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IndiraLightfoot

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Everything posted by IndiraLightfoot

  1. @Raffster Now there's an enthusiasm we wouldn't wanna curb! Enjoy the new DLC+patch, mate!
  2. I've had my eyes on this game series, nice to hear that you like it so much.
  3. BG3 is all that we really care about! Admit it, 'tis true, deep down in your heart, there's this yearning…
  4. Same here. I played through F:NV without using VATS. I tried it in another playthrough, but I didn't enjoy it.
  5. One firm to rule them all! Blackrock. EDIT: Lol, WoW typo. I meant Dark Rock Industries.
  6. And then Obsidian will buy Microsoft. Come to think of it: Aren't the names of these two companies almost binary opposites?
  7. Great digging, Chairchucker! Yeah, we prolly won't get a 3rd person perspective in this game, but, like he says, in its sequel (or perhaps in some hefty DLC later on).
  8. It was terreformed? I thought one was habitable for human life, and the other major planet was thought to be but turned out not. It was, and it has been lived on for 70yrs, while the terraforming of the other planet failed (it's most likely the ominously close and ringed backdrop planet, at least according to the summary vid I posted in another thread.
  9. Well, as for who's working on the game, thanks to Finnish sisu, as if on cue: https://forums.obsidian.net/topic/107063-so-who-is-working-on-this-game/
  10. Welcome back, Monte Carlo! (The one and only MC on these forums, IMHO. While others wear hypo helmets, he's got the full ABEK kit.) @MC: From what we know so far: -Setting: Two far-off planets, one successfully terraformed, the other not. It's like Borderlands 2, F:NV, and Rage have been rolled into one gameworld -Story: Vying terraforming corporations, dark humour, light humour, sprinkled with alien gore, mirroring our own issues at Tellus -Gameplay: FPS -CRPG status: "Hardcore RPG", not full on open world, and no ARPG loot fest
  11. I've never used it, but apparently there's a Nexus mod for Borderlands 2, turning the game into 3rd person mode. Perhaps Obsidian should just integrate this option from the start, if it's not too much of a hassle.
  12. @EDK Not that you're wrong in any way, but I couldn't help adjusting your post:
  13. 2.5Millions now. You forget some points : - VGA event - From the orginal creators of FALLOUT - And the Developpers of FALLOUT NV This... one month after the poor Fallout 76. Yeah, and just recently, an informal little poll showed that Fallout New Vegas is Obsidian's most popular game among the forum visitors here. I think Algroth's big best game ever list here on the forums not so long ago revealed the same. F:NV is held in high regard, among most gamers and among the Obsidian fans.
  14. The official Deadfire campaign trailer has like 716,000 view today, years later. Apparently, futuristic space sagas sell.
  15. Like others, I'd also like to add my concern over the combat mechanics and the character build systems, and the variety and options we'd get. SPOILER WARNING!!! Oh, and if you, like me, get tired of reading a bunch of articles, here's a nice guy that really summarizes almost all that we know neatly and informatively in like 17 minutes: Limited to 2 companions, you can't dump stuff in their inventory, and you can pick leadership skills to make them better. Enemies will scale to your level, but some areas will have tougher enemies, always.
  16. [Youtube] At the 25:50 timestamp, both Leonard and Tim acknowledge that Outer Worlds will be "a hardcore RPG". They also mention that they have different kinds of humour (L's dark and gross, and Tim's lighter and sillier, and that the game will have become better for it.) This is a very cool interview with Leonard, where he, amongst many things, tells us about how he wanted to make Diablo 3 much more of a CRPG, and that is why Blizzard hired him. But obviously, they scrapped that idea. Interesting that Blizzard and Interplay were pretty close-knit back then.
  17. Yeah, this is at least the second best option for me. What I really, really wanted was an isoemtric deep party-based CRPG in the Outer Worlds, but now, having been shown what it seems to be, I'd be quite happy to play a Borderlands 2 like-game, with lots of quirky humour, loads of monsters and baddies to kill with a hefty arsenal to pick from. And the devs, being who they are, surely have made certain that the story is deeper, and the world less open than Borderlands 2. Still, Borderlands 2, is indeed a series of chapters with semi-linear to full-linear story in each of them. Here and there, you get a companion for a while, and here, I suspect, they are more integral to the game and the gameplay. Even graphically, BL2 and TOW are more or less on par. I played BL2 solo this summer, and I enjoyed myself immensely. I'm one of those lucky people that don't experience motion sickness in computer games, not even in flight simulators. However, I do get easily car sick or sea sick in real life. I know, it's so weird. It's like my brain always can tell if it's real life motion or not. I've even been in those hydraulic advanced simulator thingies. Still, I didn't get sick, as I only registered the hydraulic movement for it was, not what the screen tried to sell me.
  18. The sad thing is that this bug has been present since the game got released, and it has been reported extensively. This bug refuses to be squashed. IIRC, it was my only crash to desktop during my entire PotD playhtrough in May.
  19. Now that we know that it isn't a huge open world game, I'd say this is another great selling point. They can emphasize the RPG side of it, and hopefully replayability and such.
  20. Yeah. While I don't mind a few games like that, it's just that we have a gazillion of them already, and most of them are bad or worse.
  21. Ethereal Gradient, a cool cyber ghost in Outer worlds, please!
  22. This was pretty fab! Stuff I really liked: -The red cyber scythe/sickle! -The interiors -The dialogue Stuff other people are complaining about: -Lots of hate on the lighting in this game (I admit, it's stark and a bit off/blueish cold. But is it really that bad?) -The triangle markers/arrows over the heads of baddies (Isn't that just some ability?) Stuff I'm on the fence about: -The bobbing gun and it's rather limp grip a bit too deep into the screen (I very much prefer the cyber sickle) -The outlines around the baddies when killed (too prominent. Perhaps there will be a toggle)
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