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Everything posted by IndiraLightfoot
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"Realms Beyond: Ashes of the Fallen" Now on Kickstarter
IndiraLightfoot replied to daveyd's topic in Computer and Console
I can't believe I missed this: "We're planning a Dungeon Master mode as post release update. That allows you to play your own campaigns with friends online (DM vs Coop Party)." I mean, wow, super-wow!!!- 172 replies
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Pathfinder Kingmaker is bigger then Deadfire
IndiraLightfoot replied to no1fanboy's topic in Computer and Console
Hotfix 1.016: "Hello everyone! Dear pathfinders, Version 1.1 is almost here! To get ready for it, we are launching an open beta-test. It is going to run for about a week, and anyone who owns the game can participate. All you need to do is switch to the "betatest" branch and enter the code "Ms0SJWRhSRuo". Find detailed info and instructions over here: https://owlcatgames.com/content/beta-test The test will be first available for Windows users, with Mac and Linux joining them in about 3 days. As for reporting bugs, you will be able to do that via a special button inside the game. We are very grateful to everyone who decides to take part in this test and help us make this game even better! Your feedback and continued support are invaluable to us! One more thing. We keep receiving a lot of questions and suggestions on the Kingdom Management. True, this is a complicated feature! To clarify it our creative director is preparing the big post describing the kingdom mechanics and some future improvements we are planning to implement in the upcoming releases. This post is under proofreading now and will be available in the beginning of the next week. Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests The dialogue with Tristian didn't work correctly at the Capital after the "Betrayer's Flight" quest. Resolution: fixed. The special event which started the second Tristian's quest "Saving Grace" could not be triggered on the Global Map. Resolution: fixed. "An Amusement for the Nobles" quest couldn't be completed correctly if players chose Evil or Chaotic options in the dialogue with Jamel Visser. Resolution: fixed. Areas Kassil Aldori and Shandra Mervey could disappear if Neutral option (alliance with both Jamandi Aldori and Natala Surtova) was selectged during the "Hour of Rage" quest. They also could disappear in some cases after the Capital was upgraded to the "stone" state. Resolution: fixed. The final dialogue with the Stag Lord could not be started if the main character was too far away from the place the Stag Lord died at at the "Stag Lord's Fort" area. Resolution: fixed. The cut-scene where Linzi introduced her book about Pitax Academy could overlap with the cut-scene of Nyrissa's arrival to the Throne room. Resolution: fixed. The romance with Regongar could get stuck in some cases and players couldn't leave the Capital Square or the Capital Tavern. Resolution: fixed. In some cases the party could exit to the Global Map while still being in combat mode. Resolution: fixed. Story events teleporting the main character from the Throne Room could break subsequent cutscenes which led to the game locking up at a later point in some cases. Resolution: fixed. Certain Athletics check didn't work at the Pitax Royal Palace cellar. Resolution: fixed. Clicking on the table in the Throne Room at certain specific moments could break a cut-scene. Resolution: fixed. The dialogue with Hargulka could be missed in some cases in the beginning of the "Troll Lair" area. Resolution: fixed. Kingdom Project to increase Relations rank to 8th didn't appear on the Triumph resolution of "The Wrath of Sevenarches" event. Resolution: fixed. Project is available for the players who missed it. Choosing one of the options in the dialog leading to 9th rank of Arcane led to the broken dialog for 10th rank. Resolution: fixed, players who experienced the broken dialog will be able to replay it. Upgraded buildings didn't provide the stats they should. Resolution: fixed. Special buildings like the "Nethys' Library" weren't considered as corresponding basic building in the building requirements. Resolution: fixed. Classes & Mechanics Dazzling Display, Dreadful Carnage and Cornugon Smash did not apply effects from the Thug rogue ability Frightening. Resolution: fixed. A companion dialogue could be initiated with the party members under certain control conditions such as "Prismatic Spray". Resolution: fixed. Madness Domain abilities were multiplied after loading a save. Resolution: fixed. Improved Unarmed Strike ability disappeared after party participated at the "Drunken Melee" event at the "Rushlight Fields" area. Resolution: fixed. Cleave, Vital Strikes and other similar abilities still required to go into melee range with the target, even when the wielder was using a reach weapon. Resolution: fixed. Buffs could stay on the characters forever in some cases. Resolution: fixed. Effortelss Armor did not work right after casting it and required reequipping the armor to gain the benefits. Resolution: fixed. Archon's Aura did not work. Resolution: fixed. Items Gyronna's Amulet had Mirror Image issue. Resolution: Mirror Image buff is applied on combat start and ends on combat finish.System The mass loot UI could make the party get stuck in an area in some rare cases. Resolution: fixed. All fixes from this list will be applied to Release 1.1." I really like that they are aiming to clarify and revise kingdom management. -
"Realms Beyond: Ashes of the Fallen" Now on Kickstarter
IndiraLightfoot replied to daveyd's topic in Computer and Console
ds62 asking: "1. Does the game have the option to control the speed? Can I speed up the character's movement on the map, or instantly handle battle effects to improve the overall speed of the game? 2. Can the player be 'Evil' in this game's scenario? Rather than simply solving an event in an evil way (murder, lie, etc.), can a player choose "evil" in the main quest scenario and see endings walking through the "true evil path" such as tyrants and villains?" Ceres Games answering… "1. Yes, in combat you are currently able to speed up animations 5x by holding down spacebar. We are also planning to add a speed toggle in the interface where you can set animation speed between 1x, 2x and 5x so you won't have to hold down spacebar. 2. Yes. The main quest doesn't force you into any faction, you can freely choose who you want to join. If you want you can also join the bad guys and act in morally questionable ways. In Realms Beyond you are an adventurer who is able to forge his own path, not forced into a typical heroic "save the world" plot."- 172 replies
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When will you announce your secret game?
IndiraLightfoot replied to Tokens's topic in Obsidian General
It's not Dune. It's a new IP Cain&Boyarsky etc. have created. It's not Sawyer's historical game either. Sawyer is producing the game, he isn't the project director and the game has been in the making for few years already and Josh just got moved onto the project. And the project has a name Project Indiana. Obsidian has trademarked The Outer Worlds so the game is most likely going to be called that. I mean, this info basically screams a new, but familiar take on Fallout 1+2, perhaps a spiritual successor to those games, a bit like Pillars of Eternity vis-a-vis Baldur's Gate (no other comparisons intended). I'd hazard a guess and say that it will be party-based and isometric. -
RANDOM VIDEO GAME NEWS - CON SEASON
IndiraLightfoot replied to Blarghagh's topic in Computer and Console
Yeah, there's indeed some funny stuff emerging from this outcry, no doubt about it - the gems among those are at least some small mercies after Blizzard's cold "slap in the face". P.S. My favourite thing was red shirt guy #2 and his "Is this an out of season April's Fool joke?": [Youtube] -
RANDOM VIDEO GAME NEWS - CON SEASON
IndiraLightfoot replied to Blarghagh's topic in Computer and Console
I still can't wrap my head around why they decided to push two Diablo games for mobile devices at the same time at Blizzcon, where fans (like myself, I do admit that I like Blizzard, but perhaps not this newer Activision-assimilated version), certainly tend to be PC or console gamers, and this without even dropping some crumbs, hinting at D2 remastered, D4 or even some new content for D3. That's why I was both surprised and disappointed. -
When will you announce your secret game?
IndiraLightfoot replied to Tokens's topic in Obsidian General
Josh is the executive producer, if MCA is to be believed. -
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"Realms Beyond: Ashes of the Fallen" Now on Kickstarter
IndiraLightfoot replied to daveyd's topic in Computer and Console
Info tidbit from Ceres Games, to whom it may concern… "Teleportation is already in (as well as Greater Teleport for world map). Invisibility is still under consideration."- 172 replies
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RANDOM VIDEO GAME NEWS - CON SEASON
IndiraLightfoot replied to Blarghagh's topic in Computer and Console
Sometimes, the testicles stare back at you. Some testy nuts you've got there! -
"Realms Beyond: Ashes of the Fallen" Now on Kickstarter
IndiraLightfoot replied to daveyd's topic in Computer and Console
From what I've seen, you've been doing a lot of good already! I mean, reaching out to various active and reasonably game-related forums is a given. But for it to take off, Ceres Games needs to have a few youtuber game critics/personalities try out their alpha combat, for instance, and this pretty much stat. I recall how Larian worked like around the clock, with the help of the community, just badgering the right peeps, from Angry Joe and TotalBiscuit to lesser known influencers. Still, back then, Kickstarter was reasonably hot and fresh, and right now, it feels like Kickstarter's been hibernating for quite some time, so it's not so easy to wow KS-weary gamers anymore. It just takes the right people to spread the word. As soon as Larian did, we clearly saw the effect it had on the Realms Beyond KS, yeah? So, perhaps contacting a few game devs of the right kind would do the trick?- 172 replies
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"Realms Beyond: Ashes of the Fallen" Now on Kickstarter
IndiraLightfoot replied to daveyd's topic in Computer and Console
I beg to differ. They look right on track.- 172 replies
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"Realms Beyond: Ashes of the Fallen" Now on Kickstarter
IndiraLightfoot replied to daveyd's topic in Computer and Console
Did you like Deadfire, Battle Brothers, Age of Decadence? Well, here's a stretch goal for you! Two weeks into the campaign, almost 2/3 funding achieved and that’s a good occasion to reveal our next stretch-goal! When reaching 115,000 EUR in funding, Casey Hollingshead and Scott Hamm, lead writer and contributing writer of the turn-based tactical RPG masterpiece Battle Brothers by our fellow indie dev friends at Overhype Studios, will join our writing team! If you like challenging turn-based combat within a strategical open world map, you should definitely take a look at Battle Brothers! (official webpage, Steam) Besides their work on Battle Brothers, Casey also contributed to the widely praised RPG Pillars of Eternity II: Deadfire (Steam) while Scott is known as a writer for the indie RPG gem Age of Decadence (official webpage).- 172 replies
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If true, that's a huge loss for Obsidian. Justin's a really cool guy as well. He would be sorely missed by heaps of people, and especially by me. I really wish him good luck, though, in his new endeavours. Not that he really needs it, though. He's got talent in spades!
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"Realms Beyond: Ashes of the Fallen" Now on Kickstarter
IndiraLightfoot replied to daveyd's topic in Computer and Console
Another quest related question: can you solve quests/gain xp also without combat eg through social stats? How much percent is each of the three pillars combat, exploration and social interaction/role-play?? TharagavverugCollaborator: Yes, you can also finish some quests with social skills and will gain experience for such solutions. Many quests will give you the option of different approaches - stealth (we will elaborate on our stealth system in a future update), diplomacy, combat. There will be several non-combat skills in the game and checks on these skills will appear in several dialogue - like in Fallout: New Vegas, for example, where every skill had a use in dialogues sometimes. As for the percentages, I honestly don't know. We don't design our content based on some formula, we design it based on what's fun and what feels consistent with the world and appropriate for the situation. Some sidequests will be pure combat crawls - deal with a bunch of demons rampaging through a village, for example. Other quests may only have non-combat solutions - reconcile an estranged husband and wife, for example. Most non-combat solutions wouldn't make sense in the first quest, and a combat solution wouldn't make sense in the second. But in a quest where different approaches would make sense - for example, deal with a group of bandits who have taken over a nobleman's castle, you can either fight them head-on, sneak inside and poison their supplies, or talk to them and try to negotiate - you will have multiple ways to solve the quest. In our quest design, we try to give the player as many options as we can think of, but we don't force a diplomatic option into a quest if it doesn't fit (or a combat option into a quest if it doesn't fit). We don't design our quests by any kind of formula or trying to aim for a certain percentage.- 172 replies
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Pathfinder Kingmaker is bigger then Deadfire
IndiraLightfoot replied to no1fanboy's topic in Computer and Console
Phew! That should help making the saves we make a bit more safe. -
Pathfinder Kingmaker is bigger then Deadfire
IndiraLightfoot replied to no1fanboy's topic in Computer and Console
Haha! Such an apt name for the DLC, don't you think? Fitting meme pic of Cpt. Picard as well. -
Pathfinder Kingmaker is bigger then Deadfire
IndiraLightfoot replied to no1fanboy's topic in Computer and Console
Patch 1.12: "Hello everyone! Please, be aware that there are plot spoilers in the description below (in the Quest, Areas and Kingdom sections)! Quests There were no characters near Pitax Academy during Linzi's "A Bard's Calling" quest. Resolution: fixed. One of the choices could incorrectly interrupt the dialogue with Nyrissa in one of the later chapters. Resolution: fixed. "The Lonely Hunter" quest didn’t complete correctly if the player picked an option to kill Ivar at "Silverstep Grove" area. Resolution: fixed. The "Hand of the Technic League" quest wasn't marked as failed at the start of the second chapter. Resolution: fixed. Areas Interface to chose sub-location to enter was missing at Capital Square in some cases. Players could enter "village-state" Capital Square instead of the available "city-state" one. Resolution: fixed. Dialogue with Stefano Moskoni didn't work correctly at "Rushlight Fields" area. Resolution: fixed. Some characters could remain uncontrollable in some cases (for example, Amiri could be broken after Flintrock Grassland bugs). Resolution: fixed. "Test of Loyalty" event could work incorrectly for Tristian and Jaethal under certain circumstances at the "House At The Edge Of Time" area. Resolution: fixed. Puzzle with three chests didn't work at "Pitax Royal Palace" area. Resolution: fixed. Trolls, goblins or other unintended creatures could appear at "city-state" Capital Square after Coronation event. Resolution: fixed. The dead companions could be incorrectly resurrected with the "Raise Dead" spell during the "Test of Loyalty" event at the "House At The Edge Of Time" area. Resolution: fixed. Kingdom "Pitax wins" event will no longer appear in the finished events deck after players defeat Pitax. Assassins, monsters and bards kingdom events could still be active after defeating Irovetti. Resolution: fixed. Lander Lebeda, Shandra Mervey and Kassil Aldori could appear at the capital regardless of the players decisions. Kingdom events to rank up the "Population" stat could work incorrectly if Lander Lebeda was appointed. Resolution: fixed. The kingdom rank up event to improve "Loyalty" stat up to X didn't finish correctly (related project couldn't start properly too). Resolution: fixed. The Baron's animation could be broken after the "Pitaxian Crowd Awaits an Audience" event. Resolution: fixed. The kingdom event could not be completed correctly if it happened at the same time when the related councilor left the post. This issue could concern Espionage, Military and Stability events if Ekundayo or Amiri took the posts. Resolution: fixed. Players have to re-enter the "Throne Room" area - the stuck event should start after players appoint an adviser to the position. Kingdom project "Find Mention of Armag's Tomb" could not be available for the players in some cases. Resolution: fixed. Classes & Mechanics Armor stats could have incorrect calculation when loading game saves or changing areas. Resolution: fixed. Swarms and the other monsters of the similar types were incorrectly immune to some area effect spells like Blade Barrier. Resolution: fixed. "Back to Back" feat applied bonuses multiple times. Resolution: fixed. Protection Domain was not giving bonuses to saving throws. Resolution: fixed. "Two Weapon Fighting" feat didn't work if base Dexterity value (without race and equipment modifications) was less than 15. Resolution: fixed. Paladins that use "Lay on hands" charges for channel energy couldn't get "Selective Channeling" feat. Resolution: fixed. Splash weapon (Alchemists Fire, Acid Flask, Alchemist's Bomb) could make sneak damage when missed. Resolution: fixed. Madness Domain "Vision of Madness" ability was unusable. Resolution: fixed. Mastery fauchard was dealing damage even on failed combat maneuvers and was not giving immunity to the forced movement of the spell Tsunami. Resolution: fixed. Vicious weapon quality dealt non-magical slashing damage, causing it to be blocked by damage reduction. Resolution: It deals purely magical damage now that is not blocked by anything except qualities that reduce any type of damage. "Royal Guardian" armor had more Maximum Dexterity Bonus than was mentioned in the description. Resolution: the maximum dexterity bonus was reduced to fit the description. "Grandmaster's Rod" functioned as just "Greater Maximize Metamagic Rod". Resolution: It functions according to the description now. "Great Dreamer's Smile" ring added the Spell Penetration bonus twice. Resolution: fixed. "Mirror Bow" masterpiece second arrow ability did not work. Resolution: fixed. "Undeath to Death" and "Circle of Death" did not work as well as in tabletop - as at the levels you got them you would not get many encounters with enemies that had less than 10 HD that would warrant the use of sixth level spell. They also did not require material components. Resolution: both spells inflict 100 damage on targets with HD higher than 9, but require 10 diamond dust to cast (similar to tabletop in terms of pricing). Activatable abilities stopped working for not active companions (though they were kept visualized as active in the interface). Resolution: fixed. "Weapon Focus" feat applied as bonus feat on the first level of Cleric Crusader didn't work. Resolution: fixed. "Weapon focus" feat will work correctly after the next cleric crusader level-up for the affected save files. (This also affected my 2nd playthrough I've begun) Thassilonian Mage couldn't use scrolls and wands without "Use Magic Devices" skill. Resolution: fixed. Skeletons summoned by Jaethal's camping ability didn't disappear after death. Resolution: fixed. Items One of the vendors at the "Rushlight Tournament" area was selling a unique armor "Ravena's Embrace". Resolution: fixed. For players, who have already bought it, it will remain in the inventory. "Ravena's Oath" shield didn't actually provide some of the bonuses, listed in the description. Resolution: fixed. "Mythslayer", "Perfection", "Sovereign" and "Great Dreamer's Smile" no longer grant Base Attack Bonus, but give Additional Attack Bonus instead. There could be several Briars in Irovetti's inventory. Resolution: fixed. "Acerbic Ring" didn't give 1d6 to alchemist bomb damage. Resolution: fixed. Players have to reequip it to apply the fix. "Dwarven Urgrosh +4" and "Gnome Hooked Hammer +4" had incorrect names. Resolution: fixed. Miscellaneous There were issues with "Dreamscape" area lightening. Resolution: fixed. New pack of typos and localization fixes. System The Unity could chose to use OpenGL API instead of Metal on Mac platform in some cases which could cause a crash on game start. Resolution: we still couldn't reproduce this case locally but potential fix for this issue was implemented. Other players autosaves can no longer overwrite "Last Azlanti" mode saves. Please, load your old "Last Azlanti" saves at least once to ensure this fix is applied to them. Loading an autosave made while creating a mercenary could break the game. Resolution: the game doesn't make autosaves in this case any longer. Affected saves should be also corrected. There could be issues with cloaks physics simulations on some computers. "Clothdisabled" command line switch was added to help with related game crashes. Some of the players encountered a bug, which made their alchemist characters to lose the Bomb ability. We are going to fix this issue in the nearest hotfix (1.0.13). Update: we've just found the nature of issue, which leads to alchemists losing bombs. We are on it right now and the fix should be available tomorrow, but for now, please, refrain from using Acerbic Ring and Gear's Rule items. Moreover, de-equip them from your alchemist characters to avoid losing bombs." -
Pathfinder Kingmaker is bigger then Deadfire
IndiraLightfoot replied to no1fanboy's topic in Computer and Console
@Gfted1 Except in the case above. -
True news! Posts by "Mr Nerfbat by Proxy" Boeroer are behind most of the nerfs in PoE and Deadfire. There you have it.
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"Realms Beyond: Ashes of the Fallen" Now on Kickstarter
IndiraLightfoot replied to daveyd's topic in Computer and Console
C'mon folks! Let's get lots of beer mugs! Spread the word!! Twitter Facebook - Read more information about the social goals in the related update here- 172 replies
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Pathfinder Kingmaker is bigger then Deadfire
IndiraLightfoot replied to no1fanboy's topic in Computer and Console
Some players have described Act 2 and onwards as an accurate description of their office work experiences with projects, meetings, and so forth! And here's an illuminating post by telstar: I've played enough (76h on game, 20% of which loading screens but still big) to have my say on this. First, and foremost, is not clear that you can buy BP with GOLD from Hussuf. This costed kingdom progress at first (which I had to fix editing a savefile); Second, but most important, the timeline is RUSHED until chapter 4. You cant do almost anything to improve your kingdom for the risk of losing game due to main quests not resolved in time (nowhere specified); Third, TIME for all projects including events is too long, it should be all halved; And last, the LOADING for the kingdom management cannot be so long. Look at Inquisition for a working kingdom management. Forgot this: The KM should be reachable ANTYTIME when you are questing, not just traveling. How dumb is that?