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Everything posted by Elerond
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Translations
Elerond replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Publishers are responsible about translaiting majority of games to other languages. In case of NWN2, Atari was one in charge of distribution and translaiting it and in case of New Vegas, Bethesda was one in charge of those. And why Obsidian don't follow standard format with PE it is because they self publish it and therefore they must themselves pay translation and make distribution deals. And reason why they didn't promise Italian transaltion was probably that they don't have right connections to Italian translators to promise translation before they even know how much there is material to translate. But there is always hope that they can find Italian distributor who is willing to do traslaiting by itself. -
Where is everyone from
Elerond replied to Sales101's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Might have something to do with time difference. This thread is about month old, so there has been plenty time for people to vote. -
In my opinion mature content is delving into topics like poverty and how it causes people to do things that are against their morale values. Slavery from such perspective, why people think it is justified (so not usual approach that people who have slaves are evil, bad or etc.). Prejustice from prespective that why they have born and whose agenda is to feed thrm to grow and why. Drugs from such perspectives as why there is drugs, is there some other reason to use drugs than self plesure, better and darker sides of hedoism. Mature themes that I am not keen on are exploitation themes like erotism (like over sexualised characters, nude scenes, etc.), sex for sex sake (this cover also rape for including rape sake), exaggerated violence and etc.
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My brother was too lazy to register account for this forum so I put quote from him where he describes his ideas what kind things he would like to see in game.
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- wish list
- Magic system
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(and 3 more)
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Where would you instead uses 3d artists and animators time? Gear, monsters, enviroment animations or something else?
- 578 replies
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- Project Eternity
- Women
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(and 2 more)
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You need connection to your steam account to use steam's cloud saving and achivements as they are saved on steam's servers.
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8 companions: is it enough?
Elerond replied to RAE's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Eight depth character will suffice and one should note that they plan to give character higher depth than what they had in BG2, so one can't use straight forwardy companion numbers in comparison between PE and BG2 how much companions give replayability to game. But Obsidian's folk also metioned that they want to do more companions but they didn't feel comfortable to promise us more than eight. -
http://forums.obsidi...20#entry1241994 From this example you can see that character takes damage to both of his resources. And number of stamina points don't change damage correlation between stamina and health damage. So one could determine that stamina don't work as any sort of shield against health damage.
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Stamina is not shield resource, it don't protect you health in anyway. Stamina is fast consumable combat resource which lose will weaken character combat performance right up nothing (character is unconscious), but character can aslo get stamina poinst back fast via abilities, spells and items. Health is slowly consumable combat resource which lose will lead character's dead/maiming depending on difficulty level. Character can gain his/her/it health back only by resting.
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Ah, I thought that you would mention 'Regenerate' spell or special magic item. Even trying to compare this to ordinary health regen is soo fattttt trrrrollling that I can't see my screen from the fat that you generate. What is really trolling is to say that system which Josh told in his update has health regeneration as it hasn't.
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BG, BG2 and IWD all had automatic regeneration for health points during combat and outside of combat, this game will not have such regeneration. Darklands was one most hardcore rpg ever and it's model for this game health/stamina system Stamina don't protect your health anyway, stamina is independent resource which purpose is to create more tactical combat. Stamina resource can be found from many p&p rpg system which have more depth and are more hardcore to play as dumped down d&d systems which IE games used. Arcanum is not Obsidian's game, Tim Cain is only one in project who had something to do with it. And Arcanum is one of the best crpg ever made. And to reapeat myself Every hit which character suffers decrease his/her/its health points and when health point are in zero character dies. Game will not at least have any common items (like healing potions), or common magic (cure health spells) to easily and rapidly regenerate health points back, and only common way to replenish them is resting. This causes health to become more strategic resource than what it was in IE games and especially on mode where zero hit points mean death sytem will be very hardcore in how it punishes player from losing health resource. Stamina is additional resource added to game. It don't protect character from health lose any way and it decrease more rapidly than health from hits which character suffers. But losing stamina is not as punishing as losing health is, as game will have common items, abilities and spells to restore it rapidly and your character only faint to unconscious when stamina is zero and other characters will have abilities, spells and items to revive unconscious characters. Stamina may or may not have automatic regeneration, but that doesn't really matter in it case as it's per combat resource and it's regeneration rate will not be enough without spells, items and abilities to keep character from fallling to unconscious state. So stamina is tactical resource which you need to watch in combats, but in strategic perspective it regenerates so quickly (via abilities, spells, items and possible automatic regeneration) that it don't matter. But nonetheless it is resource that add depth to game. Best part of this system is that there is no common healing magic to cause major problems with lore of the world.
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This can be represented by conditions. No need to break health system of IE games that is not broken. In health/stamina system you have similar health system from IE games (character has number of health points which each enemy's hit eat some and when they go zero character dies) Addition to this you have stamina system. Character has number of stamina points which each enemy's hit eat some and when they go zero character is knocked out. Each enemy hit causes damage to both health and stamina, but usually more to stamina. Stamina system also allows more flexible condition system. For example sleep spell could great ammount stamina damage and therefore it isn't any more save check spell, but damage spell. And those characters with more stamina have better resistant against such spells. So it is mechanic that don't destroy anything but add more possibilities using easier approach to things.
