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Hiro Protagonist II

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Everything posted by Hiro Protagonist II

  1. What may seem like nonsense to you, may make sense to other people. If you have issue with the realism of some systems like D&D, can you show us some magic systems that you are pleased with. I'd like to know what some of these magic systems are that strive for a high degree of consistency and verisimilitude.
  2. Also, I wanted to add to my post above. If you're not sure what enemies are in the next room and you pre-buff your party before the encounter. When you charge into the room, it might turn out to be a trash fight and the real boss is in the following room. By that time, you've wasted quite a few spells pre-buffing on a trash fight that you didn't know. And when it comes to the boss fight, you're severely handicapped. This is one reason why you don't pre-buff. I've never seen pre-buffing with spells in D&D pnp in different versions that I've played. Preparing for a fight with melee or ranged weapon drawn is one thing. Pre-buffing characters with spells? No, never seen it.
  3. Of for that matter, when you've been out drinking and throw up, there's always bits of carrot when you haven't eaten any carrots for the last month.
  4. Josh goes on and mentions when combat starts that character either buffs your party or does some other thing like cast a spell at the enemy. This is what usually happens in pnp. You don't pre-buff your characters before you open the door to a room full of enemies. Horse feathers. You've never had your rogue listen to a door before going in? Or peep through the lock hole? Wouldn't you try to find out what you're up against then prep yourself accordingly? Some of my experiences with listening at the door with no key holes is the DM says you hear muffled voices. That's pretty much it. Hearing voices doesn't tell you anything other than there are people in the next room. In a pnp game, how would you pre-buff your party with spells before an encounter with the enemies still in the next room? Not knowing what you're going to encounter. I'm not talking about what if's. Actual pnp game experience where your group has done this. In my experience, it's always been buffing at the start of the encounter when players have had time to digest what the party is up against.
  5. What he's talking about is that Josh has said that you won't be able to cast buffs until combat has started. Thus, gone is all the "pre-buffing" as we know it. It's not that buffs are gone. Just that buffing up before starting combat (pre-buffing) is gone. Where did he say this pls? Josh mentions it here. Josh goes on and mentions when combat starts that character either buffs your party or does some other thing like cast a spell at the enemy. This is what usually happens in pnp. You don't pre-buff your characters before you open the door to a room full of enemies.
  6. I'm not, and I didn't say you were. I simply stated what was true IF you were claiming such. Which automatically covers what is true when you aren't claiming such. Well I'm not claiming anything is true, I'm asking a question. That's what my post was about. Also, I highlighted part of your quote in Bold. And what are you claiming to be true? Because from your posts I can't decide what is true and what is fiction and would go with the latter. Just to re-iterate what I'm saying, here's a screen shot of the above: You can have the last say. I just ask you to read my posts first before going off on wild tangents.
  7. (DISCLAIMER: The following is merely an explanation of why I took it the way I did.) Since they've already talked about wanting to offer build variation in all the classes, and they've already (in that quote) referred to individually investing progress resources (improvement points) into your animal companion's capabilities and your Ranger's, individually, I just sort of guessed that, at the very least, the minimum of 2 possible main focii in building a Ranger would shift between the effectiveness of your animal companion and the effectiveness of your Ranger. And since they seem to share progress resources, you'd either have to spend each given point on one or the other, in such a case. So, I took it as Josh simply pointing out the merits of both focii, as in "you probably want to worry about both a bit, but you COULD just pump everything into one or the other." There's no indication that you can't put points in both. You seem to be taking the stance that it's either Ranger or Companion. I'm suggesting that you may have a few points to either put in your Ranger, put in your companion or divide the points up into both Ranger and Companion when you level up. That's the impression I got from Brandon's post. I don't see why the game should limit you with an either or choice. Either put the points in Ranger or put the points in Companion and that's it. I don't understand why when something seems a certain way to you, it's not about your opinion being right. But then, if something seems a certain way to someone else, it's automatically some kind of opinion battle. IF you're claiming something to be definitively true (such-and-such is how the system's going to be, and that's problematic), then someone pointing out how that isn't necessarily true is telling you you're wrong. However, if you're just saying "this could happen," and someone else says "Yeah, and that would be a problem, but this could also happen, so that that wouldn't be a problem," why is there anything to do beyond just mutually note one another's observations and consider them both now? In other words, why isn't bringing up possible solutions to concerns just as valid as bringing up concerns, themselves? Isn't that what bringing up the concerns is all about? Making sure they aren't still concerns in the final product? I'm not claiming anything to be definitively true. If you're going to take the stance that I'm claiming stuff to be definitively true when I'm not, and quote posts because of this weird perception that I'm claiming truth, then you need to read my posts again. Also, if questions are being asked to Obsidian and random posters are shooting down those questions with hypotheticals, then wouldn't it be better to hear from Obsidian with an answer than a random poster on the internet with very little knowledge and guess work? That's all I'm saying, because otherwise it ends up being an opinion war. I don't see how you could have got anything else from my example you've just quoted. I got that. I simply took it objectively, as an example that illustrated how an imbalance between other classes and the Ranger class, with its animal companion, would affect things. If there was an imbalance significant enough, and you DID do that (6-Ranger party), you'd basically win the game, versus any other party composition. Even if it was just a half-joke, it still made that good point. It's not as if I was responding only only to concerns about a 6-Ranger party. I don't think you would win the game easily if there was an imbalance. Some encounters may be easy, while others would be difficult. Unless you selected skills with some of your Rangers to compensate. One Ranger could specialise in Thievery, another in Healing, another in something else and so on. But it may still be a challenge. Or it could be OP that you walk right through the game. No one knows. I was curious about the balance if you had one or more rangers in your party which the dev's would be reading this thread..
  8. And, from that quote above, it seems as though every point-boost to your animal's standalone abilities/capabilities comes at the cost of a point not-spent on your Ranger's, and vice versa. Thus, in the end, it still comes down to both of their powers, combined, to summon Captain Class Effectiveness. In other words, if you just got the animal companion as a whole "character" (without a Ranger), it would be blatantly inferior. Same with the Ranger-minus-the-animal. And, again, that plus the fact that they share hitpoints = easily balanced. I took Brandon's quote as being don't invest all your points in your Ranger, save some for your companion. So you can boost both characters at the same time. There are other benefits with additional characters in your party based from other games including the IE games, whilst your Rangers shoot from a distance. I'm not going to list those benefits because it'll just become an opinion war. Hiro: What about this Obsidian? Random poster: Wrong Hiro, that won't happen (because my opinion is right). My original comment that you quoted was more of a joke. I doubt anyone would take a party of 6 Rangers. I would because I'm the sort of person that likes to create themed parties from real life examples, literature, history, films and TV. Also, my comments are in line with making sure things don't happen and I'm not worried at all.
  9. It's more than just the Ranger/Companion functioning as one character. The companion has abilities the Ranger does not and vice versa. So you could say the Ranger gets extra abilities through its companion and those abilities can be used at two different points on the screen. Or is it going to be that if your companion attacks, the Ranger has to wait for the next round? So not only having an extra member In your party, I'd like to know how they're going to balance the skills compared to the other classes. Depending on how skill points are allocated, it could be possible to take skills for your pet and your Ranger at the time of level up. The companion can do things like knock a target prone. If you had a 6 party Ranger set up, and came across 6 enemies, the Rangers 6 companions could knock each one prone. And the Rangers can shoot them, presuming the Rangers can attack in the same round as the companions.
  10. If you're going to turn your druid or paladin into a quasi-thief, then aren't you just dual or multi-classing that character? Druid/Thief, Paladin/Thief. How is that different to what you can do in D&D? Also in the IE games, there were some things that could open locks. Paladins could attempt to bash, Mages could use Knock. Maybe Obsidian should have got rid of classes altogether. Create character at start of game and select any skills you want and make that character into anything you want. Depending on skills and Feats chosen, the end result could be a Paladin/Thief, Druid/Thief, and any number of various combinations. Maybe some people won't have pre-conceived notions that their Ranger, Rogue or any other class doesn't fit the mold that they're used to. Depending on Feats and Skills chosen, the game then can assign a class to you which can change when Feats/Skills are selected when levelling up. eg. Selected Fighter skills at level 1 and game assigns the 'Fighter' title to me, selected Thieving skills at Level 2 and the game then either changes my title to either Fighter/Thief or Rogue depending on which skills predominate. Similar with selecting mage sills at level 1 and then selecting fighter skills at level 2 and now the game has given me the Fighter/Mage title.
  11. haha. Not that bad. I know some industries similar to that still using old IE versions. Fortunately, not for our industry. Our computers are automatically upgraded to the latest versions of IE at work (currently IE11). We also use the latest updates like Java an have to make sure we don't install any browser when these updates run, because other browsers won't work for the apps that we use.
  12. I'd like to know how the balancing is going to work with and without the Ranger and pet in your party. The difference in balancing between 6 or 7 in your party. If you choose a 6 person party without a Ranger, you only have 6 in your party. If you choose a 6 person party with a Ranger, you have 7 in your party including the pet. If you go to the Adventurers Hall and create an all Ranger Party, you have 12 in your party. Looks like an all Ranger party is overpowered.
  13. Some people work in industries where it's a requirement because certain apps and programs don't work with other browsers.
  14. While I like to have a multitude of spells and abilities in games. There were a lot of spells in the IE games that were totally useless. Infravision comes to mind. I can't think of a single use for it. Carrion Summons was also terrible when other summons at that level were far better. That's the impression I got from Infinitron's post. There was useless stuff in the IE games and you didn't need it. Because it was either not needed (Infravision) or there was better stuff (eg. spells, abilities) that steered you away from that useless stuff. Given the choice of level 6 spells for your Mage - Invisible Stalker, Summon Nishruu, Conjure Air/Earth/Fire Elementals, Wyvern Call and Carrion Summons, you would never memorise and cast Carrion Summons.
  15. For me, I see melee-Rangers as gimped fighters, especially in the IE games. If the animal companion is taken more from 3E, then no problem. But I would like to have both a melee and ranged character to use with my animal companion. I think it could work with both builds with your animal companion to help you. But is that turning the Ranger into a Fighter/Rogue with an animal pet? It really comes down to the different characters skills. And the melee ranger's skills and a ranged ranger's skills.
  16. The Ranger does seems to be locked in as a ranged character with their animal companion in melee for them to be effective. There wasn't anything in the update indicating they have any melee options. It's a little surprising that the Beastmaster in PoE is only Ranged when the Beastmaster in 4E can be both melee and ranged. I'm guessing there's too many melee characters already in your party with an animal companion, Fighter, Rogue, Paladin, Monk, Barbarian, so they've made this class ranged? That's my guess.
  17. While I have an idea what these might do, I'd like for a dev to confirm this. They may have additional information we're not privy too.
  18. I'd like to have both options. A Ranger with a companion and one without. I loved having Dogmeat in battle with me in Fallout, although I was worried he would kill himself. I'd like to see how all the animal companions go in battle. The Mage familiars in BG2 were mostly useless although I do use the Spider figurine all the time and regard it as an animal companion for whoever is using it.
  19. It would be nice to see PoE go the way BG did with kits in BG2. Here's hoping the sequel for PoE goes the same way too. Then we can have PE tutu bring kits back into PoE. I'm getting way ahead of myself.
  20. In 4E, you can have different roles and types of Rangers. Hunter (Controller), Scout (melee weapons Striker) or just a normal Ranger (Striker) with bow and blade. There are also two types of Rogues being the Scoundrel or Thief with different abilities. Similar with other classes. A Fighter in 4E can have different roles. Knight (Defender), Weaponmaster (Defender) or Slayer (Striker). Barbarians can also be Berserkers (Defender) or a normal Barbarian (Striker). We've already seen this with the WIzard being able to be a Controller (INT based) or Striker (muscle wizard) in PoE which you can do something similar in 4E. 4Ed has Wizards that are Controllers, Srocerers that are Strikers and Warlocks that are either Controller or Strikers. I'm hoping changing stats will change the role of that character. Maybe the designers haven't designed it that way. I'm hoping it's a viable option.
  21. Hi Josh / Brandon, I take it the accuracy bonus with the Finishing blow attack is inline with your main stats as per below? I'm guessing DEX is going to be a stat we want to pump up to take advantage of the accuracy bonus with this attack. Also, Reckless Assault seems to take it's benefit from DEX and MIG with it's bonus to Accuracy and damage? What do the other stats below do? Like INT, PER and RES?
  22. I echo the sentiments of being able to dismiss your pet. Perhaps it can find it's way back to your stronghold and you recruit it again if you wish? A section of your stronghold for your pets, kennels, stables, etc.
  23. We know that Wizards can either be Controllers with aoe/duration type spells or Strikers as muscle wizards with high Might and Low Int. And Josh did say a muscle wizard should be viable even though you aren't taking full advantage of all their spells and "the power of the wizard is not in brute force, but overall flexibility". I wouldn't mind knowing if you can change a character to a different play style like the Fighter. Turn the Fighters into Strikers. Will be fun to see what sort of game it will be if you change classes to something they're designed not to be.
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