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Everything posted by TT1
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Nexus Mods
TT1 replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
The next update will have in game mod support. Probably is something about it? -
Vendors x Mods
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Yeah, sure, but could be like this diablo editor, from the video. Something more friendly. -
[Announce] DND Quality
TT1 replied to peardox's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
So much better now. I have the same problem with superb and exceptional -
Vendors x Mods
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Well, peardox seems to have all the ids in a database. Maybe in time we call work in something like this: Could be nice to have a "create your own custom item" tool that write the gamedata files. Not so far, actually. -
Vendors x Mods
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
Please tell me if you have any luck with this. Sounds really promising. -
Vendors x Mods
TT1 replied to TT1's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
I decided to use Wild Mare to sell all my items, so it will lower the chance of conflicts -
I created some items (Sakens Kiss, at Marihi and The Codex, at Wild Mare) and I realized that at some point mods will override each other, because there is not enough Vendors and there will be a lot of items mods. So, I will try to gather all my mods in just one mod, at just one vendor, but I think we will have a problem in the future. Is there any way to help/ solve this?
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I think you just need to change some values in the items.gamedatabundle file, inputing the values from the items you want. Take the Lovers Embrace, for example. { "$type": "Game.GameData.WeaponGameData, Assembly-CSharp", "DebugName": "Dagger_U_Lovers_Embrace", "ID": "447483a9-d930-41a3-bcac-8a5bd0d6284e", "Components": [{ "$type": "Game.GameData.ItemComponent, Assembly-CSharp", "DisplayName": 3581, "DescriptionText": 4949, "FilterType": "Weapons", "InventoryAudioEventListID": "6c78876c-24bb-427e-91ca-074651c68d91", "IsQuestItem": "false", "IsIngredient": "false", "IsCurrency": "false", "IsAdventuringItem": "false", "CanSellForFullValue": "false", "MaxStackSize": 1, "NeverDropAsLoot": "false", "CanBePickpocketed": "true", "IsUnique": "true", "Value": 35, "IconTextureSmall": "gui/icons/items/weapons/dagger/dagger_01_s.png", "IconTextureLarge": "gui/icons/items/weapons/dagger/dagger_01_l.png", "PencilSketchTexture": "", "InspectOnUseButton": [], "IsPlaceholder": "false" }, { "$type": "Game.GameData.EquippableComponent, Assembly-CSharp", "EquipmentType": "Dagger", "EquipmentSlot": "AnyWeapon", "AppearancePiece": { "ModelVisualDataPath": "prefabs/items/appearance/weapons/dagger/a_dagger05.asset" }, "ItemModsIDs": ["347d7fa5-ea9e-4c6e-9264-8e5999e3eaf3", "b420d957-6932-4b02-8e02-1393b07f390d", "cd902771-dbf6-40bb-896d-d36c2e95f04e"], "OnEquipVisualEffects": [], "RestrictedToClass": [], "RestrictedToPlayer": "false", "ProficientAbilityID": "8c37d2f5-2aa5-4906-a2b1-5bca96a0dce2", "CannotUnequip": "false", "ItemRendererPrefab": "prefabs/itemrenderers/genericitemrenderer.prefab", "ItemModel": "", "AnimationController": "", "PaperdollOverrideRenderer": "", "AttackSummonID": "00000000-0000-0000-0000-000000000000", "CannotSheathe": "false", "PropVisualEffects": [] }, { "$type": "Game.GameData.WeaponComponent, Assembly-CSharp", "Stance": "OneHanded", "AnimationStanceID": "42de436a-5f52-4bc5-8310-076eb320abc4", "StatusEffectsOnLaunchIDs": [], "IsDisplayedWhenAlternate": "true", "IsUniversalType": "false", "AttackID": "afdf01d1-970c-4d0a-98a9-338a2f7052e9", "NoiseLevelID": "15743f94-1026-40b0-8e13-a667b3f66f63", "ForceBackScabbard": "false", "ScabbardAppearancePiece": { "ModelVisualDataPath": "prefabs/items/appearance/weapons/dagger/a_dagger01_scabbard.asset" }, "ScabbardRendererPrefab": "prefabs/itemrenderers/genericitemrenderer.prefab", "ScabbardModel": "", "AudioEventListID": "00000000-0000-0000-0000-000000000000" } ] }
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Please Obsidian guys, we need the documentation! Any idea when this will be released?
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[Portuguese] Translation Thread
TT1 replied to DannSann's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Maybe, but perhaps the translators can have a look at the comments. They should be able to read your comments. Or you try to fix the issues by yourself and create a language mod. If you need advice, feel free to ask. I think that is important that we write in english, it'll help them to understand us, at least more than forcing them to read in portuguese, theremore it seems an egoist atitude I have no knowledge in development, so I won't be able to help anytime soon paulbean suggested that we use reddit as the german has used, and I think that would be a great I think we should do that. Obsidian guys, can we do this? How should we proceed? -
So, I have a strange bug. I had Xoti in my party for a small time, and then I dropped her in level 10. Now, I am in end of the game, at level 19, and I decided to level up all companions and do their quests, but Xoti stays on level 10, with no option to level her. After I dropped her she stopped to gain xp! All other companions are leveling fine.
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[Portuguese] Translation Thread
TT1 replied to DannSann's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Guys, I am really familiar with the genre and the game. If you need help with the PT -br translation, I can help. -
So, I got Xoti in the Temple of Gaun, in Neketaka, instead of Port Maje. Like already 30 hours in the game. Couple of minutes after I found Xoti, I rested and she started to talk about one day that she saw Eder sleeping and whatever. What? I just met this girl for the first time some minutes ago! So, I think there is a check missing somewhere.
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Catching stealing turns EVERYONE into an enemy
TT1 replied to TT1's question in Backer Beta Bugs and Support
You know, I feel alone here, while everyone gets an answer, except me. I´ll just cry here. -
Catching stealing turns EVERYONE into an enemy
TT1 posted a question in Backer Beta Bugs and Support
So I was caught stealing inside a house in Tikawara. The NPCs in the house became hostile and I had to kill them. However, when I left the house, all the residents of Tikawara were hostile. I do not believe that this is intentional of the game, since it would not make much sense. -
The only way to resolve this problem is using the Rest command, in the console.
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I´m having the same problem with wounds. They just dont heal!
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Just want to report that I got the same dialogue option, but I´m a Swashbuckler
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The game does not create saves with custom names. Also, the cursor for saving names does not move.