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Everything posted by Jojobobo

  1. Thank you, good to know. As I mentioned, I highly doubt that would be your position as moderators or Obsidian's position as a company, but it never hurts to cover yourself so to speak.
  2. I've refunded my Deadfire pledge for these reasons, therefore please ignore all my posts in this thread and elsewhere as I no longer have a say. Hope Deadfire works out for the best.
  3. If anyone was interested, I followed through here. As mentioned I won't be sticking around much longer, so hopefully there's enough info about for people to replicate my semi-finished builds.
  4. So I’ve inserted the email below as proof, editing my email address out. I realise I still have the forum badges indicating I’m a backer, I couldn’t see any way to remove them. The reason I’ve refunded my pledge is that I’m still finding significant bugs in Pillars of Eternity 1 over two and half years after its release in a version of the game which was marketed as the “definitive edition”, and that has fundamentally undermined my confidence that Deadfire will be any different. Pillars of Eternity itself was marketed as a difficult game with complex mechanical systems, and while
  5. Boeroer mentioned it happens with quite a few spell-bindings. I've also seen it with Torrent of Flame on the same belt once or twice.
  6. I think I've moved past being annoyed and I'm just happy to let it go, it's such a huge sink of time and it's not worth it for me to be so irritated by it constantly. This isn't the first time that this has happened to (100 hours or so of wasted gameplay, and having to delay certain builds until they fixed aspects of the game) so as a singular issue I would agree this is an overreaction, as a systemic pattern they're definitely coming up short for me now. Here's another update on the Rogue build as someone asked about it in a different thread. Something I didn't mention is that you should
  7. Very true, but I'd say at least some AAA games manage it better, and yes they have much larger number of staff putting out their games so they can more effectively beta test - but that still doesn't excuse Obsidian, doubly so as it was a crowd-funded game. I'll probably take a break from RPGs or sandbox games in general, and go for more story focussed games. I think we all know these games are a massive sink of anyone's free time, and for me the returns have become diminishing when you encounter a bug that sours your personal experience of what is such a heavy investiture in the first plac
  8. It may seem dramatic and ridiculous, but I'm just tired of it. No one wants to be playing a game for 27 hours only to have to restart or sit on their hands for several weeks while it's patched to get the character back to normal. This is addition to other bugged playthroughs (such as the one mentioned here) where I sunk 45 hours in the game, only to find out that Confident Aim was bugged and overpowered like crazy so my solo PotD fighter may as well have been playing on Easy mode (and in addition to the other playthroughs where I encounted something similar, Battle Forged giving permanent DR f
  9. I've already done it, here - the one in the spoiler tags at the bottom. The only changes I would make are Blinding Strike -> Withering Strike, level 13 Sap, level 15 Fearsome Strike or Blinding Strike (keeping the Talents as they were, but I think I maybe have changed the order of them to 8 - Backstab, 10 - Two Weapon Fighting, 12 - Quick Switch, 14 - Wounding Binding). Finishing Blow still doesn't work with Backstab, and tbh you can get another +50% damage in Withering Strike, so I no longer think it's worth the effort. The advantages of Fearsome Strike would be it's another source of
  10. You can still sleep with them, are you're literally paying them a wage. Did they become bad in bed upon employing them? I doubt it. The devs might try and claim that it's not a bug, but given the high requirements to get them in the stronghold in the first place, and that +2 Prestige is an awful benefit for what you're losing, I'd say it's quite clear someone dropped the ball. If you weren't paying them (i.e. they'd come to Caed Nua for a romance, in which case you could argue they would be no longer acting like a prostitute) or if the option to have sex with them wasn't there I'd say
  11. You can sleep with them, but no boon. And yes, trust me, I'm sure. 27 hours of my life truly down the drain for what standards I set when it comes to being entertained by media. Though I guess with Obsidian's track record, I shouldn't be surprised. I'm going to look into refunding my Deadfire pledge today, and then I'll probably be departing from the forums. I'm not saying I'll never buy an Obsidian game again, but I have no confidence that they'll do any sort of better job with Deadfire, so if I were to play it I'd rather pay bargain bucket on-sale prices and lower my expectations right d
  12. Personally, I'm not happy with any bug like this. Obsidian designed a challenging game, with a tight mechanical system underpinning the challenge. For me to now experience an element of unfair challenge, because of their incompetency, entirely sours the experience for me as they've fundamentally undermined the difficult complex gameplay that they were shooting for. To put things in context I've already lost 100 hours of gameplay due to their previous laundry list of bugs that either gave me an unfair advantage or made the challenge unfair (Battle Forged granting permanent DR, Confident Aim
  13. Yeah I never realised it was possible too, and thought, "Okay, this sounds fun to try," and then experienced a bug which I feel personally ruins my current playthrough (no longer hitting the Might and Constitution I should be able to, which is a problem as this was a damage/endurance focused build). While people normally don't use the prostitute boons often, I had been using them almost constantly as I could get them for free with a Dex of 20 - so they've been an integral part of my build since I reached Ondra's Gift. I think I'm pretty much at my limit of frustration with Obsidian as a co
  14. I see it as opportunistic to be honest, your character sees a weak group and wants to take their stuff. Bleak Walkers can be equally as greedy as any other class, it's befitting of any character who would kill others and rob their things to better survive.
  15. Now for something that really has crapped on the Rogue character, apparently with high enough Con and Dex you can convince Salty Mast prostitutes to work for you at Caed Nua as a hireling. However, doing so permanently removes their ability to give boons when you sleep with them. This has permanently compromised the Might and Con of my build, as I didn't keep a save from when before I did this (and when I slept with her at Caed Nua the first time I already had her boon so I assumed it was being re-applied) and in a good game I shouldn't need to for fear of random bugs. I've now wasted 27+
  16. See topic title. With a high enough Dex and Con you can convince the Salty Mast prostitutes to become hirelings at Caed Nua, causing them to disappear from the Salty Mast. However, they permanently lose their ability to give you a boon when you sleep with them. I've now lost Lyrinia's Boon because of this on my Act III character, as I didn't see a need to save before this event as it shouldn't be a problem in the first place, and I lack any other previous saves now. This has permanently gimped my solo character, as I can now no longer achieve the Might or Con scores that I could have done
  17. Another extremely annoying bug has cropped up. With Salty Mast prostitutes, if you have high Con and Dex (18 in each I've heard), you can convince them to come over to Caed Nua and hire them - whereupon they'll disappear from the Salty Mast and appear at your stronghold. However, they no longer provide boons, robbing you of some of the best buffs in the game. I now have Lyrinia at my Caed Nua, and lack a save before convincing her to come to Caed Nua, because heaven forbid I don't save before every minor decision in game in anticipation that it's going to provide some sort of bug (thou
  18. With high Dex and high Con you can convince a Salty Mast prostitute to go into your employ at Caed Nua, however then they stop providing their boons. This is a problem, as some of the best situational buffs in the game are granted by prostitute boons, and depending on how often you use them can be seem as a permanent negative modifier to your attributes (much like having a constant injury). Please fix this.
  19. Yeah as mentioned putting it on a "neutral" stat, where taking it doesn't benefit either style of build so much, also works. I think my main reservation about adding it to Con is that it then makes your characters absurdly bulky if they take it, as characters get both healing and endurance from investiture - so it might become a balance issue itself. Still, Con definitely needs something.
  20. In PoE 1 you were a little hard pushed to entirely self-sustain without a big focus on healing (if your class lacked heal abilities, then you pretty much needed Veteran's Recovery, a +healing% item, using items with their own heals, and likely using the healing bonus from Survival too). This all comes at a cost of not taking other items, or having different Survival bonuses (+acc for example), and it ties up a Talent slot - making it a dedicated cost. It seems like the PoE 2 makes casters super self-sustaining (Deflection and healing and damage), while melee builds classes get squat. I wou
  21. You also get two Backstab attacks (if you didn't notice): the first hit AND the second hit will receive the backstab bonus. Recovery time doesn't matter and it also doesn't matter if you carry a two hander or a single weapon or if you are dual wielding. You will always do TWO backstabs - as long as those are auto attacks. When using an active ability you only get the backstab bonus for the first hit (also when doing a Full Attack). You don't even need to be stealthed when striking. It's only important that you commend the attack from stealth. If you don't "recommand" while the rogue is runni
  22. Have you got the Springberry? I don't think it triggers until then.
  23. Both reasons are pretty poor to be honest. What I was expecting was that all the Rogue damage mods would add together and then multiply the "damage" listed, seeing as that would be the most literal interpretation of their tooltip. It's things like this that really get under my skin, accurate tooltip descriptions should be a given and imply laziness on the devs' behalf. I've seen people call them out for it on the Deadfire subforums, so hopefully they'll have learnt their lesson, we'll wait and see. I think I will be keeping Backstab on this Rogue anyway (was wondering whether to cash it in
  24. It seems like its attached to any spell-binding to be honest, I've noticed it with Torrent of Flames too. I wouldn't say it's necessarily worth patching, but someone could probably make a build out of it if they so desired.
  25. I thought Fallout 4 was really bottom of the barrel in terms of modern RPGs, and I hated the fixed story plus the yanking of core mechanical elements common to previous members of the franchise. Personally I usually play money-hungry pragmatic characters lacking strict morals, having to chase after your son and caring about him really sucked to me. If Deadfire had a similar restrictive approach to its story, I really wouldn't want to be playing it. I know no one makes you chase Shawn in FO4, but the voice acting indicates a great level of care for him, so to not chase after him makes your
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