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dunehunter

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Everything posted by dunehunter

  1. i'd like to see more subclass instead, because creating new class and balancing is much more expensive than creating new subclass, but the diversity u can get is quite close.
  2. I personally wouldn't mind. I never even pick BDD because the B stands for Boring. None of this matters anyway; in a patch or two, all of this will be nerfed so far into the ground it will come back up from the sky. HAHAHA, I realize it's so true, BDD, Blade Turning, Brilliant, B = boring yeah :D
  3. So I haven't played BoW yet, but I heard some players have problem with the lich dragon boss because it has so much hp that they run out of resource and can only do autoattack and fail to beat him. I really enjoy the dragon combat in PoE 1 but I'm very disappointed at all Dragon combats in DF myself. Why can't we make it similar to the original game? Instead of make the lich dragon only have 90 deflection but 5000+ hp, why can't we make it works like Adra dragon in pillar one? In current situation, not only this heavily favors classes that have infinite resources, but also it is very boring and un-fun to fight the dragon. Hopefully we won't see a boss with 10000+ hp in new DLC god bless.
  4. @SChin , is it possible to disable the injured stance in config file totally? I don't find the stance enjoyable anyway so I might wanna just turn it off.
  5. Yeah it is. My concern is SI relies on too many different stats, u need high Might because SI’s base damage is low, 25-30; u need high INT for duration and AOE range, a bit con for soaking damage, a bit Dex because SI has 4.5 sec recovery, and now we need high Resolve.... Holy Slayer should be able to minimize Might. Sneak attack or deathblow doesn't affect SI, unless u want to have some very soft AOE damage Darn. Man, obsidian went out of their way to make Paladin unfun past PL5. At least u can mult class it to make it at least half fun Pure paladin is boring yeah i agree.
  6. I think it would be cool to implement some latency for AI to react, like 200 ms to simulate human reaction time. Because now the AI feels a bit too robotic and weird imo. When I mean AI, I mean both enemy AI and custom AI.
  7. Yeah it is. My concern is SI relies on too many different stats, u need high Might because SI’s base damage is low, 25-30; u need high INT for duration and AOE range, a bit con for soaking damage, a bit Dex because SI has 4.5 sec recovery, and now we need high Resolve.... Holy Slayer should be able to minimize Might. Sneak attack or deathblow doesn't affect SI, unless u want to have some very soft AOE damage
  8. Yeah it is. My concern is SI relies on too many different stats, u need high Might because SI’s base damage is low, 25-30; u need high INT for duration and AOE range, a bit con for soaking damage, a bit Dex because SI has 4.5 sec recovery, and now we need high Resolve....
  9. My issue is unlimited Suppress Affliction + BDD + Salvation combination, this make 2 guys in your party immune to everything, death, afflictions ... Maybe make Salvation to only extend a base of 5 second duration, and make brilliant gives resource every 12 second instead?
  10. AoE weapons are for trash mobs, it doesn't matter what defense u target, you will not use it for a boss with 150+ fortitude defense anyway. Sungrazer is pretty good on a rogue, although it's on kill & on crit, the damage is pretty high, also aoe from the on kill proc can trigger that 5% chance effect too, so it's not as low as u imagine. Same as the soulbound dagger, it has a 10% chance AOE effect which can trigger itself.
  11. I thought we were talking about BotEP earlier? Grave Calling, Hel Bekoning, Sungrazer, all very good aoe single handed weapons btw.
  12. On rogue it’s still yes. And two weapon gives more enchantment which means more power, like Magran favor + sun and moon = 4 fire PL. If A is equal to B in some aspect and inferior to B in some other aspects, overall A is worse than B still isn’t it
  13. That overpen bonus is an addtive bonus, while base damage, lash are all multiplier, it's totally different. Not to mention that it's a two handed weapon so it's underwhelming than dual wielding for full attacks, so overall it's not that good imo.
  14. The modal pen bonus doesn't stack with lvl 3 might inspiration which is pretty sad to me. And if you are in a team, it is very easy to get high pen without using low dam weapons, with the help from Chanter, Wizard and Cipher. For soloing yeah, it is a must for some classes who cannot reach high pen by themselves.
  15. It used to be very good with Monk/Priest and Fighter/Priest, because both have cheap ability to hit multiple enemies and thus easier to trigger the proc on the sabre. Now I haven't check it yet so dunno. Probably a single class barb + a priest yeah.
  16. Because it's a low base damage two handed weapon without lash. In raw calculation without concerning any synergy, a estoc without lash is pretty bad imo. But it's stats is pretty good, specially on a Swift Flurry/Heartbeat Drumming Shadowdancer imo.
  17. Yeah probably, i haven't played BoW yet, plan to play it with the new DLC Then I will post a new build based on this concept probably
  18. I assume that technically you can get zero recover with Scordeo's Edge proc, because it give you instant recovery for all abilities for short period of time Like my elder video, you can combine zero recover from Scordeo's Edge proc with priest Salvation of Time, then u get 20~30 second 0 recovery time.
  19. After some twiddling, I find that Sacred Immolation has some sweet synergy with Monk Crucible, the raw damage from SI is counted as hostile effect and thus can trigger the +10 defense of crucible! So if anyone know if there are some gears that has some proc on hostile effect ends stats let me know plz
  20. Good to know, saves me time I would have otherwise wasted testing it. That said, it did work for the Echoes of the Godhammer AoE-on-death enchantment on the One Dozen Stood plate. So, I reckon it'd work for the Effigy's Husk and Effort as well. Yep, item based passive effect works, not class ones.
  21. As topic, if your character is injured stance, even the sawbone removed the injured status, your character will keep that holding stomach stance even after sawboned.
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