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If someone needs a good example how a BAD translation can be done, just look at the newest German book versions of A Song of Ice and Fire by George R.R. Martin. The old versions stick to the fitting English proper names for characters and locations e.g. "John Snow" (character) and "King's Landing" (city). while the new versions translate even the proper names into German with no regard to the meaning of the English names. So in the new versions "John Snow" is translated into "John Schnee" which is indeed a literal translation but doesn't take into account that the name "Snow" is not a real surname but the label for a bastard child. "King's Landing" is translated to "Königsmund" which means (literally translated) "king's mouth". I don't know why it is translated like that but it's complete nonsense since the name "King's Landing" has the acutal meaning that a long time ago the first king of Westeros landed at this location with his fleet and went ashore here. The actual translation of ASOIAF is a real immersion killer..... So please, Obsidian, don't translate proper names of characters and locations and also items/equipment in German!
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A Matter of Mood...
LordCrash replied to IndiraLightfoot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
+ 1 for feudal conflicts (nobility vs. clerics, nobility vs. bourgeoisie, organisations (orders, guilds, ) vs. dominion, social uprisings, civil war...) + 1 for religious conflicts (inquisition, crusades, religious wars, modernization vs. restoration, struggles between gods....) + 1 for ethnical conflicts (discrimination, racism, pogroms, even genocid,....) + 1 for social/civilizing conflicts (magic vs. technology, social situation of women,....) + 1 for global conflicts (wars, crusades, extended diplomacy, espionage, rising and falling empires and races,....) + 1 for general problems of medieval times (epidemics, bad health, extended poverty of the peasantry,....) Please give us a dark, murky, realistic medieval fantasy worlds where no mature problem of the time is excluded. Don't get me wrong, it shouldn't be all bad but in dark medieval times happiness and satisfaction lie in the personal goals and situation of single individuals and not in the whole society. There may be "relative peace" in small communites or even realms but they never last long and conflicts always smolder under the suface waiting to break out. In fact, medieval times were brutal, merciless and full of dangers. There is a reason why most people died in young years in these times..... -
Live recorded music, Poll 2.0
LordCrash replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nice! Didn't know so far that LoG has such a cool main theme, like it! -
BIG UPDATE!!! 1) I've finished all outstanding avatars/logos. Please check you mailboxes, friends. 2) I've made a new version of my artwork. Hope you like it. 3) I've uploaded psd templates of my previous avatar/logo version. Feel free to use and modificate them as you like. https://rapidshare.c...k1_template.psd https://rapidshare.c...k2_template.psd 4) I've uploaded my "PE Paladin Promo Trailer" (new updated Extended Cut, thanks to Farudan for corrections) to DailyMotion so you can all see it now. The video was originally in 720p but DailyMotion doesn't support HD for that, I'm afraid. Hope you like it though!
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So, after my "PE Paladin Promo Trailer" was blocked on Youtube (fu.... you Ubisoft, nobody cares about your old trailers....) I can only show it to you people directly, which means I will send you a link to the vidoe on my rapidhsare-account so you can download it (~128 MB). It's completely non-commerical, just fan-made stuff for a very small audience (friends, in fact) so I think that shouldn't be a problem..... Please send me a PM if you are interested....
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Live recorded music, Poll 2.0
LordCrash replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Just watch my linked youtube video, the interview with Kai Rosenkranz, composer of the Gothic 3 soundtrack. I share his opinions about the effect of music on the player and the transportation of emotions through music. Escpecially in an old school game like PE with isometric graphics you're probably not able to display the feelings and intentions of character so you have to find other ways of displaying them - what you can mostly only do by written text or by music. Music has the great advantage that it can directly address the heart of the listener, his emotions. It shouln't be only background music but music which really transports the emotions in the game directly to the heart and brain of the player. As I said, written text can do that do, but only partially. You will never get the same emotional immersion into the game as with music because text adresses our brain first and our heart afterwards, if good written. I do like text but it will never have the same effect than sophisticated music fitting to the game and its content. -
500$ Reward - Memorial Stone
LordCrash replied to Fluffle's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nice! So, do you have actually thrown in 500 bucks?