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Everything posted by IndiraLightfoot
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It's not, no. First, you can only enchant weapons, armor, and shields. Cloaks, boots, bracers, etc. can't be enchanted. But even within the boundaries of weapons, armor, and shields, there are currently few (no? I can't remember) recipes for Spellbind and Spell Hold, which tend to be among the more distinguishing features. That was a relief, I reckon!
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Josh: That was very sweet news, indeed!
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Justin, it would so cool if you could hear in some relatively more modern tavern in a bigger city, you playing an instrument that sounds like a clavichord. By the 17th century, the mechanisms of keyboard instruments were well known, according to Wikpiedia, at least, hehe. The strings are struck by tangents.
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Pretty please Josh, OE! You cannot say no to this über-cute cat. It's impossible with its deploring beady eyes.
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All of this sounds pretty cool, since it encourages you to try out different playstyles - playing with fewer party members (like I did in the beta) or taking different NPCs and adventures aboard at different times - but, and this is a big but, the total instances of xp gain seem to be something you can count on your fingers and toes per act, so why are those interesting xp adjustments in place in the face of this xp-ticking scarcity?
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If you adjusted the bonus scale for D&D's attribute system to go from -1 at 3 and +1 at 20, you would get the same outcome you're talking about, though -- and that would be a balance issue, not a fundamental mechanical issue. It may be that Might grants too little of a bonus from point to point, it may be that wizards' spells simply do so much damage that a low bonus doesn't have a large impact on their viability, or it could be something else. Yay! Feedback is coming, and from Josh, no less! It feels like first day in school!
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The General Suggestions Thread
IndiraLightfoot replied to Rosbjerg's topic in Backer Beta Discussion
I couldn't find a really fitting UI thread for this (You are not allowed to search for "UI" on these forums, its too short): My suggestion is that we get to have two small buttons (and even better two hotkeys) for cycling through our party members (instead of just clicking on their portraits), backwards and forwards. Over the course of several hours of playing, this would alleviate stuff considerably.- 290 replies
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Ring of Sparky Fluffle: For every Deflection within 20 feet radius, in your party and among the enemies, an electrical jolt embraces whatever enemy that is farthest away from the one wearing the ring.
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Pictures of your games Part 5
IndiraLightfoot replied to CoM_Solaufein's topic in Computer and Console
Melkathi, I didn't peek, promise! And, once again, thanks for your tip about this game, one of the best casual games I've laid my hands on. S.o...v.e.r.y...n.i.c.e.! It hearkens back to when I spent hours after school playing Hack, and at uni, Nethack. It's meditative, and certainly the kind of Rogue-like stuff that lead game devs almost everywhere pay homage to in their creations and easter eggs. Mmm - pure discovery, levelling... -
On the significance of stats
IndiraLightfoot replied to Mico Selva's topic in Backer Beta Discussion
This is really worrisome. I share your concerns. For some reason, I want a single attribute point to be important. Why place them on a plain linear scale? How about a logarithmic scale or something? -
Then you had people like Silent Winter, me and many others that took "objective xp" to mean a more fine-meshed, sensitive and complex system, instead of the way it turned out to work in the beta (no blogs, no heads-up, about that - i.e., what dev Sking described sternly as "quest xp only" in a passing post in another thread.
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Like the title says, here you can list PoE beta build stuff/questions/issues that you want to hear Josh & Co elaborate upon. They can fill us in where they are now (if they even have the time), and set some boundaries for things (so we don't have to debate far and wide). Please, try to list what matters the most to you, and what you think would improve the game in a significant way. I'll go first: -What's the general plan for creating a well-paced, well-arranged and easy-to-grasp party combat experience? -How to make the xp system feel rewarding, given that it's still the fuel for all character progression? -How many talents are there? Are all of them cross-class, or will there be class-only, some classes? -Individual sneaking would be neat, even necessary. Will it at all be possible? -To what extent are you able to create a relevant, fun and varied low-level (1-12) itemization that are more than just "Oh, finally a +1 kukri", but rather "Wowzers! A forked tongue swamp hag dagger that grants +4 to damage, but -3 on each attack".
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What Cluas said, the guitar music is too loud. But! Had the inn been crowded and bustling, then it would've been fitting.
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Great topic, Osvir! And a lot of great posts that followed suite too. Having clerics and druids get all of their spells is yet another inheritance from D&D that we can do without, methinks. It would be som much better and fun, if there were plenty of spells for all spell casters at every other level or so, and then you get to pick a fraction of those. In a similar vein, talents should be pretty abundant, but you only get to pick a precious few of them, and not every level. These are pretty easy stuff to change, but it would improve PoE so much, IMHO.
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Being decidedly rural myself, and like you, having a handful of female friends who are seriously into PC games (and who scoff at Facebook/solitaire games just like me), I can only presume that some people here would be well off trying to widen their net of getting new female acquaintances. It may pay off in dividends!