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PrimeJunta

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Everything posted by PrimeJunta

  1. Sounds like the burrow is bugged then. Don't mind fast enemies, as long as they're not all like that actually... looking forward to trying it out this afternoon/evening.
  2. Helm, I generally enjoy your butthurt, but I take issue at bald-faced lies. Tell me again: why do you lie?
  3. I took a very quick spin before work and... is it me, or did they also slow down run speed a hair?
  4. Tell me, Helm. Why do you lie?
  5. Am working so can't check yet... anyone see if Soul Ignition is still way OP? I have a hunch the overly-deadly poison may be related. If DoT is generally bugged, then your DoT effects will be as murderous as theirs. If that's the worst thing wrong with the new build though they aren't doing too badly. So I guess for now... just enjoy the extra challenge, no? There is a "slow poison" I believe -- don't remember the name, but it's a priest spell that temporarily suppresses hostile status effects. Don't remember if I tried that against poison in the previous build though.
  6. :reads thread: Man, we are an excitable lot, aren't we?
  7. I'm with Ganrich. Give the other classes healing abilities. They don't have to be as good as the priest, but they should be a quarter to a half as good. Indispensable+somewhat boring is not an ideal description of a class, but that is currently what the priest is, more or less.
  8. Re ciphers, I'd actually like them to gain Focus a bit faster, but have the starting pool lower. It feels cheesy to be able to open up with the big guns. It'd be more interesting if you only had some of the lower-level abilities at the start of the encounter, and had to work your way up to the higher-level ones. (Which do need nerfing, yes, especially SI but also the durations on some of the others.) Re monks, at least I didn't find it difficult to get them aggro'ed. Just stay in the front. Bit of a one-trick pony, but a fairly effective trick.
  9. I love the idea of the Crises in T:ToN. They're also totally not what you'd expect to find in an IE successor. The thing with PS:T is that that game's distinguishing characteristics really don't have much to do with the engine. It's all in the writing and art direction, and those could be executed in almost any medium—book, comic, film, first-person, third-person, top-down, real-time, turn-based, you name it. So they have a lot more freedom about gameplay than the P:E team ever did, as these threads demonstrate.
  10. Eh, perhaps I ought to start another BG2 playthrough. The writing is just so sick-inducingly bad I'm not sure I can take it. Maybe with another completely self-rolled party so I can avoid the companions...
  11. Man, these mood swings. I went back to the KS a while back, read through the original pitch pretty carefully and skimmed through the more important updates. From where I'm at, the mission has drifted remarkably little. There was a lot left unsaid there, of course, but most of the things people are complaining about the most loudly were actually explicitly stated. I agree that dropping combat XP was done a bit stealthily and it does represent a significant departure from the IE precedents, but the rest of it is all there. RTwP party-based combat, check. Fighter-ranger-priest-wizard-rogue, check. Fireball, Knockdown, Magic Missile, check. Big bestiary, check. Map with location you click between to travel, check. Pre-rendered 2D art, check. Classes, levels, XP, spell levels, six attributes, gain level 3 spells on level 5, check, check, check, check, check, check. Even the UI looks like the IE engine ones. If it was any more like the IE games it'd be a damn carbon copy, which would be boring. For those of you saying that this is COMPLETELY DIFFERENT!!!11one! than the IE games, please grow up. It's not. Really, it isn't. As a thought experiment: which series of games does P:E resemble more than the IE games and why? Discuss. (Darklands? Oh please. Darklands had learn-by-doing character advancement, big-time dominant strategies (heavy plate FTW for everybody), completely different character generation and skill system, completely different-flavored, pseudo-historical world, and to be able to get anywhere at all you had to grind like a porn star. Those CYA panels do not make this a Darklands clone. Seriously.)
  12. Pretty good, @khermann. I'd rate that at about 350 millihelms.
  13. They did that. Also the music and the writing.
  14. I liked SRR. Dead Man's Switch was pretty light fare but well written and atmospheric, and Dragonfall was downright good. Of course they're RPG-lites compared to what P:E is shooting for, but they were pretty good at what they were. Not without their flaws of course but all in all quite enjoyable.
  15. Since you asked... I am Prince Consort. My wife got a position at the university here, and I came with. The company I work with already has a distributed software development team so it was no problem to work remotely, so I could even keep my job. We're renting our own place. I have been known to play role-playing games from time to time. I have other hobbies but most aren't all that social (photography, writing, that sort of thing). I think point 1 already covered that.
  16. I doubt they're going to replace (m)any mechanics. (No pressing need to either, IMO.) They are going to add a lot of talents and tune a lot of stuff, and (I hope!) do something about the combat feedback at least; however there really isn't much point to do that if the beta is borderline unplayable. As to the listening part, I'm sure they are. They do have to do a quite a bit of filtering to get the signal out of the noise.
  17. Eh, Finland's like that in the winter too, only even colder and darker I'd expect. I feel quite un-social between November and February too. I've been introducing myself to the neighbors a bit; there's a nice young couple just across, some old ladies downstairs, the concierge named Peter, and so on. I wonder if there's a RPG club here somewhere? If there is maybe I'll join that...
  18. Ha! I'm actually living just next to Riis Skov, which is super-nice, especially for the dog. Went for a little run with him there this morning actually. There's even a sort of outdoor gym there with a fantastic view over the Aarhus Bay; it really invites you to do a small workout after the run. It's a nice little forest, very civilized. Don't have many pictures yet, but here's the view from our balcony this morning:
  19. I've just relocated to Aarhus, Denmark, for a year and a half. This is way cool so far. Very similar to Finland in most ways, which makes the differences stand out—like, better selection of higher-quality stuff in the corner supermarket, different fish at the fishmonger, generally better attention to "quality of life" stuff with what seems like more sensible rules that leave room for common sense (like a "dog forest" which isn't even fenced out, and just has a signpost saying 'dogs off the leash - but under full control,') much better cycling arrangements... but no sorting of garbage, weirdly old-fashioned banking with international credit cards not accepted in many places, general dearth of goat cheese, electric sockets up by the light switches instead of where they belong, near the floor. Everbody also seems extremely laid-back, open, friendly, and welcoming. Annoyed at not speaking the language, especially because it's so close I can almost feel it—I speak Moominswedish kind of OK, and it's close enough that I can understand written Danish pretty well. I also look pretty Nordic and people talk Danish at me. But no clue what they're saying. Going to enroll in some language classes as soon as I'm properly registered. So, any Danes, or expats living in Denmark here willing to offer any pointers?

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