Everything posted by Grimo88
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Hunting season Quest... really?
Are you actually complaining that you didn't pass a skill check? The premise is simple: they're fantatics. So unless you adhere to their philosophies or have really high diplomacy, you won't get through to them. You're also leaving out the fact that they can offer you a quest to assassinate the Fleet Master. That's not a nothing choice. If you are not a druid or ranger but you have the soulbound nature rifle from Motari O Koiki they will also talk to you then. This quest is completely appropriately designed. You're just ****ty it didn't accomodate your personally desired outcome. The devs responsibility is to let you roleplay in within the confines of the world, not to change the rules of the world just because you come in swinging your Watcher ****.
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God's Physical Bodies
Could it be Rymrgand, since having a body would be antithetical to his whole deal?
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Could a Godlike Be a Covert Operative?
Grimo88 replied to Cyrus_Blackfeather's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)You're the Watcher, so you're never going to blend in regardless, so I'd say go for it.
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Can't get back to ship after accepting Kill Queen Okenaza
Never fixed btw.
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Can't get back to ship after accepting Kill Queen Okenaza
Had the same bug. Reported it. Totally ****ed my 40 hour playthrough. Wasn't happy.
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Beast Of Winter Release Date?
Grimo88 replied to Gary1986's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Do you have figures and facts to support this kind of stuff? I see this claim now and then but no evidence.
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Theory: DLC 2 is about Durance
I thought this too - except I received this fortune after He Waits In Fire. The fortune teller also specifically says that the old friend is 'a man'.
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Theory: DLC 2 is about Durance
I'm kind of even more excited now. I didn't see Galawain connections until now. So what's with all the spooky foreshadowing about old friends and fire, then?
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Theory: DLC 2 is about Durance
The one in the underwater ruin?
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Theory: DLC 2 is about Durance
So it's about a character that might have died in the last game? Going to be a short DLC for some people. I'm not sure if you're aware of this but PoE is set on a fantasy world where people routinely cheat death in countless way.
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Theory: DLC 2 is about Durance
Am I missing something here? Why wouldn't this be serious speculation?
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Hopefully POE3 will do a better job of side quest/main story pacing and integration
I disagree. POE1 had one of the best main quests in recent memory. I don't think they're criticizing the main story itself, just the style of the mechanics that presents it. Unless that's what you meant? Also Grimo, I actually really like the direction they took too (at least in concept).I think the issue is more the execution. Doing quests out of a certain order can make things not less or no sense, or miss out on something, because the game doesn't expect you to do it the way you did it, and the rest of the world feels weirdly detached from what's going on with Eothas for a lot of the game. *that said *, the Eothas issue is a really common issue with a lot of games. And Deadfire does integrate it *some. * I liked the main quest too! What I meant was the structure - Act 1 with its very limited scope, which ballooned out in 2, then petered out in 3. What I'm saying is, I like this self-guided adventure structure punctuated by main plot a lot more. I definitely take your point about doing quests out of order (looking at you Berkana's Observatory) but at least they prevented that in the crit path by gating some of the faction quests behind chapters.
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Theory: DLC 2 is about Durance
Probably obvious by now, but there seems to be some portents regarding Durance and an island I've picked up. The fortune-teller in the Dark Cupboard mentions an 'old friend' waiting on an island 'pitted and wreathed in flame'. Durance has pitted skin from the pox, and well, flame is obvious. Xoti has visions of a priest who was dead but is just bones with fire inside. Also obviously Durance. So I'm thinking this combat-based DLC, Seeker, Slayer, Survivor, sounds like a Durancian trial if every there was one. Any other strange portents?
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Hopefully POE3 will do a better job of side quest/main story pacing and integration
I don't understand this criticism. It's just the same structure as the old Fallout games. I missed this kind of structure. It's a huge improvement of the unwieldy 3-act structure of PoE1
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The Final Maneuver Bugged
Grimo88 replied to Grimo88's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)https://drive.google.com/file/d/1FMQctdfLRxFFxbU5eaPLTqXifdjzOyRx/view?usp=sharing Thanks!
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BUG - Cannot leave Neketaka *spoilers*
Grimo88 replied to Nargapo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)I'm having this same problem.
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The Final Maneuver Bugged
Grimo88 replied to Grimo88's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)SOLVED! This bug occurs if you quick-travel directly to Imperial Command instead of the Brass Citadel in general. Edit: spoke too soon. Quest resolved but I still can't leave Neketaka by sea.
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The Final Maneuver Bugged
Grimo88 replied to Grimo88's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)This is still happening after the patch. Please, please, respond. This is a 40 hour playthrough and I can't finish the game.
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a nice surprise hidden in the beta patch...
Grimo88 replied to topologista's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Sorry if this has already been said... But Xoti has a vision of a beast with three horns above three eyes and a beast moving through a blizzard. Seems that she's having a premonition of the DLC.
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In Defense of the Story
respectfully disagree here-- a frame narrative is Chaucer's storytellers gathered at the tavern. Eothas is a god who has walked from the Dyrwood to Deadfire to literally destroy the underlying metaphysical foundations of Eora. In a situation like that, all factions squabbles and exploitation and side quests are rendered meaningless because, again, a god is going to forever alter kith existence. however-- I do agree that the faction content is where the bulk of narrative focus is placed ( and consequently where the story is strongest). Agreed - I don't think I used framing device correctly either.
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In Defense of the Story
Well, yeah, this was my experience too! I found that my Watcher, who was a cut-throat raider at the beginning, became disillusioned with the wantonness of piracy and ended up siding with the Deadfire Company because she admired their ability to do what was necessary. This was a little unintentional character arc that was really just formed out of me running around a making decisions, rather than being told how I should feel. This even got acknowledge when I had the chance to merge back with my soul - I chose the 'I'm not that person anymore' option.
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In Defense of the Story
I think what they meant was gamers want a cinematic or literary tale which also affords the conceits of gameplay, which, unless you make something like Uncharted or the Last of Us, is not possible in all formats, because player agency and experimentation and nonlinearity is involved. Something has to give. If , for example, the Witcher was really on a dire quest to save the one person in his life he truly unconditionally loved, he wouldn't stop every two seconds for every peasant who needed help.
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In Defense of the Story
I'd argue that no, logic is in no way a minimum requirement of storytelling, at least not on this planet. See: Romeo and Juliet's motives for marriage/suicide, Iago's motives for jealousy, or Achilles' motives for staying out of battle with the Trojans.
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In Defense of the Story
I think this is a fair body of criticism.
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In Defense of the Story
Yes your point is that we should just ignore flaws instead of criticizing them because there are other games with the same flaw. Or understand that games need a central conceit like this so that they are actually playable?