I still feel frustrated about PoE2 because the experience felt like a good game stuck behind a pair of, well, boat anchors. If one took out the clunky, repetitive ship combat system and replaced it with a quick-resolve dialogue interface, it would immensely improve the exploration feel. Likewise, chasing giant body of a god was very distracting to the remainder of the game. If they just dumped the body on the first island and left the outcome a mystery to the end, the mid game would have been much more enjoyable.