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Mannock

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Everything posted by Mannock

  1. I have changed some of the gameplay option, specifically under the tab "Game", I deselected three options: Show unqualified interactions Show qualifiers Show personality/reputation However these options revert back to default (selected) at certain points. For example when I load or save a game and when I travel from one area to another. Note though that it doesn't happen everytime I load/save or move from one area to another. Unfortunately I haven't been able to figure out why it reverts to default at some points but not at others.
  2. Adam Brennecke just tweeted that he is looking forward to the live backer beta today. So doesn't seem to be any delay. It's coming.
  3. Druid? Where? What'd I miss? That's what Josh wrote on twitter. He will be playing as druid later today.
  4. Won't have too much to say before I get my hands on it on Monday but I will say that the general feel and look of it while watching is very positive. I feel the game is right where it should be. All this nit picking at boobs and sheit is just that; nit picking. Give it a rest. And I also feel very sorry for Adam. He looked quite stressed out during those battles.
  5. Oh that is kinda strange than, why not call it a demo than? I really though the beta was suppose to have the full game but with bugs. I regret now buying the add-on lol Oh, but you'll still get the bugs, so that's atleast one thing less to be sad about.
  6. I know what he wrote, however big heads disappearing (when flipping back and forth) in inventory and wolves without big heads? That would have been tested and fixed if it hadn't been a feature? I doubt it, but hey, lets just hope and assume I'm wrong.
  7. That is not true though. As I pointed out in previous posts, time (ie resources) will be spent testing and fixing bugs regarding this feature. I'm not saying it will be a huge amount of time spent on it, but it will de facto take time which in this particular case I feel is very unnecessary. They did it for funsies and on a project like this, where resources are scarce, I find they made a wrong decision about it. Quite some people find my opinion on this provocative apparently, which I don't really understand given how most features of the game has had some sort of criticism or negative response. @PrimeJunta - I'm sorry if I came off as impolite. That was never my intention.
  8. Uh, sorry, I didn't know I had a max amount of posts to spend in a certain thread.
  9. That's the entire point. Resources spent on something silly. It's okay to not agree with me, but don't treat me like I'm totally out of line here. Is it okay to criticise a certain feature or not? I hope it is.
  10. You can make up the most vile and horrible situation you could ever think of, it won't matter. People fall in love all, feel sexual attraction, etc, all the time, even during horrible circumstances. So if a writer wishes to write a romance, it's fully possible to do so in any RPG imaginable. It doesn't matter that you find them horrible, that's just your subjective perspective, which matters as much as my subjective perspective (or anyone elses for that matter).
  11. I'm not chosing anything, and I don't expect to be able to chose anything either. But I assume the right to criticise a single feature of a project I helped fund if I feel like it. Or that is not allowed? I have never demanded anything either. So I don't really understand what you are saying. I totally understand this is a minor feature and I would also like to point out that I don't think you should compare this to romances, ie that they would cost the same amount of resources. I explained in my previous post what I meant. This feature has nothing to do with the old IE games and is not in line with the pitch made for the kickstarter. But it's good to know one may not question this feature and I assume I can expect everyone in this thread not questioning any other feature in the game either.
  12. Oh! Ok. For a minute there I thought you were claiming that it was my personal preference (which kinda confused me a bit since I did not state my personal preference. I was simply pointing out that Love, intimacy, and other emotions commonly associated with Romance are, in fact, thematically at odds with the notion of, say, gathering a party of trained killers and delving into an ancient crypt filled with undead in search of treasure....and challenging you to show me how it isn't) 1. PoE is more than just dungeon crawling, so your example isn't exactly valid in this case. 2. You know what? Trained killers do fall in love with eachother. Shocking isn't it?
  13. Huh? Prove? It's a matter of personal preferences. What is? Read your own quote. That romance is "thematically at odds..." etc etc. It's your personal point of view and not an objective statement. It's impossible to "prove" anything.
  14. Huh? Prove? It's a matter of personal preferences. It won't matter what arguments I bring up, I'm quite sure you won't change your mind. And another thing; your statements are subjective. So are mine. And it's okay.
  15. It's funny because you say it like it's an objective fact. At any rate, we who enjoy romances in games don't see it as a problem and you do. We won't get any farther than that I'm afraid.
  16. Josh also stated in an interview that he personally isn't fond of romances in games and MCA has stated that he doesn't like romances in games either. With two prolific writers being not that into romances, I'd actually be surprised if there were any romances in possible upcoming sequels. Even though I'd like to see romances in a game like this, I actually agree with Josh's reasoning for not including romances in PoE. They wouldn't have the resources available to do it properly.
  17. I completely understand it's not in the same league. I was using (lack of) romances and multiplayer as an example where forum posters earlier have rejoiced at the saving of resources, but when it came to big heads, it was all fun and chuckles (seeing no problem in potential waste of resources). Even though the implementation might be easy enough, it still needs testing. In the video we saw (atleast) two problems where the feature wasn't working properly and needed fixing (big heads in inventory and the wolves lacking big heads). Resources will be spent for this and other problems that comes along. This would be fine and all if it was a feature that would have somewhat of a significance for the game but big heads won't have that impact. At most, people will try it for 10 minutes, giggle and then switch back to normal sized heads again. Basically no players will use this feature at any length (my own unscientific assumption). And also, I'm a grumpy old man.
  18. No, I think you had it right the first time. After all... Sawyer can be rather big headed. Well, to be honest I'm a bit suprised there are so few negative reactions. Given how many rejoice the fact that resources haven't been "wasted" on romances, multiplayer/co-op and so forth, I thought atleast some would climb the barricades about this feature, which costs reasources to a very little gain.
  19. Yes, a missunderstanding on my part it seems. I apologize.
  20. I find it interesting that Josh tweeted a sour tweet earlier: Josh on twitter: "if u tell me 2 make the game i want u can't get mad when i put in big head mode btw" I don't really get where the flak has been coming from cause I am the only one who have posted anything critical in this thread. I checked RPG Codex, and there wasn't a single negative post at all (yes, shocking, I know). There wasn't a single negative response to Josh tweet either (well, except me, again). Maybe there's a ****storm going on at Something awful, I don't know, but if not, I don't understand why Josh got so moody about it. Almost everyone have been very enthusiastic about the big heads (which I don't really get, but that's another story).
  21. Funny or not, to me it feels like a waste of resources. Not just doing/creating it, but also all the time spent in QA to make sure it works/doesn't crash the game.
  22. Yeah, as if there is an objective "right way". Josh is correct though that romances take a lot of time/resources.
  23. Thing about this stuff is, I find it perfectly reasonable to question it/point it out, but even if it did drop a cloak, my first guess would be "the loot-drop stuff is a bit wonky/unfinished," and not "Obsidian obviously thinks amorphous entities should drop humanoid equipment/attire." 8P I was not saying one way was better than the other. I just wanted to correct the missunderstanding.
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