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Everything posted by Crusty

  1. But Obsidian sided against the ISIS of gaming, didn't they?
  2. I kind of wish I was in the earlier threads, but as I noted in my first post here, there's not much else to say now that we have a definitive timeline and that Firedorn himself has spoken on the matter. Obsidian's made their decision, Firedorn is happy to leave things as they are. So a substantive discussion is difficult to start because the issue is essentially over. We just have to live with the results is all.
  3. Oh you're not wrong. It is tacky and unprofessional. It's not blatant sexism though for the reasons listed, which was the charge levelled against Taylor as justification for his ordeal.
  4. Got it, it's good to know that as long as it's a joke, it's never offensive to anyone. Let me brush up these racist Mexican and Asian jokes that I saw on the internet and tell it to my Mexican and Asian co-workers tomorrow. I'm sure they'll be perfectly fine with it, because you said so. If we are on friendly terms and you can take what you dish out, as an Asian immigrant, you have my permission to make "racist" jokes.
  5. Speak for yourself. I didn't post in any of the previous threads, therefore my **** clearly don't stink.
  6. I disagree that it's an obviously transmisogynistic poem. The target of the joke's mockery wasn't the supposed trans person involved, it was the man who's small mindedness led to his unnecessary death. We know this because the author of the joke himself confirmed as such, that it wasn't aimed at transpeople nor had transpeople involved in the joke at all. It was a light hearted joke making fun of a medieval fictional guy who overreacts to a stressful situation relating back to his own sexuality. I disagree that the shirt portrays women as sex objects, at most it portrays cartoon women as sexually desirable. By his sleeve tatts and interviews prior to the shirt incident, we can surmise that Dr. Taylor is not a stereotypical scientist. It's not like he had a reputation for being sharply dressed and suddenly decided to wear this shirt, he has a well documented history of terrible fashion choices which this particular shirt blends into. He probably wanted to have a bit of fun with attire that is not associated with scientists of his calibre like he has been known to do in the past, while also helping to promote the female friend who made the shirt for him. That's the context. What happened to Matt Taylor was an absolute disgrace and I can't ever see eye to eye on this issue with anyone who believes that he somehow deserved it in any way shape or form. To add to that, we haven't heard any of his coworkers complain about his behaviour or choice of attire in the least and to our knowledge, he still works there with the same level of authority. If he truly perpetuated a culture uncomfortable for women or sexist in nature, we would've eventually heard stories about it since the media at the time was hunting for blood. Finally, to be frank, if a person chooses to let some guy's tacky shirt prevent them from entering their desired field/career, they probably weren't cut out for it in the first place.
  7. I would settle for a mere definition at this point, from some of those who position themselves with regards to them. Keep in mind this is my the way I use the term, rather than an all encompassing one that everyone uses. But I define SJWs as people who hold their hard left identity politics as the core part of their personality and morals to the point where injecting said politics into every part of their lives through "online activism" is the primary way they demonstrate that they are good people. Fighting for "equality" and "social justice" (by getting offended over a poem in a video game, or by a scientist's shirt while he celebrates landing a spacecraft on a moving comet). Not all feminists are SJWs mind you, by definition they are an outspoken minority. The problem is that when you base your entire personality on your politics, then everything is a potential nail that you need to hammer. And SJWs take that idea to an extreme. There's out of context clip of Anita Sarkeesian that describes it surprisingly well. "Everything is sexist, everything is racist and you have to call it all out." Because everything is potentially misogynist, racist, etc then there's no reason to have empathy for people who aren't part of their ingroup or follow their belief structure either. Why would you want to empathise with sexists and rape apologists? The SJW ingroup supposedly a reversal of what society considers the ingroup (privileged), but in practice, really just means straight middle class or richer white women are at the top instead of middle class or richer straight white men. Because generally speaking, your life can't be that bad if you can afford to make online activism your core hobby and personality trait. Or in the case of others, your livelihood. Of course, the lack of empathy and perspective SJWs show for things and people that fall outside their worldview can lead to some strange behaviours that many of them seem to exhibit. Such as doublethink, where people like Erika thinks that the Firedorn poem is an unacceptable joke because it normalises abuse against people (trans people for whatever reason), yet think it's okay to consistently crack jokes about rounding up men into Auschwitz style death camps. Or an ends justify the means rhetoric, like how MovieBob said that there's no bad tactics, only bad targets. It's okay to do or say horrible things to others if they "deserve" it. Like how an anti-SJW webcomics creator was doxxed, threatened with violence in dozens of calls and texts, harassed and temporarily fired due to SJWs spamming her employer with false claims of sexism and racism. SJWs then celebrated their "good" work when the firing become known. Or straight up hypocrisy like Jonathan McIntosh "mansplaining" feminism to women who disagree with him. Don't get me wrong, it is a horseshoe and there's crazies on both sides of the argument. But SJWs seem to carry a flagrant disregard for context and authorial intent when they complain. Meaning that anything can be oppression if they feel it is.
  8. I have a lot to say about SJWs and not much of it is nice, but honestly I think this topic is done and dusted in terms of discussion. We already have a decent timeline of it all and beyond rehashing the same points, I'm not sure what else is there to be said. IMO, once Firedorn started posting and clarified things, that's really where discussion should end, at least in the PoE section.
  9. Refers to the practice of minimising un-needed stats while maximumising desired stats in order to optimise effectiveness of a character. As far as video games like PoE goes, it means creating characters with lopsided Attributes in a way that maximises their potential strengths in their designated party role.
  10. Laptop guy has no stats = JA 2 not an RPG.
  11. That would be kind of interesting, where you'd have quests which you would need to put on the backburner until you reach a new region and they become relevant again (and then have to travel back to previous locations/regions in later arcs to complete it). Wouldn't surprise me if there were self contained sidequests/story arcs that span over multiple chapters and across regions. It would be a nice way to showcase NPC development.
  12. FWIW, I don't think that the game should try to impart motivations on the player character without player input if possible. Or use techniques like auto-dialogue in a way that prevents the player from interacting in the conversation. If a game allows full character creation, I would like the game to give as much free reign on building up a character concept as much as possible and have the game react to those choices in CC as much as possible. That said, I don't see why this is such a hot topic for debate here. It's not like this game is going to be Dragon Age 3, Mass Effect 4 or The Witcher 3.
  13. I intended on clicking here to see what's new, I must've misclicked or my mouse slipped, because I was redirected to the D&D Beastiary thread. Or maybe God was telling me to stay away from this thread. Who knows. Anyways, enjoy your tennis ball on brick wall action, everyone.
  14. It starts with polite discussion on romance. Then tough, but reasoned debate on romance. Somewhere along the way, people's feelings got hurt and the points being made started to repeat themselves. Despite mod prompting every once in a while, both sides of the debate continue to pot one another and the thread eventually degenerates into accusations of logical fallacies, intense focus on semantics, passive aggressive sniping and a reiteration of points we've all heard before. Welcome, everyone, to the BioWare Social Network. Case in point?
  15. Realms of Arkania. But I doubt it would be worth implementing in Project Eternity.
  16. I think if we take how the IE games handled things as a base (Day/Night), then added more behaviours and interactions, then it'd be pretty cool. One thing that comes to mind was how in The Den, the kids would steal my crap and I'd have to buy it back from one of the NPCs. Stuff like that. No need to go full majestic with Elder Scrolls-esque Radiant AI.
  17. Yus. This is a good thing. I think it's something Obsidian already take care in trying to imeplement though (internal consistency in regards to narrative and mechanics). There's also examples of them utilising the relationship between the two for added storytelling benefit, like the Glow in Fallout 1, Dead Money's gold bars, the Spirit Meter in Mask of the Betrayer and TNO the immortal in Planescape: Torment. So, I wouldn't worry too much about this.
  18. The arguments here keep going around in circles. http://www.youtube.com/watch?v=PGNiXGX2nLU This thread in a nutshell.
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