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teknoman2

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Everything posted by teknoman2

  1. bioware was already an EA company when they made DAO and the first ME
  2. Comprehension is a weak point I see. Sure, that's what Im saying. the problem with the answer wheel is the npc tells you something 1. that's ok 2. seriously? 3. ask me if i care you espect them to mean 1. I know the feeling bro, dont worry it will get better. 2. Are you telling me the truth? I did not expect something like that to happen, tell me more 3. Go kill yourself and spare me your whining you fool they often mean 1. Get over it already you overgrown baby 2. I see, and you expect me to believe that bull? 3. That's too bad... here, cry on my shoulder and you have no idea, so you choose the compasionate looking answer and end up being the jerk
  3. i suppose the dialog will be written in a way that you will get an idea who you are talking to before you come across the dialog option that has consequences, or you may have information about who he is before you speak to him
  4. It wasn't bad planning, it was an insanely short development cycle with an unreasonable sense of demand to push the game out the door. I have no clue why they did it, but they made DA2 in like... a year and a half? That isn't much time for a AAA budget RPG. Hell it takes Square Enix like 5 years to make 1 numbered Final Fantasy it seems these days. In fact I am willing to bet that PE has already had as much or even a slight bit more dev time than that. Personally the Bioware hate on these forums is getting pretty old either way. I am sorry their games sell well, I am sorry Mass Effect is going to be on pretty much every "top 10 games of the last decade" list for anyone whose opinion matters, and I am sorry Dragon Age 2 kinda sucked. That said if Dragon Age 2 is the worst game they ever make.... they still have a better roster of games than 90% of other developers out there. no one complains about mass effect, or the first dragon age. they both had their shortcomings but all in all were great games. what killed the franchises was the idiotic marketing policy of ME3, where you had to pay an extra 10 for the most important story character in the series + dat ending, and the idiotic rush to make DA2 that led to the poorest AAA game ever. the DA can still be saved with inquisition, but i doubt it by looking at the videos so of course we hate bioware... they make something good and then they piss on it on part 2 and **** on it on part 3. and if they get on part 4, they flush it down and fish it from the sewer
  5. Link? i dont have a link it is just the logical way to implement it. it's practically the same thing Bethesda wanted to do with their Radial AI that they never implemented
  6. yes. you can have the characters not die but stay at 1hp and play the mule until you can heal them properly (normal mode) you can have them die and reload, or you can have them die and not reload it's up to you (expert mode) you can have them get maimed and not be able to reload (normal + trial of iron) you can have them die and not be able to reload (expert + trial of iron) you choose
  7. if you are talking to a scientist and give a clever line, he will think you are smart. if you talk to an idiot and give him a clever line, he will think you make fun of him. this will change what this particular npc thinks of you. keep giving clever answers to scholars and the word will go around that you are smart. do the same to idiots and you will be *known* as a jerk. a pretty logical system and not unidimantional like a +/- numerical slider
  8. i know what you mean... i didnt even have to play the game, just the demo and i knew DA2 was garbage. DAO was enjoyable... maybe not the best they could have made but it was worth playing. DA2 was simply abysmal on other news, i only said that the engine can do destructible enviroment if they want to have it in the game, the rest is up to them. the engine does not make the game after all, it's just a tool
  9. obsidian, puting the RP in the RPG... because most developers took it off and left the G with levels only
  10. you are either a troll or you have not played a game with actual interactivity before. i hope it is the later so you can fix the problem. the older games had tecnical limitations, that much is true, but saying that just because today the technology is better we get better games is plain wrong. they look better, sound better, but do they offer a better experience? just because the combat animations of DA:I looks like dragonball or naruto and not like the animations of BG2, and just because the boxes and barrels and other stuff can break, it does not make the game more interactive. interactivity in a game is how you can change the situation you are facing your way and not the way the game forces you to. in an old fps you can kill the enemy, go around, lure him in a trap etc, in a modern fps you have to use the gadget that magically appeared in your pocket to call an airstrike that kills an enemy (you could easily kill by yourself) and look at the explosions, if not: "you shall not pass" having a more cinematic experience means cutting on interaction so that you can always reach the point where the cool cutscene plays, even if you want to play in a way that takes you in a different direction with the trend of constant health regeneration in all games, strategy is not needed anymore. in an rpg you do not have to decide if you will use the potion now or later, you dont have to decide if you need this skill or spell for later or you can just use it here. in an fps you dont have to remember where in the area you left a health pack or some armor shards that you did not need at the time, nor do you need to worry about ammo since all weapons use the same and you will max it with the next enemy you kill
  11. that's all? you do not understand the most important part: PE will have no cinematic camera work to give us close up shots of the posteriors of the female companions. what do you need game mechanics if you can show butts and bubs in every dialog scene? troll mode off
  12. Budget or even price is not interesting for me (as for consumer). I just want waste own time only to best products, and DA: I have less technological limitations than PE, and theoretically can be much better game (if gamedesigners do their work good). Meanwhile due limitations of engine PE can be worse game than DA:I even if Obsidian gamedesigners make own work very good. What limitations? It being 2d? That doesn't impact a stat-based party-focused RPG in any meaningful way. Baldur's Gate 2 was such a game, and most people would argue it was Bioware's best title. hey it looks cool, that's all that matters in recent bioware games
  13. Im talking about the general trend of what publishers want, not that it is actually easy to get funding if you make a copy-paste game of something that sold a lot, you have more chances to find a publisher.
  14. they didnt but DA3 may have it, because the engine allows for a destructible enviroment. however they need to implement it and i dont know if they have any intention of doing so
  15. if it was 3d they would have found a publisher relativelly easy Nope. PC only wouldn't. If they pitched a console fantasy action RPG, that is Skyrim successor instead of IE, then maybe. it is implied that if it was 3D it would have a console version and the publisher would provide a AAA graphics engine is this trolling? i cant take this BS for real -sorry the screens we have seen so far are more detailed and do look more real than any quadriple AAA up'ur'ass graphic engine of course they are, but they are 2D and are meant for a game that can be played properly only with m&k on a pc. publishers do not care if the actual graphics are 100000000000000 better looking than any 3D game... they are 2D and can't be ported to consoles due to the pad's inability to handle the controls, so the game is not profitable and it gets no funding if PE was a 3D, gamepad friendly, imitation of DAO, they would have publishers lining up for it is all im saying. luckily for us it is not
  16. I reload after a character dies because I haven't done the combat as well as I could have. I enjoy the challenge of developing my tactics until I get the goal that I'm aiming for. Personally if I never had to reload I'd be pretty pissed and for most of my playthroughs I don't want to be able to win every fight first time because that would be too easy, so maiming doesn't really interest me. I also don't want the consequences of failure being permanently gimping my party, so permadeath isn't something I'm interested in, unless I can reload. sometimes it's not that you did something wrong, but you got unlucky by a roll. i was playing IWD2 last night and i was killing orcs. i killed over 20 and the last one was attacking my paladin, while the entire party attacked it. my paladin had 12hp and the orc had a 1d8 weapon and was "near death". before receiving the fatal blow, the orc rolled a 20 to hit and 8 to damage, doing exactly 12 damage and killing my paladin. it's not that i did something wrong, it's that the last roll of the last enemy was a perfect critical, and it did damage equal to my characters hp... it was a 1/160 chance
  17. if it was 3d they would have found a publisher relativelly easy Nope. PC only wouldn't. If they pitched a console fantasy action RPG, that is Skyrim successor instead of IE, then maybe. it is implied that if it was 3D it would have a console version and the publisher would provide a AAA graphics engine
  18. lol, of course the graphics look better, they use the same engine as battlefield 4, while PE uses an indie engine. however PE is 2D so they can add as much detail as they want in the final draft. as for the strategic elements...
  19. well in the fashion of the old IE games, there will be autosaves at every map change. if you do not want save scumming, just dont save and use only the autosaves. or even better play trial of iron where you simply cant save at all and problem solved
  20. if it was 3d they would have found a publisher relativelly easy
  21. so i remembered wrong about maimed characters. still it is like having a character die in BG, except that you dont have to drag his items around until you can raise him, he keeps them on and walks around, but is pretty much useless for any other work except a pack mule also, from what i understand, cleric nemir wants a system like the one in temple of elemental evil, where characters did not die at once, but they got unconscious and would die if not treated. also i detect a slight complaining for not using the DnD system but are making one of their own
  22. i got the torment + wasteland 2 tier and they sent me an email today for the wasteland 1 key.
  23. i do not see why having an option to let someone play it with maim and an option that lets you play it with death is a bad thing. if they include options that let you play it like DAO and options that let you play it like dark souls, i think it should satisfy everyone, unless you are the type of person who thinks that if YOU play on hard with expert and trial of iron ON, everyone should play it that way on maimed characters: i can't find the update with the info on it but from what i remember they CANNOT fight anymore even after the battle. they do not die, they get back up with 1 hp, but they count as a dead party member, until you get them to a doctor, healer or whatever to fix them and then they can regain their hp and get back in the fight
  24. For 99% it's the latter. Exactly my point, I question if people REALLY restart an game after spending 50 hours + playing just because they got killed. This would be the ultimate exercise in futility for me Of course that noone was doing that but a sadistic few, and I sure wasn't one of them. Is it late to mention again that we had various other ways to prevent permadeath in the games before this one, so you already had a set of chances in which you could prolong such a "nuisance" that dying surely is? There already was the "equivalent of three lives" all along,cmon. Cause there was healing & resurrection trough spells or items, and unique heavy buffing. So if it wasn't broken,why are they fixing it? (SIGH. No, I mean "broken" as in "non functional" - NOT "flawed,but operational"", and "fixing" as in "repairing" - NOT "starting from scratch") Why did the need to improve turned into a rework that looks like this: We added a new element, Stamina, and we thrown healing and resurrection out. Instakills? Vorpal swords? We consider them a nuisance, screw those. Wait.. with no healing and resurrection, how do we make actual dying situation less of a problem inthere? We'll remove it. And those "punks" that wanna get sadistic, NOT the imaginary 1% that continues the game when one of the companions is dead - but those punks that were perfectly normal with: (Sensuki again - he's better with words than me, ergo the quotes) "I do not mind reloading if a character dies, that has been the acceptable norm for me in games since I started playing RPGs. If a character of yours gets killed, it simply means that you made a mistake and need to play better. One could argue that a lot of the stuff in the BG & IWDs revolved around a bit of a dice roll (such as saves) but most of the time you had to interrupt casters casting save or die spells or prepare the correct protective spells in advance. Some people find this tedious but I just accepted it as the standard, I do not have a problem with it as such.",for those gamers we have a toggle of PC death/game mode that gives 'em their coveted reloads and immersion-friendly deaths, lulz, have fun healing that if you fail at the first go. "It's good that we have options.", Sensuki concludes. Though I generally support his post's view, I must add that we need to ask ourselves how far must it go? My previous, most recent post was a lame joke, but now I am serious. I do not think that developers are doing it right and that they can surely do better. Let me answer the jethro's question: So where do you see your very subjective "hardcore" in this mass of reloaders and raise-deaders? I DO NOT SEE IT. THAT WAS MY JOKE'S POINT. WHAT WAS ONCE NORMAL IS BEING MADE INTO A HARDCORE OVER THE YEARS. I even hate the whole - hard/soft core separations to begin with. But I didn't invented the damn separation, and the "evolution" of cRPGs is adjusting the slider on it not towards hard or soft in particular, but moving it altogether towards BAD. In My H fukin O. this all is nice and good but what do you propose they do? what solution to the death mechanic would seem right to you? finding something flawed is as easy as breathing, considering that there is nothing flawless, finding a solution that will make everyone happy is not, hence the options to adjust "death" to how you want to play i find the fact that characters do not die in the latest games unless the whole party is down a good thing. i can finish the fight and get on with the game, without having to drag the party all the way to the other side of the world to find a priest that can resurect my dead or loading and replaying the entire battle. what i do not like is the complete regeneration of the characters at the end of a fight. the "if he dies he dies and you have to move on" style is something i do not enjoy, but i know that some people do. so it should be an optional feature, but forcing all players to play like that is wrong, unless you make a sadistically hard game like dark souls
  25. it's called evolution of discussion. after a few pages we will move to something else
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