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Everything posted by rjshae
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Until somebody comes up with a better method, I think that's probably the best approach. After all, what's the alternative? You would need to leave a lot of junk in your stash until you get an opportunity to sell it. But what does that add to the game? Nothing really. It would just be another time-wasting mechanic.
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- FalloutPillars of Eternity
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Petition: Remove time limit for forum post edits
rjshae replied to Daemonjax's topic in Obsidian General
I would like that warning note about having edited your message to at least be optional. -
Update #92: Reward Redemption
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Pets in the game literally are a "collectable" item.- 259 replies
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Nothing. I've enjoyed their work enough to continue buying their games, and to look forward to their next release.
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- FalloutPillars of Eternity
- Alpha Protocol
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[Bug][Game Breacking] Stuck in combat.
rjshae replied to SirYoggi's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I came up from the left because of the "At the mercy of the tribes" quest, so this might not be a solution for some.- 20 replies
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I enjoyed the limerick. It seemed harmless enough; a mirthful play on a socially embarrassing situation (for some). Plus it fit the setting better than many of the epitaphs I've read (although there are some other good ones as well). Maybe that means I haven't been sufficiently indoctrinated by the PC thought police?
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Unfortunately the quick save feature remains very slow, even after the patch is loaded. It seems to get slower as the game progresses.
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Any plans to fix pathing?
rjshae replied to Nerkoon's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Usually it's just a minor nuisance. Where it becomes an annoyance is with assigning characters an opponent to attack, then having the character take the long way completely around the battlefield in order to reach the target, passing through multiple engagement zones in the process. It has proven less of a problem when I switch to a three melee/three ranged attack formation. -
Better without stronghold?
rjshae replied to halfoat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's pretty much what I'm expecting; it'll become a modding highlight. -
Better without stronghold?
rjshae replied to halfoat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd like to let my pet collection wander loose around Brighthollow. Having a few animancy servants to perform various tasks would be a nice touch; not necessarily for conversation, but just to add a little "life" to the place. I also wish they'd move the goods chest next to the resting spot. -
PoE - Sales figures STEAM
rjshae replied to BillyCorgan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think a key point there is that the supposed total is higher than what they received from the Kickstarter campaign. That would make it a success in my book. -
Patch 1.03 is Live on Steam
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Thank you for posting these fixes. -
Au contraire mon ami, there is not nearly enough voice acting. It's like a sweet swig of spring water in a dry desert of text.
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Somebody accidentally discharged their weapon, reloaded, then accidentally discharged it again?
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The Stronghold gives some information in terms of a turn number. Does anybody know what this means? Is it 100 millifortnights?
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I didn't always find Jon Stewart's humor agreeable. On occasion he could be down right offensive and tasteless. That's just the nature of humor. American humor doesn't always translate well, so it may not necessarily fl;y overseas.