teknoman2
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why guns in such an epic time
teknoman2 replied to okey231's topic in Pillars of Eternity: Stories (Spoiler Warning!)
of course it has nothing to do with our world, it is a reference to the level of social and technological progress of that world in comparison to our own i could say that in a fictional world's calendar, the date is Thirster 22 1760 A.C. does that mean something to you unless i give a proper explanation of it's meaning, using our world as reference? -
Do people really think they will be able to play this game on more than 3-4 year old computers?I really think so. What we've seen of the graphics so far looks high-end for about 2003. I'd guess a high-end computer from around then should be able to run the game just fine. If anyone still has one that is.The overall look without zoom maybe. But firstly the details are much better, this are 3d models afterall not sprites. Combined with a hd/full hd resolution we end up with high cpu and ram consumption. Also I highly doubt the lightning Obsidian shown was made in DirectX below 9. I would say dx11, but lets assume it's 9. Any graphic card without dx9 is out. Also there was a hint of physX used so card would need to support that. I would say minimum would be 2cored cpu with at least 2 GHz, 4gb ram, DirectX 9 (if not 11) and physX compatibile card.So the "I can run BG2 so I will run PoE" approach is not gonna cut it. HD resolution is fine, but dont forget that at any given moment, 60% or more of what you see on the screen is prerendered 2D images
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why guns in such an epic time
teknoman2 replied to okey231's topic in Pillars of Eternity: Stories (Spoiler Warning!)
the problem here is not when was the colonial era in our world. the game is set in a colonial era, so it is not medieval fantasy. that means early guns go along with swords, halberds, bows and so on. just as arcanum was set in an early industrial era so it had trains, guns, planes and such. so the point is not when exactly that era was in our world but what it stood for in terms of culture and progress -
why guns in such an epic time
teknoman2 replied to okey231's topic in Pillars of Eternity: Stories (Spoiler Warning!)
those wigs are a topic worthy of research -
why guns in such an epic time
teknoman2 replied to okey231's topic in Pillars of Eternity: Stories (Spoiler Warning!)
indeed it is not high fantasy and they said it... it's alternative fantasy. and since it is in a colonial era setting (like our 1600-1800) and not a medieval (1000-1300), i do not see how guns would break immersion, they are part of the setting. immersion breaking would be to have something that does not fit the setting like tanks in Baldur's Gate -
i just hit a major bug in icewind dale 2. after many hours of playing with no problem, now the game crashes because i have sword and shield in one weapon set and a bow or crossbow on another and it creates a conflict saying i have both a two handed weapon and shield equiped at the same time. this is the sort of thing you need console commands for. now i cant load the game
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im still trying to finish IWD2 and so far it is probably the only DnD based game that does not seem to cheat on the dice rolls on core rules difficulty
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The Heros you will roll
teknoman2 replied to Fatback's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
oh and when it comes to class, i play anything except paladin (i cant stand the "by the book" style of paladins) -
The Heros you will roll
teknoman2 replied to Fatback's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
i always go for half elf in fantasy games. as for his personality, i just put myself on his shoes and do the things i would do if i was there. that means i avoid unneeded fighting, i dont bow for no one, threats fall on my deaf ears, i do not care about morality or any ideal if it stands in the way. in short im a "the ends justify the means" guy both in real life and the way i role play my RPG characters -
the feat evasion, allows you to avoid all damage from aoe if you save, but take full damage if not. improved evasion makes you take half damage if you do not save and avoid all damage if you do. in NWN2, most enemies in the city are thieves if you go on the side of the law and it was really rare for any of my aoe spells to hit them since they had huge reflex rolls and evasion was a class feat. so if there is something similar in eternity, you may be able to cast fireballs all day, but you have no guaranteed hits
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if, speaking in DnD 3.5 terms, by the time you get the unlimited fireballs, most opponents have improved evasion and can easily get away unharmed, it's unimportant if you can cast one or 10 a day. the nature of the spell, prevents you from using it more than 1 or 2 times per fight, due to friendly fire, and even then the chance to actually do damage is small.
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Companion AI
teknoman2 replied to Aoyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
the only AI i would use for companions is "if they attack you fight back", "after you cast the spell-use the skill on the target follow up with normal attacks" and "if your target is dead attack the next". for the rest, like in NWN2, i want to decide what they should do. and thinking of it, an action queue like the one in kotor would be nice. you tell the priest for example to cast bless, followed by prayer and then defensive harmony, and leave him to it -
to make it more clear you have a wizard who can cast up to lv5 spells your grimoir can hold 3 lv1, 3 lv2, 1 lv3, 2 lv4 and 1 lv5 spells. your other grimoir can hold 4 lv1, 2 lv2, 2 lv3, 1 lv4 and 1 lv5 spells that means that you can fill the slots in DnD style with any spell you know and choose which grimoir you want to use durring battle you may swap books, but you cant cast the spells from the new book for a while lv1-3 spell reset after combat has ended and you can use them again later. lv4-5 spells do not reset after battle and you have to rest it is possible that after a certain point, lv1 spells can be cast any time without the need to reset but i do not know it for a fact
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Yeah, let's not have that. I distinctly remember BG 2 and the poisoning Jaheira quest, where there were these mercenaries helping out the guy. They had a wizard slinging spells all over the place without impunity, so I've decided to pay a visit to the government building where you can buy your permit, to find out stuff about them. They didn't have any info, but the mercenary leader came to me after I walked out of the building, offering me to double-cross the poisoner guy for a modest sum of gold. I've paid up, got a sizeable amount of xp, and felt very clever. It lasted until a second walkthrough, where I had no money at the time, and decided to just kill them instead, and not only got some semi-useful loot out of the deal, but also way more xp. Including clever options with less reward usually ends up with the clever players feeling incredibly dumb and frustrated for jumping through hoops to achieve their aim, just to find out that it wasn't only a lot more of a hassle than smashing faces without thinking about the situation, but they are actually being punished for doing so. and this is why the objective based xp is the best. in the quest you mentioned, you get 100k xp when it is all over. you may pay or you may kill, but the xp will be the same and will be given at the moment the curse is lifted becasue that is the objective to achieve
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get one of the valve controllers. they emulate nicely M&K so you dont need xpadder. they should be out by the time the game is ready.
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Turn-Based or Real Time
teknoman2 replied to Legionary666's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If it doesn't matter, because Torment isn't about combat, then why must it have turn-based combat and not RTwP combat like the spiritual predecessor? A decent combat system would have vastly improved Arcanum.i plead indifference on the combat system. it is not important and so i do not care which type they use. if you think the combat of a game like torment is so important that the type used (regrdless of how well or not it is made) will ruin the entire game, i think you are playing the wrong gamearcanum would certainly be a better game if combat was not so bad, however it was not the combat that made it what it was, and that is even more true for torment. personally, i would have preffered that torment had no combat at all (both the old and the new) Many people have been repeatedly stating that the combat in Torment is not important. Fine. If it isn't important, then why must the game have turn-based combat? It could have used RTwP like the spiritual predecessor. That's all i'm saying. ask the inxile guys. in a combat heavy game like BG, IWD, PE i like RTwP. in a game where combat is something that (depending on the design) may be completelly avoidable or optional and is a small part of the game, the choice between RT and TB is of no consequence, unless you are a hardcore hater of one or the other system