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Everything posted by Elerond
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Elerond when you say your domestic policies dont work are you referring to the refugees and intergration? I am referring to all domestic policies that fail to prevent people seceding from general population. Okay and just to be clear does this bother you? How widespread is it and does it apply to all immigrants who come to Finland I'm just trying to understand the issue People and population groups that secede from general population are according to statistic more likely commit crime and participate in extremist ideologies that are against general population. Immigrants in Finland according to statistics commit more crimes than general population. But they aren't only population group for which such is true, although as aliens for Finnish culture and habits they are easy target to point out. Immigrants that have moved to Finland because of higher paying job or Finnish family are according to statistic less likely to secede from general population than for example those that have come here through refugee programs. Also lower income people have higher their changes are to secede from general population. I would say that Finland isn't really country that has big problems with its immigration population (although there is quite many that hold opposite view) at least yet. But there signs that in future there maybe more of general issues with immigrants that other countries already have, like for example districts where immigrants start to become majority population, need for schools that use some other language than Finnish, Swedish or Sami (Finland's official languages) as their main language, etc. issues that can lead population groups to secede from general population.
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Elerond when you say your domestic policies dont work are you referring to the refugees and intergration? I am referring to all domestic policies that fail to prevent people seceding from general population.
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Criminal behavior and extreme violence are much more common within those people that are secede from general population than in general population, regardless of their origin. Like how our school shooters and that man/boy that exploded himself in mall were all pure breed Finns that all had seceded from general population and found people with similar mind from internet that feed their feelings of separation to point where they committed their acts of mass murder. And we have those pseudo nazis that commit petty crimes and violence and some case murders, we have our motor cycle gangs, we had our extreme leftist groups that idolized non-existent communism to point where they were willing to do heavy crimes, we have our very miss guided nature protectors that are willing to go extreme measures to stop/prevent things that they see to be against their world view and so on. Of course every society have their own Morlocks causing trouble in their own way and they are handled accordingly. But adding more Morlocks from other places and effectively having no preventive measures for this new kind of Morlock behaviour will not help one bit and as in worst cases, what the host nation consider as Morlock behaviour is a-ok or understandable by the imported Eloi. But in this case problem isn't in imported Eloi, but that some children or children's children of said imported Eloi become Morlocks. So like I said reason why these Morlocks pop-up isn't necessary in fact that we let their Eloi parents in the society, but how our society's systems have failed to make them Eloi.
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Criminal behavior and extreme violence are much more common within those people that are secede from general population than in general population, regardless of their origin. Like how our school shooters and that man/boy that exploded himself in mall were all pure breed Finns that all had seceded from general population and found people with similar mind from internet that feed their feelings of separation to point where they committed their acts of mass murder. And we have those pseudo nazis that commit petty crimes and violence and some case murders, we have our motor cycle gangs, we had our extreme leftist groups that idolized non-existent communism to point where they were willing to do heavy crimes, we have our very miss guided nature protectors that are willing to go extreme measures to stop/prevent things that they see to be against their world view and so on.
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Article uses assumption that this attackers are European born and grown. Which means that nobody allowed them in Europe in first place. "European" as second or third generation North Africans and Middle Easterners. The result of an ongoing policy since the end of WWII. You can't come to Europe because your children or your children's children may grow to become terrorists because of things that have happened yet. Sounds reasonable policy, too bad that our politicians didn't understood need for such caution decades ago. The article being dumb aside, creating a policy where middle eastern and north african muslims become ghettofied over the generations and not part of society is the reason why we are here we are. I see little reason to continue with the same. It isn't good policy to let any population group secede from general population. But I see fault to be more in housing, schooling, and employment policies than in immigration policies of past. But of course if we can't make our domestic policies work then adding more stress to system that don't work isn't solid policy either. BruceVC: I am sorry that I have failed in my attempt of sarcasm. I tried my best to make it so over the top that nobody would take it serious.
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Article uses assumption that this attackers are European born and grown. Which means that nobody allowed them in Europe in first place. "European" as second or third generation North Africans and Middle Easterners. The result of an ongoing policy since the end of WWII. You can't come to Europe because your children or your children's children may grow to become terrorists because of things that have happened yet. Sounds reasonable policy, too bad that our politicians didn't understood need for such caution decades ago.
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That article comos off as more patronizing than what it wishes to be. If a culture or a group of people start to blow up airports and subways, do mass shootings and suicide bomb themselves sporadically because they are simply bored, too stupid, depressed, have high unemployment and think it is cool, then why even bother allow them to Europe to begin with if they are so fragile? But that would require responsibility for failure in policy, of which Drowsy already pointed out that the current establishment will not do. Rather race further down the cliff than admitting that you're wrong, i guess. Article uses assumption that this attackers are European born and grown. Which means that nobody allowed them in Europe in first place.
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PoE doesn't have companion reputation system. System sound to be similar with Bioware's rivalry/friend system and what we saw in Alpha Protocol and because of this is Obsidian's game I would guess that implementation is closer to Alpha Protocol than those of Bioware Faction system seems to be similar to one that you find in PoE, but maybe in bit wider scale (more factions more intersect quests and choices). PoE's disposition system seems to be missing.
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In Greek Teratus (Τέρατος) = beast Maybe people fear their world
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That is nature of MMOs. But I was thinking them actually changing status from open beta to released. Then game moves from production to post release support. Of course classic phases of development are bit poor to describe products that continue to evolve after they are "finished". Which is why we have seen in past quite lot of web services that are in beta for years, just because their developers didn't have better vocabulary to describe state of their product. Yes, but even with post release support AW is going to have big team working on it. They can't really slack around in terms of updates when they are going against WoT. The playerbase is constantly expecting new maps, tanks and other updates. Yup, but that will depend quite lot how my.com feels that game is doing. Some MMOs get lots of content after release and some just die because their publisher don't feel that they bring enough cash in the house. Obsidian most likely has contract for this year to produce content with option to additional content in future if game does well. Although Obsidian is hiring quite lot of people which usually indicates that they have secured projects that engage quite lot of people. And it would not be surprising if AW is one of the those projects.
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That is nature of MMOs. But I was thinking them actually changing status from open beta to released. Then game moves from production to post release support. Of course classic phases of development are bit poor to describe products that continue to evolve after they are "finished". Which is why we have seen in past quite lot of web services that are in beta for years, just because their developers didn't have better vocabulary to describe state of their product.
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They have at least four and five if you count post mortem of PoE. Armored Warfare (which is in its final states of production I think) Pathfinder Card game (also seems to closing end of its production cycle) Tyranny (also in closing release) Project Louisiana (seems to be just started) Pillars of Eternity (post expansion release patching and bug fixing, on its way to grave figuratively speaking, but still takes some man hours) There is also possibility for (because of what Obsidian's people tell in their social media and professional networking accounts like linkedIn) 1 or 2 unannounced projects (that can be somewhere from pitching to production)
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EDIT: It seems that I don't know how to post in right threads
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It seems that in US Paradox own the trademark, which is probably why sequel is there called Graviteam Tactics: Operation Star EDIT: Piranha Bytes had sold JoWood temporal rights for Gothic, which is why after the split JoWood renamed Gothic 4 to Arcania - Gothic 4/Gothic tale, so that they get series fans to buy their new game and start new IP from that. And Piranha Bytes created Risen when they waited to get their rights back. http://www.eurogamer.net/articles/2011-05-05-why-gothic-dev-piranha-dumped-jowood "Currently, JoWooD has no more rights on developing any further Gothic titles, so the rights are back - they will be back I think next year. I don't have the contract here. Very soon the contract runs out and we will get the rights back. And we knew that from the start."
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Trademark is not that important. Achtung Panzer Kharkov 43 has two sequels despite Paradox (laughably, since it's from Heinz Guderian's book) owning the trademark and not being involved in those sequels. JoWood would still be making 'Gothic' games (with that name filed off) under the Arcania trademark if they hadn't gone bankrupt, that was the point of calling Gothic IV Arcania, to get a trademark JoWood owned plus their own copyrighted world thus getting around Piranha Bytes owning Gothic's ip. It's probably, overall, the least important part of the IP, though still important- it's useful to us primarily because it's obvious and easy to check whereas contracts and the like are best part of impossible. To illustrate further, EA owned System Shock as a trademark but it wasn't much use if you can't use Shodan or any of the other games' plot because an insurance company owns them, otoh if you're that insurance company you can just wait for the TM to expire and re-register it. Plus Paradox does have a history of IP reversions, unlike most every other publisher, so there's substantial precedent. It's more likely that Paradox owns it wholesale than the alternatives, but it isn't certain by any means. Trademarks are classed as most valuable and most fought IP. What comes to Achtung Panzer, Graviteam owns right to that name not Paradox. With Gothic JoWood owned trademark for that to the end. Edit: Which is why Piranha Bytes created their Risen series. EDIT2: Gothic thing is actually good example why trademarks are valued. Your post gives implication that Arcania: Gothic 4 is for you forth game in Gothic series, even tough Risen and its sequels are made by original developers of Gothic series as sequel for their Gothic (parts 1 and 2) series. EDIT3: Removed text that said that Piranha Bytes didn't make Gothic 3. They didn't make Gothic 3: Forsaken Gods which is only addon to Gothic 3.
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Yes, that is a well known fact. Otherwise I'm sure they would have tried making a sequel to it by now. Would they though? I love the game, but they are running a business. It didn't sell well, it isn't even really a cult hit. If they really wanted to give it another go, they could probably easily lease or buy it from Sega. But I don't see the profit in it. From what I've understood/remember it did end up selling quite good... eventually. Naturally the horrible reviews it got from the weirldly biased NA press did hurt the sales a lot iniatially but the sales picked up with gamers recommending the game to each other. Can't remember if it ended up making profit for SEGA, but in proper hands I'm sure the development time for any sequel would have been much much shorter. I don't think it's a stretch to think they would have shopped around the idea for a sequel. Obviously they wouldn't have had the capital to make one on their own nor would have Kickstarter covered the costs either. But if the IP was theirs, they could have asked around other publishers if they are interested in publishing the sequel with certain changes being made to the game to get better reviews even in NA and not just Europe. It sold more than PoE, but it is second worst selling game in Obsidian's roster (lifetime sales are still estimated to be 1 - 1.1 million copies, consoles 700k (sega's only official information)-850k (VGChartz - which is inaccurate and often overestimates sales), Steamspy estimates steam owners to be 250k-270k), but PoE most likely will give it its first place back soon (if haven't already thanks to WM part II's release). Without knowing its budget it is hard to say if it was profitable, but for Sega it was quite bad as their other games also flopped same time.
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No one is surprised, except for the swedes themselves perhaps. Some could find it bit that they were escorted by far right group and they or those who escorted them didn't report assault to police (as according to Swedish media they only reported car incident).
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https://www.rollingstone.com/politics/news/how-the-new-york-times-sandbagged-bernie-sanders-20160315?page=2 http://publiceditor.blogs.nytimes.com/2016/03/17/new-york-times-bernie-sanders-coverage-public-editor/ https://medium.com/@brokenravioli/proof-that-the-new-york-times-isn-t-feeling-the-bern-c74e1109cdf6#.5cu7of176 New York Times that I have seen often praised for their high journalistic standards (in past) seems to have quite low standard this years even for biased magazine (One that endorses publicly single presidential candidate)
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How come everyone is so sure the IP will belong to Paradox? It say so in http://www.tyrannygame.com/ if you scroll bottom of the page Tyranny™ is a trademark of Paradox Interactive. All rights reserved. 2016 Paradox Interactive But doesn't that mean that they just own the rights to the game (as they are the publisher, that's pretty much given), not the actual IP, the setting and possible sequels. There could be clauses in the contract that revert all rights back to Obsidian after number of years or if Paradox isn't interested in funding a sequel with a certain timelimit. Etc. They own game's most important IP, which mean that there can't be sequel that uses word Tyranny without Paradox giving permission to its use. Other IP rights that games have aren't as important as they mostly determine who owns art assets, music, writing, etc.. Because they make it possible to create spiritual successor, but not real sequel without trademark holders permission and they really can't prevent trademark holder to make sequel for the game if they want to do so. Setting ownership can make things complicated, but owning rights to it don't really make possible to create sequels for Tyranny even though they make possible to create other games that don't have Tyranny in their name to that setting, but they can be used to prevent new game with Tyranny in their name made in said setting. We can see example of this in our Torment "sequel" (Torment Tides of Numenera). EDIT: But it is because there is not mention about setting IP in the site like for example game set in Eora™/©. Eora™/© is a trademark/copyright of Obsidian Entertainment. All rights reserved. 2016 Obsidian Entertainment. It is highly probable that Paradox owns also rights to the setting.
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Quite out of date words- five months out of date. First thing to check on any article, especially any article posted by Bruce and in this case it's in the url. Well, it was a nice quiet few days. Now we just wait to see if oby mysteriously turns up again as well. My words were bit sarcastic as said deal that article spoke with Turkey has already failed and new one has been struck, which has been met with great skepticism
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How come everyone is so sure the IP will belong to Paradox? Tyranny is a Paradox owned trademark. Pillars of Eternity is an Obsidian owned one. While that is not an absolute indicator, especially for Paradox*, it's usually a good one for how things stand IP wise, and the publisher owning the IP is most usual practice. *historically at least a lot of Paradox games have reverted to the developer- Penumbra, Mount & Blade, Elven Legacy, Lead and Gold; probably 6 years after publication since AKP'43 got pulled from GOG six years after its initial release. Whether that's still true or true for Tyranny is impossible to tell, as you'd have to wait six years to find out. Paradox owning the game's most important IP, which is trademark to it's name, there isn't really ways to sell game anywhere without Paradox giving their permission. Obsidian probably owns some IP rights over the game, like for example technical solutions over Unity that give them ability make the game, they also probably have ownership over at least some of the art assets used in the game. But Paradox probably has permanent license to use these in the game and its marketing, and Obsidian gets lump sum or percentage compensation or combination of two as payment of use of their IPs.
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Quite optimistic words.
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How come everyone is so sure the IP will belong to Paradox? It say so in http://www.tyrannygame.com/ if you scroll bottom of the page Tyranny™ is a trademark of Paradox Interactive. All rights reserved. 2016 Paradox Interactive