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Everything posted by dunehunter
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Disposition for an inquisitor? Obvious choice is flavor: Honest, disflavor: Deceptive/Shady, not sure about the other one Rational/aggressive? Also one thing is that there are already Inquisitor(paladin/cipher) in the game so might better change the name of the subclass. Church inquisitor as the 3.5e version? Steel Garrote was a good choice because they have similar theme of inquisition, but they are already in-the-game with their own unique ability so..
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I personally prefer it to be more consistent with other paladin subclasses, so it looks more like an origin subclass instead of implanted from other games. But either way is fine i think. Veilpiercer has an upgrade that grants the user once per rest ability that remove spell effect in an aoe, maybe we can use that for inquisitor. What about True Sight, I think it is easy to create an ability that is self-central aoe that make enemy around immune to invisibility.
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Hey Kohwaiter, the thought of adding effect to exist ability is to make it consistent with other paladin subclass. For example Goldpact add gilded enmity to sworn enemy, Kind wayfare add white flame to FoD, Darcoozi Paladini add minor flame shield to LoH. Of course we can add new ability but that means we need extra icon, extra animiation and etc right?
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I always like the bg2 inquisitor as they are efficient mage killers. Their two core abilities dispel magic and true sight is very good against enemy casters. I have an idea of moving that kit to deadfire. So the subclass bonus will be: Adding Spell purge and Mark of Light to Sworn Enemy. Spell purge: suspend beneficial buff duration for 10 sec. (Like the old PoE 1 Deprive the Unworthy). Mark of true sight: target is immune to invisibility + untargetable buff. One mimic dispel magic, one mimic true sight. Which turns a paladin into a real mage hunter. Anyone interested?
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Economical side, an ability that cost 2 source point should only hit one target. If you can hit 5+ target with a 2 point ability, it is really OP. Same as Flagellent’s Path, i think it should hit charged target with full attack and only do crush, fire or DoT damage to enemies on the path, or change the cost to 3-4 point, just like Heart of Fury.
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My rogue has to pass the gaze check every 1 or 2 second because all his attacks are single target ones and it seems DoT will trigger the gaze check too. While in contrast my other companions are rarely get dominated or terrified.
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- Combat Mechanics
- Fampyr
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Even it works as intended, imo there should be a inner cooldown on how often it is triggered.
- 51 replies
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- Combat Mechanics
- Fampyr
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