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rjshae

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Everything posted by rjshae

  1. I suspect they'll need to lock down the legal rights to it before the name gets published. Does that mean it will be different than any name we suggest?
  2. Yes, I pretty much used the 2x3 for corridors, the T-formation for outdoors, and the pentagon (with the Wizard in the middle) for resting. The remainder just seemed tactically impractical.
  3. Isn't Atari the publisher for the Witcher series? That relationship seems to be doing all right, despite the muck-up Atari made of ToEE. Perhaps I am misinformed?
  4. Well I hope the landing didn't hurt then. Shrug. Give it a try: what fresh and unique ideas have you got?
  5. The NWN2 original campaign allowed you to build up a couple of stores in the stronghold. I can't say it was all that thrilling.
  6. Interesting opinion rjshae.... What do you imagine an artifact that you stored/displayed in stronghold do for you while questing? or do you think there could be other uses to it? Oh, perhaps something the slowly recharges items or maybe a magical communication device for people to send you messages. It could be an arcane forge that allows special items to be crafted, a guardian to drive out evil spirits and swat thieves, or a big war engine to defend against sieges and dragons. For something really weird, it could be an artifact for building a remotely controlled doppelganger, allowing you to adventure elsewhere while staying safely in your abode. Shrug. There are many other possibilities, I'm sure.
  7. I'm just expecting that they will do updates at about the same rate as some of the other Kickstarter cRPG projects. Perhaps once or twice a month as with Shadowrun Returns and Wasteland 2. Don't really see a benefit to doing video clips, but maybe that's their preferred style?
  8. I'd just like them to keep it simple and allow annotations. But that's been discussed before.
  9. Some type of artifact that can be inserted into your house or stronghold would be good.
  10. Yes, good ideas. Some combination of these would make a nice addition.
  11. Yes, save the world scenarios don't leave you anywhere to take the story. Saving just a little corner of it can be enjoyable though.
  12. ...and now, not so much.
  13. It's probably some weird cult thing, like putting a bone through your nose or gluing a board to your head.
  14. Or perhaps they get hover points that they tend to return to, when there isn't an interesting bush to sniff or rabbit to chase?
  15. It might be interesting for the game to include belief totems; something that you can pick up at a temple for a donation, like a symbol or a book of lore. If you carry it around for a while (in a special equipment slot?) then you get a modest XP bonus and some sort of benefit from the priests of that faith. Maybe a +1 skill luck bonus appropriate to the deity? The designers would have to balance it out somehow. Perhaps just three totem slots per character and they become permanent once you get the XP bonus?
  16. ...and they can use the other 0.1 million to make an RPG.
  17. If it's a pantheon, wouldn't you just be picking your favored deity? Prior to monotheism, everybody pretty much worshiped multiple deities. I don't know that having 'a' religion is necessarily appropriate, unless you're a priest. Actually, I think you do. What would you consider a deity that demands blood sacrifice in order for crops to flourish?
  18. When I walk into a pub with a wise cracking, floating skull for a companion, I want the locals to throw a net over it, douse it in vodka, and toss it in the fire. It's the only way to be sure.
  19. Soul spawn; an ill-defined creature that inhabits the subconscious nightmares of those with broken souls.
  20. It depends in part on whether they will allow multiple creatures to be summoned. That went away in NWN2, for example; you could only have one summoned creature and one companion per party member. But yeah, that would be a nice addition. Control of summoned creatures was a bit of a nuisance in the IE games. Then again, animal companions should probably a bit undisciplined and not quite as subject to formation control.
  21. Nah, this concept seems too console-game-like to me. I'd just rather just start over with a different character class/race and follow different paths through the game world.
  22. Yes, an old gaol in the cellar would be colorful; perhaps something left over from a previous owner where he held his disfavored slaves and enemies? Maybe there are rumors of it being haunted by the spirits of those who died there from torment?
  23. Mostly good suggestions. I'd like to see stronghold architecture that is plausibly realistic and medieval in style. No well-lit pool rooms, tea rooms, frilly decorations, or aviaries; just cold, cramped, dimly-lit stone rooms with open, unpaned windows. Something serviceable that a knight would own, rather than a count. Putting it in a defensible location would be a big plus; atop a hill or at a bend in the river. Perhaps an inner courtyard that is open to the sky, a tower for a cranky old wizard to occupy, stables, and a granary and well shaft in case of a siege. Environmental effects would be good, such as the sound of wind whistling through the window cracks and down the chimney, beams of gradually shifting daylight sparking with dust, a water seep where a crack needs fixing, &c. And a frequently used garderobe, of course, just buzzing with flies. But I'm sure I'll be happy with what they give us.
  24. Their implementation of Paladins will be interesting to see. How will this class integrate into the system of reputation? Will the Paladin's decisions be locked into support of a particular faction ahead of time?
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