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Everything posted by Jarmo
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When is the next patch coming out?
Jarmo replied to EtherGun's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
To be honest, I did play the game through in this version, so it's not actually unplayable at all. -
Adventure Experience Reward
Jarmo replied to TWPE's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ah, so it's definitely going to be a smaller active party with a couple of stronghold backups, (who will actually be ahead in XP and who I can use as extra muscle in times of need). -
Adventure Experience Reward
Jarmo replied to TWPE's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So it's like all the numbers in the game. They are there but the mechanics are so obscure they are of little use without a spreadsheet. I'm interested in this because I often had 2 separate dudes doing their separate little quests while the main party adventures. Now I'm considering trying with a small party of 3 or 4, level up faster through less people to divide the rewards. But I'm wondering if taking just a 4 man party is actually less effective than adventuring with a party of 4, while still having 2 backups doing the stronghold quests. Or would it be better to just have 1 doing the tasks while ignoring some. -
Where can I find my Stronghold Visitors?
Jarmo replied to Kothoses's topic in Pillars of Eternity: Stories (Spoiler Warning!)
As far as I know, prestigious visitors are not visible anywhere. They just give you the stated amount of prestige. No action required. And then get kidnapped and you'll have to send someone to rescue them. -
When is the next patch coming out?
Jarmo replied to EtherGun's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Pfft. even if the patch would be released right now, gog wouldn't have it available until next week, at the earliest... -
AFAK, the whole guns can penetrate arcane veil thing was something that during the kickstarter campaign, before the whole combat system even existed, was going to be a big deal in the game. Some wizards were now using armor, just because they were no longer invulnerable behind their mighty veil. Guess they originally had a more D&D world in mind, where high power wizards are the thing. Of course, after the combat system was made and all classes balanced out, the whole arcane veil ended up with a short stick. A rather useless ability that might as well be left out, except it was kind of promised in the kickstarter so it stayed, as did the veil piercing ability of guns.
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Well ok, the terms are used loosely and probably were at the period as well, and all weapons in PoE are super-large for... visibility reasons I guess? But what I wanted was a not very long knightly weapon, not a full size halberd or another such long polearm. https://youtu.be/vwGHNWdZIqc?t=417 or http://talhoffer.blogspot.fi/2009/05/what-is-pollaxe.html Of course, if the same weapon has slash/crush/pierce, it'd be too good I guess. Pollaxes for knights, Halberds or poleaxes for soldiers.
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PILLARS OF ETERNITY 2 confirmed
Jarmo replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hope they are not banking on anything near the success of PoE1 kickstarter. I'll treat it as a regular preorder, with a caveat that the game will be -50% when I get around to play it. -
I did have Hiravias around when he asked about it. But I couldn't find it out myself. Mysteries unsolved. Guess it kind of reads that way, but that's not quite how I see it, really. It was a nostalgy trip, didn't push the genre forward providing something never seen before. 8 is a good score and I am replaying it, while I drifted off Dragon Age Inquisition 3/4 way through and gave up Witcher 2 after the prologue dungeon. -- Edit. Oh yeah, you meant the plot. Yep, Not terrible is high praise when it comes to RPG plots.
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Spoiler free. So I didn't jump right at it. Waited for a patch then a second, read forums, decided to waith for further patches. Ended up waiting for White March, then the second part, then a further patch. Still ended up getting hit by the save reload oh crap can't beat these guys no matter how many times I try thing. But other than that, smooth sailing, bug free. To get it out of the way first, I liked it. A solid 8. There's quite a lot more things I do not like than things I do, but the things I like are rather more important. I did the main plot and many side quests, but didn't touch white march or reach the bottom of Old Nua. With a fighter and default companions. What's good. The overall plot, is up there with the better RPG plots. The whole thing lacked stupidity and cringeworthy elements, and while some of the plot twists were predictable, they were not painfully so. Companions, especially Eder and him trying to be friends with Hiravias made me laugh out loud which is unusual. In general, they were well made, their banter livens up the exploration and makes the whole game that much more enjoyable. Graphics. A very much Temple of Elemental Evil feel to the experience, only better by a significant margin. Music. As in, it set the mood perfectly and created the feel of the place. Didn't jump at your face yelling EPIC EPIC. Well done indeed. What's not. (In descending order of magnitude.) You can wear a cloak, OR a necklace. Likeā¦ what the really? Being able to wear cool looking cloaks, but then not actually because there's better necklaces. Bugged the hell out of me. Really. Pollaxe. Finally a pollaxe in an RPG, which it turns out to be a poleaxe instead. Sad face. Read soul. Apparently you can read soul of about 10% of population, all of whom seem to have been adventurers in past life. The skill is not used at all in any meaningful way and later turns out you in fact can't read souls of the living. So there's a bunch of zombies running about but nobody gives a damn? So it's some kind of backer thing? It's stupid and messes up the experience. Companion quests. I was disappointed I could only finish Saganis quest on the first playthrough. Turns out I actually did also finish Eders, Aloths and Palleginas quests, but didn't realize it as they felt so unfinished. Actually I had thought I didn't even begin Palleginas quest, it being so simple task. Games deliberate ignoring of me wanting to get in Palleginas pants. Combat animations. Reminiscent of NWN2. Oh the animations were fine as such, when they played. But most of the time everybody just stands waiting for their turn to do something. Which I could accept in turn based ToEE, but not in NWN2 and especially not in PoE, the game not being turn based. I assume the characters do not actually stand still doing nothing, so the graphics should show them doing that something instead of doing nothing, while waiting for their turn. A whole crapload of combat mechanics. Which make no sense at all, except from game balance point of view. Like why is a two handed weapon inherently less accurate than one handed? Hatchet gives a deflection bonus? A club is the most accurate weapon in the world. A club, is? The hell. Not having any obvious way of telling how fast is a fast weapon, compared to a slow weapon. Does a fast weapon hit twice as often as a very slow one, or ten times faster? First choose your build and then try out with a stopwatch and a spreadsheet? The mechanics are made by such gamers for such gamers? Disappointing. But then I'd prefer simple, simulationist and damn the balance. So... much complaining, less praising. But as I said, the most important things are fine or ok. I did start a second play through with a rogue, this time planning to not finish the main game but doing white march and all of caed nua.
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Anyone else just waiting?
Jarmo replied to Kilburn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah. Definitely waiting for 3.0. I don't like rushing through games and I certainly don't like the rules changing half way through. And given how 2.0 apparently broke 2 things for every 3 things fixed, will wait for 3.1 while at it. Meanwhile, seems like Wasteland 2 is just about ready for me, so that's the next stop. -
Anyone else just waiting?
Jarmo replied to Kilburn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah. Still haven't installed. Waiting at least until the 2nd part of the expansion. Hoping they have the mechanics figured out by then. -
Why hatchets?
Jarmo replied to Heijoushin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There's certainly no reason to be found outside the game. Most likely some kind of game-balancing-gimmick-whoaa-thing. -
PoE sells 500K units
Jarmo replied to Eisenheinrich's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There actually is a monetary reason to kickstart as well. While there are cheap pledge options, but a lot of people dish out far larger pledges than they'd ever normally spend on a game (I know I did). The average pledge for PoE was about $54, that's a better deal than they're getting from current sales. -
PoE sells 500K units
Jarmo replied to Eisenheinrich's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So... about 10 million new money on top of kickstarter stuff. Should easily be enough to fund another much larger game, assuming White March breaks even. -
Ok, thanks for replies. After some deliberation, I think I'm rolling with a fighter with Adventurer weapons, main goal pollaxe, probably flail+shield as backup, a firearm without talent for secondary backup + opening shots. That though, leads to a few new questions about build. Thinking of going about average in everything, slightly higher might. Because I don't like to go with a total doofus or super minmaxing anyway. But without going to specific spoilers how do stat based conversation options go? Do they tend to be a specific number, like 15, where having 14 int is just as worthless as having 3? If so, do they tend to be low, high or real high, like 10, 14, or 18? Do some stats pop up considerably more often than others, like int and charisma in many D&D games?
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Googling indicates that it involves planning and execution phases, so you plan moves, the AI does and then everything gets acted out. I guess it cuts the payoff of negative tactics ? I've never played a game with it, at least any I can recall - possibly something in a wargame. it's basically when your combat is broken into evenly timed bits in between which you get to pick orders/actions for your characters. check out Frozen Synapse gameplay, it's one of the better implemented phase based combat systems out there Combat Mission series of wargames used the system (though they called it WeGo) in the first installments and it was awesome. Give a load of orders to your troops and then watch the action unfold for one minute, then you give the new orders. This allowed for truly devastating ambushes and surprise attacks, also enabled play-by email gaming where both sides could spend as many hours as they liked in the orders phase. They did move to RTWP play in the later installments, which no doubt says something. There was some old C-64 era RPG which used the same system, and "Johnny Reb" an American civil war wargame which I loved (or might have been Johnny Reb 2)
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According to this https://docs.google.com/spreadsheets/d/1vDm5MOrCK6S95h5u0EzZbGTv_u_rYqjuO0-zupqk0_A/edit#gid=1264774515 (I'm not sure if it's up to date but it looks so) Estoc does more damage then two stilettos. But I guess I'll have to go dual anyway as soul-bound weapons are restricted by class so no 2-handed for rogue :/ I don't think that accounts for rogue damage bonuses, which are more the more hits you get in. Anyway, still thinking my options. Guess I'll go arquebus/dual something rogue myself.
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Definitely won't solo. Will choose companions based on who I like most as characters. Probably will choose one of the lower difficulties, maybe the lowest since I'm actually not expecting to like the combat too much. Waiting for 2.0 so I can leave the companions to do their AI thing. Also, not at all good with real time party fight games, cheated my way through BG1 and BG2 because easiest setting was too frustrating.