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Everything posted by IchigoRXC
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My concept was less building a weapon from scratch but bonding with a weapon over time and making it your own. I was not suggesting anything like the Skyrim crafting engine which you just churn out weapon after weapon armour after armour til you raise your level and get better stuff. For me it was more about fulfilling certain requirements. A bloodthirsty blade (Muramasa) would be one coated in the blood of hundreds of enemies, taken to a magical smith and imbued with the blood it is coated in, which makes it cursed, but fantastically strong. I also really like the idea Trashman mentioned where you can customise the look too, also gglorious mentioning the lightsabre customisation. Both of these would be fantastic and add new depth to your items/weapons. You find a tiara encrusted with rubies, well pop them out and into your family crest medallion. I think there should be a limit to how many times a weapon can be upgraded, but no limit to what you can do with it during those. If you want to focus on crit's and leave the damage as it is then go for it. If you want 5 completely different effects, then let it be. Of course it would be balanced in house by the devs to fit with their weapon scheme but I think it could be really well done.
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@Horocaust I understand that you feel that dwarves and elves have been done to death, but perhaps as you stated their inclusion is for the BG fans. You get the crazy races in slots 4 and 5 for the PST fans and the traditional Humans Elves Dwarves for the traditionalist fans (but with their own take on subraces and culture I am sure) I Want both, I am greedy, I won't lie. I do understand your POV though
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As long as it is consistant within the world. Biowares approach of mage hate and blood mages whilst I stood there as a mage practicing blood magic with everyone watching was abysmal. I could have been invisible for all that happened. If something is forbidden I want a reaction, I want to be attacked, imprisoned, exiled. Something. Bloodbending was a nice touch in Avatar, something truly frowned upon and hilariously powerful at times. Keeping to the setting, something that tampers with the soul or reincarnation process could be quite taboo. I can see necromancy or something similar being a big no no. Pulling a soul from the cycle and implanting it into a body? Sounds pretty taboo to me
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I would like to see the offhand free for such dirty tactics as pulling out a pistol at close range, but I would like the ability to have more than one pistol at the ready. If the pistols are going to be realistic and take a while to reload, I reckon my savvy mage hunter would have prepared a couple of weapons prior to a stand off.
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My vote is for wookiees and Nameks I would love to see something different and I trust in the devs ability to deliver.
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It would be good if there was some way of recording deeds completed whilst utilising the weapon/item and the description of the item constantly expands because of it. The lore of your weapon grows with each passing day and then when you pick it up in P:E 3 (or a game set in the same world) you can remember all the epic adventures you had as that character.
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A thought on PE's graphics
IchigoRXC replied to Posbi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The painted 2d background are to die for. As mentioned before they stand the test of time superbly. There will be limitations of reactivity I am sure, like swaying curtains and blast damage, but I am sure they could be minimal with such talent on board for this project. I have faith.- 22 replies
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Funnily enough as i started to cook my dinner this is actually what I started to think. Imagine if you came across your past selfs weapon in a game sometime in the future, it would be awesome. Also maybe have to ability to export the weapons give descriptions and let them be used by others in a mod like fashion. I also agree that the weapon should not be upgraded by the pc through crafting, but more you seek out people who can do it for you, or it grows a thirst and after x amount of kills it can be upgraded to a "enemy"-bane weapon, where the enemy is one that you have killed lots. "Soaked in the blood of 100 elves, you feel the weapon thirst. This weapon seems to have absorbed some form energy and is growing in power. Cederic Wolfhammer sealed an ancient magic within the blade bringing forth the latent elf slaying abilities created by the small genocide of the elven population whilst wielding this sword"
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So within fantasy settings there have and probably always will be fantastic weapons wielded by the heroes and villains etc of the fantasy realm. Now sometimes these weapons were not always so fantastic, at some point they all started off as an idea in a mystical forge or as a weapon in the hands of a would be adventurer, much like yourself. What I would like to see is the ability to have a weapon you started off using right at the begining of the game be able to be forged anew, infused with spells, basically create your own legendary weapon along your travels. It wouldn't have to be a weapon, that was just easy as an example, it could be a shield, a ring, a cloak anything your character could use. But something that helps define your character in a similar way that defines notable characters such as Conan and his sword, Drizzt and his scimitars, Khelben and his staff, I am sure you can think of many others. NPC's within baldurs gate often had their own personal items such as Xan's moonblade or Edwins amulet and I believe personal items shoud not just be restricted to your friends, you should forge one for yourself. Just some sort of customisation that creates a legendary item for your chracter that defines him/her and aides in his/her journey. I was thinking it could then be added into the game as an item when you go for another playthrough, the legacy of your characters live on.
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Weapon fragments?
IchigoRXC replied to TEODEX's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I support this :D -
I think they should draw weapon and armour styles from many different sources, ustilising them where they feel appropriate. I for one would love to see Kama's involved I also like the Shamshir style sabre weapons posted above and would love to see more exotic weaponry become the norm when brought into P:E. Things like the Katar and the Khanjar Also, I know there is a lot of hate going around for oversized weapons, I however do feel they have a place in the fantasy realm. If you have the strength of an ogre, I would like to be able to wield a weapon larger than that of the norm. I am not saying they should rediculous or completley impractical, but if the game lends itself much like Baldur's Gate did, in the way that you can obtain strength higher than that of a normal human being, leading up to Giant strength, I would like that strength to be used for something like wielding a weapon that would otherwise be impossible. This could be an unconventional weapon that would be really really heavy like an ogre club or something similar, or the ability to wield a 2 handed weapon in one hand starting with penalties but eventually negating them. (Dual wielding would have much larger penalties)