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Keyrock

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Everything posted by Keyrock

  1. The Darklake district of Gracklstugh It even has a bakery!
  2. I never said anything about Origins, I never compared the two (not in my previous post, anyway). If you subtract Orzammar, which was legitimately interesting, from Origins, the story was quite mediocre, in my opinion.
  3. The game flows nicely and the story is rather good if you're into those kinds of stories, not to mention that choice and consequence writing is really good in that game as well. Combat is terrible and dungeons might as well not be there, but it's definitely a good Telltale adventure game! *ehm* You and I have wildly differing opinions on what is a good story.
  4. Damn, that's some next-level masochism. Then again, I've played through NWN 1 OC 4 or 5 times, so maybe I shouldn't talk.
  5. Yeah, I saw it was updated, but I haven't tried playing it since the update because I'm still busy with Sword Coast Legends. Once I finish the SCL campaign, I'm going to see if I can play some co-op, either as player or DM. I'll give it at least 1 more patch before I check Wasteland 2 out again.
  6. I mean, the Rust Rats are clearly the coolest team of the bunch.
  7. That's a trailer, alright.
  8. You can usually pre-order and get the discount until literally seconds before it releases, so maybe some reviews come out before then, with any luck.
  9. You're going to be waiting at least 2 weeks. I mean, I can tell you that I'm interested and that it seems like X-COM minus base management in a wild west plus supernatural setting, but I can't give an opinion until I play it, and it comes out on the 18th.
  10. 1) I bitch just as much, actually more, about Bethesda's crappy writing and complete inability to create compelling characters as I do about graphics. 2) Bitching about graphics does not preclude someone from not liking the writing. 3) Fallout 4 isn't out yet, none of us have played the game and thus none of us have experienced the story. We have, however, seen screenshots and videos showing off how the game looks. We can't really criticize the game's story, outside of making predictions and jokes about it based on Bethesda's previous work, since no one has experienced it. We can criticize the graphics because we've seen them.
  11. I'm about 30 hours in and are making my first foray into the Underdark. I imagine I'm probably 2/3 to 3/4 of the way through the game, that's my suspicion, anyway. Still having fun with the game. Like so many cRPGs, the game has a crapton of filler battles against trash mobs (I really wish cRPGs would do away with this), but at least companion AI is really good so I can control one character and leave the rest of the party on auto-pilot during those filler battles and blast through them in about 20 seconds, so they're not tedious. I only really need to micromanage at all during special/boss battles, and I'm totally fine with that, in fact, I'm quite happy about that. The battle I recently did against a giant demon spider queen was the most taxing challenge I've faced so far. That was really fun and required me controlling all the characters at various times to survive.
  12. You never know what you'll find in the Underdark
  13. Morrowind Animations - Never Forget Meanwhile, 13 years earlier...
  14. Maybe the best video game ending ever, no hyperbole. I had a goofy smile plastered on my face the entire time so wide that it hurt. Video game endings are so often a letdown, that was the polar opposite of a letdown. That was the massage parlor happy ending of video game endings.
  15. As a guy whose team's season has rested on the arms of guys named Weeden and Cassel, I know the feeling. I guess the one saving grace for the Boys is that they play in a **** division, so they might go 0-8 in Romo's absence and still have a chance to win the division.
  16. The first truly epic battle in the game. It lasted at least 4 times as long as the longest previous battle, probably closer to 5, and I burned through quite a lot of potions. Jarhild's greataxe has good stats but also makes her go on a rampage sometimes, which was a problem since I couldn't get her to quaff a potion while she was rampaging.
  17. Who's ready for a brand new Contra game... ...in China on iOS and Android
  18. I guess the answer is no, since I'm not even sure what that means? *gasp* Guess I missed it. It wouldn't be appropriate for any of my party members anyway.
  19. I guess the answer is no, since I'm not even sure what that means? Was this in a user created module? I'm 25+ hours in and I haven't had a single battle last longer than a minute, maybe a minute 10 seconds. The campaign is filled to the brim with filler battles against trash mobs, just like Pillars, but at least they go by super quick for me, usually about 20 seconds, so I don't find them tedious because I can just control one character while the rest are on auto-pilot and blow through the battle right quick. As for the damage, it does seem like attacks hit like a wet newspaper. The damage numbers seem fine, I guess enemies just have insane amounts of hit points. Still, I mostly control and I get a kick out of watching her go machinegun style with her bow and seeing the enemies health bar go down relatively quickly by a rapid succession of chip damage. Death by a thousand papercuts, I guess.
  20. Mmm, since technically Persona games are SMT games and given that most of the SMT series proper have their own unique worlds/setups, I'm not that worried that GENEI IBUN ROKU #FE also has its own unique setup that's as much Persona as it is SMT as it is Fire Emblem. Yes and no... sort of. The relationship between SMT and Persona is a bit weird, I'm not sure I completely understand it myself. The original Persona game was known as Shin Megami Tensei: Persona in the west, they added the SMT so that it would be recognizable and sell better, in Japan it was known simply as Persona. As the Persona series grew in popularity, it actually became more popular than SMT and they dropped the pretense of calling it SMT in the west. If I remember correctly, Persona was a spin-off of a game called Shin Megami Tensei If, which itself was a spin-off of Shin Megami Tensei. So, I guess the easiest way to look at it is that Persona is a spin-off of a spin-off (second cousin?) of SMT. Anyway, the two series share no story connection, though they do share some mechanical similarities. Core SMT games tend to be significantly darker than Persona and tend to delve into angels and demons and religious ideologies.
  21. Woohoo, they reached 60 backer missions completed, the Michael A. Stackpole novellas are now instead going to be a full length novel. In a related story, I just jumped up to the $50 tier.
  22. It's a Bethesda game, we've been through this before, many times. The game will come out with terrible looking character models, be buggy, and have a dull world full of cardboard cutout people. The journos will give them a free pass on all the game's issues. Then a bunch of mods will come out that fix most of the problems, make the game look 5X better, and make it tons of fun to **** around in. Then everyone will sing the praises of how great a developer Bethesda is and they'll win all the awards. We go through the same cycle every time they release a game.
  23. Don't ever change Japan. I am slightly disappointed that this looks a lot more like Persona than it does SMT, I have nothing against Persona, I just like SMT better, but it's still a game I'm excited to get my hands on... even after inevitably NoA censors the bejesus out of it. *sigh*
  24. Whaaaaaa? One of the SJW sociopaths (just this one, not accusing anyone else) outing herself in manipulating the media to make herself look like a victim, almost as if some of the things some of us suggested here (and in many other places) are true about them being professional victims is true? Well, I don't; it couldn't possibly be true. I must be a mysoginist ****lord to even consider such a thing.
  25. I don't even bother with the "gift email" I just redeem the key and copy & paste it to whom I'm gifting it to. I haven't heard complaints, so I'm assuming it worked.

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