the door used to be and spots my character. *sigh*
  24. Yes, but the pick in the 4th quarter at the worst possible moment is pretty much a Cutler special (as well as a Romo special, for that matter). Over/under on number of quarters until Sean Lee's season ending injury: 5 1/2 What ya got?

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