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OMG Fallout New Orleans!
http://press-start.com.au/news/pcmac/2016/08/15/fallout-new-orleans-trademark-registered/ please please please please please please please please please pleaaaaaaaaaaaaaaaaaaase
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How do you kill OP shadows in the Lighthouse?
What about the skeleton warriors?
- Raedric's Hold game crash
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Raedric's Keep - Siege Platform crashing game.
Same happening to me.
- Update #76: Music in Pillars of Eternity
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New stretch goals for companions and wilderness areas?
While I would love more companions, I just don't see what a stretch goal would be for. First off, it's nigh impossible to create a new hype that'll collect a million bucks or so. Secondly, most of us don't know what else to buy. For example, me, I live in Turkey and therefore selected "digital fun pack" for $50 (cause I don't trust any shipped item is guaranteed to reach me). I 'could' have paid more but one tier above, 'digital collectors edition' contains nothing extra, except for a beta invite, which I will not pay $60 - heck, I will not even pay $20 for that - beta testing is a service, not a priviledge. What else could've been added? No idea honestly... Don't mean to sound pessimistic but I just don't know why people would raise their pledges. And any unfulfilled goals will just hinder the excitement. Not to mention now I feel we won't get as big the game as we were promised without new stretch goals.... I just wish you guys just made the game, sold an extra million copies and kept earning money with expansions and sequels.
- Update #69: Pillars of Eternity
- Update #63: Stronghold!
- Update #63: Stronghold!
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Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
I was impressed by WL2 game play demo. But this is a totally new level. First off it looks better than anything 3D as of 2013. Secondly the lighting and water level in 2D, blew my mind. Thirdly, the environment, water, trees, grass etc. looks live enough. I don't know about the rest of the game but aesthetically speaking, this is my thing.
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Torment: Tides of Numenera?
Well that's relieving. Still I feel like Obsidian should do it, cause of the WL2 forums, where everything is going in the path of a combat oriented hardcore game, as opposed to here where design and story is in front. And Ps:T was all about design and story.
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Torment: Tides of Numenera?
InXile just announced they will soon start a KS campaign for a soul-sequel for Planescape: Torment, named, Torment: Tides of Numenera. No, I'm nowhere nearly joyed by this news. Personally I don't trust InXile, namely Fargo 10% as much as Obsidian and I'm hating to think they grabbed the idea and the hype. For info, Brian Fargo (ex boss of interplay) re-bought the rights for Torment franchise 3 months ago. But as a person that was never in the original design team, I tend to think he doesn't deserve the right to go and pick a new team to do it, leaving out Avellone and the rest. As much as I obsessively love Torment, I believe I will protest backing this particular project. What do you guys say?
- Update #40: Orlan First Look and Ziets on Pantheon Design
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Playing Baldur's Gate again--most of it feels a bit empty
When I told this a few months ago people bashed me. Like most Bioware games, BG (especially 1) was looking better than what it included.
- Update #37: Happy 2013!