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Elerond

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Everything posted by Elerond

  1. That article comos off as more patronizing than what it wishes to be. If a culture or a group of people start to blow up airports and subways, do mass shootings and suicide bomb themselves sporadically because they are simply bored, too stupid, depressed, have high unemployment and think it is cool, then why even bother allow them to Europe to begin with if they are so fragile? But that would require responsibility for failure in policy, of which Drowsy already pointed out that the current establishment will not do. Rather race further down the cliff than admitting that you're wrong, i guess. Article uses assumption that this attackers are European born and grown. Which means that nobody allowed them in Europe in first place.
  2. PoE doesn't have companion reputation system. System sound to be similar with Bioware's rivalry/friend system and what we saw in Alpha Protocol and because of this is Obsidian's game I would guess that implementation is closer to Alpha Protocol than those of Bioware Faction system seems to be similar to one that you find in PoE, but maybe in bit wider scale (more factions more intersect quests and choices). PoE's disposition system seems to be missing.
  3. In Greek Teratus (Τέρατος) = beast Maybe people fear their world
  4. That is nature of MMOs. But I was thinking them actually changing status from open beta to released. Then game moves from production to post release support. Of course classic phases of development are bit poor to describe products that continue to evolve after they are "finished". Which is why we have seen in past quite lot of web services that are in beta for years, just because their developers didn't have better vocabulary to describe state of their product. Yes, but even with post release support AW is going to have big team working on it. They can't really slack around in terms of updates when they are going against WoT. The playerbase is constantly expecting new maps, tanks and other updates. Yup, but that will depend quite lot how my.com feels that game is doing. Some MMOs get lots of content after release and some just die because their publisher don't feel that they bring enough cash in the house. Obsidian most likely has contract for this year to produce content with option to additional content in future if game does well. Although Obsidian is hiring quite lot of people which usually indicates that they have secured projects that engage quite lot of people. And it would not be surprising if AW is one of the those projects.
  5. That is nature of MMOs. But I was thinking them actually changing status from open beta to released. Then game moves from production to post release support. Of course classic phases of development are bit poor to describe products that continue to evolve after they are "finished". Which is why we have seen in past quite lot of web services that are in beta for years, just because their developers didn't have better vocabulary to describe state of their product.
  6. They have at least four and five if you count post mortem of PoE. Armored Warfare (which is in its final states of production I think) Pathfinder Card game (also seems to closing end of its production cycle) Tyranny (also in closing release) Project Louisiana (seems to be just started) Pillars of Eternity (post expansion release patching and bug fixing, on its way to grave figuratively speaking, but still takes some man hours) There is also possibility for (because of what Obsidian's people tell in their social media and professional networking accounts like linkedIn) 1 or 2 unannounced projects (that can be somewhere from pitching to production)
  7. It is called RPG because players have control over what makes and defines their characters, where in adventure game they don't. Combat has nothing to do if game is classed as RPG or not. Although for some people combat seems to be only thing that defines games for some reason.
  8. EDIT: It seems that I don't know how to post in right threads
  9. It seems that in US Paradox own the trademark, which is probably why sequel is there called Graviteam Tactics: Operation Star EDIT: Piranha Bytes had sold JoWood temporal rights for Gothic, which is why after the split JoWood renamed Gothic 4 to Arcania - Gothic 4/Gothic tale, so that they get series fans to buy their new game and start new IP from that. And Piranha Bytes created Risen when they waited to get their rights back. http://www.eurogamer.net/articles/2011-05-05-why-gothic-dev-piranha-dumped-jowood "Currently, JoWooD has no more rights on developing any further Gothic titles, so the rights are back - they will be back I think next year. I don't have the contract here. Very soon the contract runs out and we will get the rights back. And we knew that from the start."
  10. Trademark is not that important. Achtung Panzer Kharkov 43 has two sequels despite Paradox (laughably, since it's from Heinz Guderian's book) owning the trademark and not being involved in those sequels. JoWood would still be making 'Gothic' games (with that name filed off) under the Arcania trademark if they hadn't gone bankrupt, that was the point of calling Gothic IV Arcania, to get a trademark JoWood owned plus their own copyrighted world thus getting around Piranha Bytes owning Gothic's ip. It's probably, overall, the least important part of the IP, though still important- it's useful to us primarily because it's obvious and easy to check whereas contracts and the like are best part of impossible. To illustrate further, EA owned System Shock as a trademark but it wasn't much use if you can't use Shodan or any of the other games' plot because an insurance company owns them, otoh if you're that insurance company you can just wait for the TM to expire and re-register it. Plus Paradox does have a history of IP reversions, unlike most every other publisher, so there's substantial precedent. It's more likely that Paradox owns it wholesale than the alternatives, but it isn't certain by any means. Trademarks are classed as most valuable and most fought IP. What comes to Achtung Panzer, Graviteam owns right to that name not Paradox. With Gothic JoWood owned trademark for that to the end. Edit: Which is why Piranha Bytes created their Risen series. EDIT2: Gothic thing is actually good example why trademarks are valued. Your post gives implication that Arcania: Gothic 4 is for you forth game in Gothic series, even tough Risen and its sequels are made by original developers of Gothic series as sequel for their Gothic (parts 1 and 2) series. EDIT3: Removed text that said that Piranha Bytes didn't make Gothic 3. They didn't make Gothic 3: Forsaken Gods which is only addon to Gothic 3.
  11. Yes, that is a well known fact. Otherwise I'm sure they would have tried making a sequel to it by now. Would they though? I love the game, but they are running a business. It didn't sell well, it isn't even really a cult hit. If they really wanted to give it another go, they could probably easily lease or buy it from Sega. But I don't see the profit in it. From what I've understood/remember it did end up selling quite good... eventually. Naturally the horrible reviews it got from the weirldly biased NA press did hurt the sales a lot iniatially but the sales picked up with gamers recommending the game to each other. Can't remember if it ended up making profit for SEGA, but in proper hands I'm sure the development time for any sequel would have been much much shorter. I don't think it's a stretch to think they would have shopped around the idea for a sequel. Obviously they wouldn't have had the capital to make one on their own nor would have Kickstarter covered the costs either. But if the IP was theirs, they could have asked around other publishers if they are interested in publishing the sequel with certain changes being made to the game to get better reviews even in NA and not just Europe. It sold more than PoE, but it is second worst selling game in Obsidian's roster (lifetime sales are still estimated to be 1 - 1.1 million copies, consoles 700k (sega's only official information)-850k (VGChartz - which is inaccurate and often overestimates sales), Steamspy estimates steam owners to be 250k-270k), but PoE most likely will give it its first place back soon (if haven't already thanks to WM part II's release). Without knowing its budget it is hard to say if it was profitable, but for Sega it was quite bad as their other games also flopped same time.
  12. No one is surprised, except for the swedes themselves perhaps. Some could find it bit that they were escorted by far right group and they or those who escorted them didn't report assault to police (as according to Swedish media they only reported car incident).
  13. https://www.rollingstone.com/politics/news/how-the-new-york-times-sandbagged-bernie-sanders-20160315?page=2 http://publiceditor.blogs.nytimes.com/2016/03/17/new-york-times-bernie-sanders-coverage-public-editor/ https://medium.com/@brokenravioli/proof-that-the-new-york-times-isn-t-feeling-the-bern-c74e1109cdf6#.5cu7of176 New York Times that I have seen often praised for their high journalistic standards (in past) seems to have quite low standard this years even for biased magazine (One that endorses publicly single presidential candidate)
  14. How come everyone is so sure the IP will belong to Paradox? It say so in http://www.tyrannygame.com/ if you scroll bottom of the page Tyranny™ is a trademark of Paradox Interactive. All rights reserved. 2016 Paradox Interactive But doesn't that mean that they just own the rights to the game (as they are the publisher, that's pretty much given), not the actual IP, the setting and possible sequels. There could be clauses in the contract that revert all rights back to Obsidian after number of years or if Paradox isn't interested in funding a sequel with a certain timelimit. Etc. They own game's most important IP, which mean that there can't be sequel that uses word Tyranny without Paradox giving permission to its use. Other IP rights that games have aren't as important as they mostly determine who owns art assets, music, writing, etc.. Because they make it possible to create spiritual successor, but not real sequel without trademark holders permission and they really can't prevent trademark holder to make sequel for the game if they want to do so. Setting ownership can make things complicated, but owning rights to it don't really make possible to create sequels for Tyranny even though they make possible to create other games that don't have Tyranny in their name to that setting, but they can be used to prevent new game with Tyranny in their name made in said setting. We can see example of this in our Torment "sequel" (Torment Tides of Numenera). EDIT: But it is because there is not mention about setting IP in the site like for example game set in Eora™/©. Eora™/© is a trademark/copyright of Obsidian Entertainment. All rights reserved. 2016 Obsidian Entertainment. It is highly probable that Paradox owns also rights to the setting.
  15. Quite out of date words- five months out of date. First thing to check on any article, especially any article posted by Bruce and in this case it's in the url. Well, it was a nice quiet few days. Now we just wait to see if oby mysteriously turns up again as well. My words were bit sarcastic as said deal that article spoke with Turkey has already failed and new one has been struck, which has been met with great skepticism
  16. How come everyone is so sure the IP will belong to Paradox? Tyranny is a Paradox owned trademark. Pillars of Eternity is an Obsidian owned one. While that is not an absolute indicator, especially for Paradox*, it's usually a good one for how things stand IP wise, and the publisher owning the IP is most usual practice. *historically at least a lot of Paradox games have reverted to the developer- Penumbra, Mount & Blade, Elven Legacy, Lead and Gold; probably 6 years after publication since AKP'43 got pulled from GOG six years after its initial release. Whether that's still true or true for Tyranny is impossible to tell, as you'd have to wait six years to find out. Paradox owning the game's most important IP, which is trademark to it's name, there isn't really ways to sell game anywhere without Paradox giving their permission. Obsidian probably owns some IP rights over the game, like for example technical solutions over Unity that give them ability make the game, they also probably have ownership over at least some of the art assets used in the game. But Paradox probably has permanent license to use these in the game and its marketing, and Obsidian gets lump sum or percentage compensation or combination of two as payment of use of their IPs.
  17. Quite optimistic words.
  18. How come everyone is so sure the IP will belong to Paradox? It say so in http://www.tyrannygame.com/ if you scroll bottom of the page Tyranny™ is a trademark of Paradox Interactive. All rights reserved. 2016 Paradox Interactive
  19. if you buy champion or royal edition of PoE or upgrade your current version to one of them you get whole documentary.
  20. [..] Developers pay for that announcement in GOG, but I think it is included in their regular fee. There is probably options to get more coverage in the store with additional fees. [..] In there I am saying that I think that regular percentage that developers pay for GOG covers GOG's promotion on their site and I speculate that GOG may offer additional coverage for those who pay more. So in other words developers that sell their games in GOG pay for GOG to promote, as part of their platform fee, but I don't know for sure if that is the case, which is why I put doubt in my sentence by adding I think.
  21. Amazon has far more in common with bricks and mortar stores than any gaming etailer has. Really though, you were pretty definite about a fee being charged, and explicit about GOG charging a fee so you'll have to come up with better evidence than that if you want to prove it. I can't even remember marketing fees and the like being implied for GOG/ steam let alone outright stated as happening. And let's be honest, I'm not steam's #1 fan so I would love them to be doing such things since I could then use terms like and 'Embrace, Extend, Extort' about them; but I very much doubt they or GOG are doing any such thing. PR nightmare and, as above, 99% of estore game marketing is pre order/ release/ sales rather than day to day marketing. I am pretty sure that I didn't specify any stores and I even tried not to imply any store. I specifically tried to keep my post so that I only speak in generally about things. Please be nice and point where I have said that specifically GOG is charging a fee, so that I can fix my post. EDIT: I asked about paying promotion on Steam and there isn't currently direct option to pay for Valve to get promotion in Steam storefront. Which is currently controlled by Valve's curator algorithm that based on certain things (like reviews, user reviews, Steam curators, game library, etc. factors ) decides which games are shown in front page.
  22. Do you have any evidence that digital stores do that? I know that high street physical stores of the E(lectronics)B(outique) or Walmart ilk did but then the model there is distinctly different and involves physical stock with handling costs and physical locations and staff with significant day to day costs, with everything taking up limited space. 99% of marketing at estores like GOG/ Steam consists of pre order/ launch day/ sales; and there is no physical space to take up, physical billboards that need fabricating or someone to put them up etc etc. The only thing that even approaches a store fee I'm aware of is steam's charge for Greenlight, and that was mainly to stop joke games being entered. I did look myself, briefly, but if there's anything about it it's buried in a million 'dota 2 marketplace market fees' type stuff. I can't say for sure when it comes to Steam, Origin, GOG etc. because I have never sold anything in them. But in Amazon you can pay to get you product promoted and lot of other similar web stores do same. And those promotions usually work quite well as your products are displayed/emailed/shown in other web pages (amazon ads) to everybody that have looked similar products in amazon or other places that amazon owns. So I would be somewhat surprised if game stores don't do same.
  23. Paradox (Obsidian) did test quite lot of different stores with PoE. On this forums we have seen some results of that (like people complaining that GOG version didn't have achievements and cloud saves and how patches were late and how there was no beta patches for GOG version etc. Problems with Mac App store version, how patches are very late for DRM free dvd version and how there is no expansion for it, problems in upgrading to higher tier editions in gog versions, how there are virtual no origin version owners in these forums [this of course maybe because of fact that KS backers got their copies in Steam or GOG] etc.). Paradox probably will use data and experience they have gathered with PoE to decide if they release or not Tyranny to GOG and other stores.
  24. Long time/short time don't really matter (for publishers), what matters is how many copies that coverage averagely sells. Many indie developers say that day on Steam front page moves more copies than they usually can sell in week/month (depending on size and popularity of said developer). GOG started to shift their focus to new and newer games during release of Witcher 2. But for example last year when I asked my friend why he didn't buy PoE from GOG, he answered "oh I though that GOG sells only old games". One example I admit, but I have seen similar comments in all around internet, so they have not yet been fully successful in getting public know shift on their focus. GOG dedication for old games has diminished in past several years quite lot, of course there is only limited amount of old games to release, but there are quite lot of old games that I would like to see in GOG (or in some other place that is willing to make them work on new computers without needing to see lot of effort) but interest to bring those old classics seems to be quite low these days. One thing that probably increases GOG's allure today is Steam's over saturation by all short of questionable quality indie games, that have made at least some indie developers seek other avenues to sell their games.
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