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Jojobobo

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Everything posted by Jojobobo

  1. That rings a bell now you say it, do none of them stack (including Might) or is it just the items and rest bonuses that don't? If Might alone worked, that's still a big deal as it'd be 35% health back at 35 Might (20% x 1.75, using Dragon Meat Dish over Duc's Own Beefloaf). Even if none of the multipliers work, Deathblows with Tidefall should do heavy damage in the first place, so if I'm managing 150ish (which doesn't seem too farfetched, I'd dare say it's probably an underestimate but I'll have to wait and see) then that'd be 30 damage healed per hit - and this build hits fast, so I still
  2. I somehow could sense this thread was going to tend towards discussing, "the quality of men's seed." That's always where these threads go.
  3. You can still get interrupted in your attack animation yes, and as mentioned the build doesn't quite manage zero recovery either - just very close to it at 6.6%. However, just like the Barb, if you drop either Ring of Thorns or Gwyn's Band of Union for Ring of the Changing Heart and take Big Durmsey's Boon you hit a Resolve of 8 and really don't lose much. As the build is fast attacking as you say, Resolve of 8 should equal significantly less Interrupts over the dump at 3, and if it really really was getting interrupted to a miserable extent you can throw in a Dragon Egg Dish and the Chape
  4. It's that time again, we're I get slightly bored of my previous build and post another provisional build. I started playing the unarmed Barbarian in this thread (I've finally tweaked everything so I'm really happy with it, with the build hitting 100 accuracy with fists which should be more than enough, and while it dumps resolve a few situational equipment changes mean you can hit Resolve 8 for fights where Concentration becomes an issue), but Barbarians are Barbarians, they play the same whatever you do and so you have to be in the mood to pursue that - which I wasn't. Here's the upda
  5. I just thought I'd share this tidbit here, I've also reported it as a bug but I guess at this late stage it's unlikely to get fixed. Anyway, using the Hours of St. Rumbalt and the Belt of the Royal Deadfire Cannoneer this happened: Not sure how far reaching it is in terms of the Retaliation types it applies to, but it can definitely be something a build could be made of.
  6. ^ see topic. I was using the Hours of St. Rumbalt and the Belt of the Royal Deadfire Cannoneer, and when I scored a crit on the resulting Flame Shield I also knocked someone Prone. Not sure if this happens with other forms of Retaliation or not, but feels a but weird with Flame Shield as it is in no way tied to your weapon damage.
  7. I think my main problem with all of this is it seems like trading one set of arbitrary constraints for another - and I'm not entirely sure of the intention. I don't mind the experiment per se, but to me it seems like will definitely entirely and radically alter the way people make characters from PoE 1. As the new set of constraints seems more or less as arbitrary as those set in PoE 1, I just can't get my head around it. As I said, as a non-beta player I want to get my head around it, I was hoping someone could sate my curiosity with their beta experience. Anyone? I might not be able t
  8. I think my main problem with all of this is it seems like trading one set of arbitrary constraints for another - and I'm not entirely sure of the intention. I don't mind the experiment per se, but to me it seems like will definitely entirely and radically alter the way people make characters from PoE 1. As the new set of constraints seems more or less as arbitrary as those set in PoE 1, I just can't get my head around it. As I said, as a non-beta player I want to get my head around it, I was hoping someone could sate my curiosity with their beta experience. Anyone?
  9. The scientific method is great for breaking things and understanding them, not so much for building things. There is a whole separate methodology for designing stuff, and the implications of simple changes like the one that has been made are quite easy to anticipate to a certain degree. EDIT: what I'm saying is, games are essentially just a bunch of logic and math, you don't really have to experiment in order to know how a design will work when you've done everything from the ground up. If you begin to change stuff on the fly however, then you'll potentially be in the dark. The more so the
  10. I'm not so sure, the scientific method is to change a single variable and see its results. While games are complicated and there is a lot of interplay as you say, there's also nothing particularly wrong with the single variable at a time approach either. What I'm hoping is that when the beta wraps the devs will test a lot of other possibilities in house, and try to find a slightly better fit. I guess I want minimal downtime between the game's release and them balancing it appropriately (3 months or so, something like that) - they were going at it with PoE 1 for ages.
  11. I think you can expect to socially liberal writing when it comes to sexuality (especially with the new romances involved), but that's probably about it. In the PoE 1 development there was talk about potential themes of racism and the Orlan being discriminated against, but it was barely touched upon in PoE 1, so I doubt they'd change course in PoE 2 by starting to try and champion/mirror real world issues. It's also not really something people are looking for in a fantasy game, the fantasy genre lending itself heavily to escapism more so than any other style of genre - and people who are lookin
  12. I gather you mean "trawling", or was it accurate the first time?!
  13. So I wanted to make a thread to specifically target a singular issue, rather than the more wide-ranging debate on Strength, Resolve and Might. What I wanted to see opinions on (more for my own curiosity, as I don't have beta access) is, if we take the division of physical damage in Strength and spell damage in Resolve as set in stone, should healing still belong in Resolve? Broadly speaking, I think how Might and Resolve played in PoE 1 was: 1) For offensive DPS builds, Might allowed for a degree of self-sustainability as it provided healing. 2) Tanks focussed on high defences, and so
  14. I was trying to think about it's impact on gameplay in more detail. I think the way I see it is, in PoE 1: 1) Pure tanks would go for high Res for Deflection, and middling to good-ish Might. 2) Offensive builds had the option of dumping Res, and could instead rely on healing from Might to make up for it. This offering two clean broadly applicable paradigms to character building, as if one stat was poor (Res or Might) you could get by as a while rounded character to an extent with the other. Any character, from any class, could be balanced to be self-sufficient to an extent with these
  15. It adds on at the end. See MaxQuest's thread and cmd/ctrl + F "additive" for details, it classes as a separate category and so is added on. Also, recovery for dual-wielding only counts as a half for each weapon, so you don't have to put in so much work to get zero recovery, particularly with the talent.
  16. Blinding with the Dragon Thrashed works very well even with the average Might (though as mentioned you can use Maegfolc Skull, and I did for boss battles for slightly more). You get many crits and overlapping durations, and the damage from the animated weapons is pretty solid too (look at the comments as other people had some pretty solid improvements to the original design). The only thing is you get the gun late in the game, so most people should probably play whatever Chanter they like then respec at that point. I just wanted to play guns only to prove it could be done really.
  17. IKR, I made the thread and then I come back and it's like, "What has happened here?!?"
  18. To add to JerekKruger's great answer, you could go for one of the more unique backgrounds (Scientist as you both have said, or Mystic/Clergyman/Philosopher). I think most of these jobs can be considered vocational and therefore you could be drawn to them and to that particular region from any race IMHO.
  19. Fun log in quest journal too. I wonder of this: you can go to Calisca's sister and tell her how you kill caravan. You can kill elf-miller, then go to Sweynur and...well he regret what you done, but he will agree to steel all grain in the night. Yeah I just met with Aufra and told her something along the lines of, "Your sister and everyone in the caravan are dead. I made sure of that." She instantly attacks you and you obviously can't do A Mother's Plea, but roleplaying man! It's all about the roleplaying!
  20. I re-rolled my Barbarian (I'm still strict on my no re-spec rule when I want to tweak a build) and tried again. Contrary to what I said above, Calisca's Scale Armor + Beer means that for the most part you get min rolls on people's unarmed attacks (except for high attack rolls on crits, which is very rare) - so it's good enough and saves you buying the Brigandine. This time I went for maximal experience by lockpicking the encampment chest (using the two found lockpicks and one bought from Heodan seeing as I had zero Mechanics), and I made sure to get the Springberry with Calisca (it does pr
  21. I managed it with the Barb, so I think it can be managed with any build/class more or less, so long as you're not a massive weakling. What you will need: 1 Rapier or other +Accuracy weapon, purchased from Heodan 1 War bow, purchased from Heodan 1 Brigandine, purchased from Heodan 2 Potions of Minor Endurance in a quick slot, one found at the encampment, one purchased from Heodan 1 Beer, found in the tents over the bridge As with all epic fights in Pillars - when your very life hangs in the balance - you will need pre-buffing, so make sure to take your beer before you slap on your b
  22. Seems like a solid strategy, I did try the pike while positioning Calisca so she would come in front of Odema and while doing minimal damage so I could hope to pick him off - but with Carnage that approach isn't so easy. Plus I think my spread was practically the worst possible for this (low Per, Res and Con, as Novice's Suffering gives high Accuracy anyway for unarmed purposes so it's not entirely stupid to dump some Per). I'd imagine a Wizard with Concelhaut's Parasitic Staff would also do well with your strategy, given it's Exceptional and has reach.
  23. The challenge is simple - kill the starting encampment on PotD (Expert is optional). Everyone turns on you as soon as you attack someone, so it's inherently a solo challenge. Has anyone ever managed to do this? I'm trying currently, and extremely tough - Odema is a bit of a badass and hard to kill off quickly. I'm trying it with a Barb (was thinking of taking another pass at my unarmed build alongside the Wizard build I've got going on) and so far I'm getting creamed. There's nice corner positioning round the back of NW caravan, and you can buy a Brigandine from Heodan to give you some
  24. I like that idea, maybe more so than my own of the casting speed. I think it's important to at least give it some new benefit, rather than just taking those of Might - possibly it could still get healing but Resolve needs to be made a risky dump for all classes I would say.
  25. Yeah, but there are plenty protection, debuff spells to use, which don't benefit from resolve. In case of summoned weapon mage Investing in resolve is benefitial, but so is dexterity, perception, intelligence and constitution (the least in my opinion) and that is the goal no? Similarly, every specialized build will have a dump stat. I don't think the goal is to make every stat important to every build, but to have every attribute interact with the class in a way that makes it possible to build around said attribute with said class. The problem with resolve is that spellcaster just didn't b
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