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Like many people, I'm a bit concerned about the small pool of potential companions, and the implications that this has for player choice & party size. After some thinking, though, I realized that there may be a still be a way to achive a high level of player choise and a large party size (6) with the small pool of potential companions: Provide all (or most) of the companions with corrupted / redemption / similar plot-lines, and allow these quests to be triggered and completed early in the game (first third of the game). Such quest lines are common in other games, of course, but inevi