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Everything posted by Sensuki
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Honestly I really don't like them. I think one character with a shield taking aggro is alright, but it's an incredibly rigid style. It significantly makes your party worse the more party members you have using it. I'd probably say two max (probably best paired with four arbalests/arquebuses or something), before it starts to become god awful. If 1H style and shields were actually more useful, I would use them more.
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Sneak attacks don't add more damage on crits anymore. You get the same amount of extra damage, unless your total goes under min dam % That might be my task for day in between reporting bugs, trying to make a good 1H build - so far it's been kinda bad.
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This one's from polo on the RPGCodex, who is an architect
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[435] Combusting Wounds VFX and damage linger
Sensuki posted a question in Backer Beta Bugs and Support
In this video I have two characters that have been hit by the spell Combusting Wounds (crit). The VFX lasts for a very long time after combat, and so does the ticking damage. I have a feeling that the effects of the spell are supposed to end at the end of the combat state or something, like other DoTs and VFX from combat. -
I think it would be better if they made it attack a bit quicker. Currently 1H style recovery is either 1.9 or 2.1 seconds in no armor for a 1H normal weapon and 1H fast is either 1.26667 seconds or 1.4 seconds (depending on whether global recovery mult adds .4 to the mult or multiplies the total mult. They could make Single1HWeaponRecoveryFactor something like 1.3 instead of 1.5 or something.
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TBH I think Raedric needs to imprison the guy that installed his leadlight glass because some of them aren't in the middle! @sdunny - the glass isn't straight, re-render it mate!
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When abouts was Raedric's Hold implemented during development? The art on the walls makes it look like it was later on. I also hope he gets up out of his seat and fights.
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[435] Mantle of Wreathing Flame
Sensuki replied to mrmonocle's question in Backer Beta Bugs and Support
http://forums.obsidian.net/topic/70590-every-item-bug-i-can-find-in-v435/ I didn't find that bug, but I reported another bug with that item here. -
[435] Sinful post-processing effects marring the 2D Backgrounds
Sensuki replied to Sensuki's question in Backer Beta Bugs and Support
yeah or a console command. -
This has happened to me too, except I tried to move behind Dengler and got stuck in the counter.
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Belts can be enchanted too, I believe.
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I have reported a few issues with enchanting, but you can summon ingredients with the IE mod. There are some issues where certain enchantments should overwrite others - such as being enchanting Accurate 2 over Accurate 1.
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Characters with 0 Athletics get fatigued really quickly, annoyingly so IMO.
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The ability has been changed a bit but basically it makes a normal weapon attack against Deflection, and then if you hit it makes a secondary attack against Fortitude that uses your base accuracy + class level instead of your weapon accuracy modifier.
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That's Sansuki. I've still got a bunch of miscellaneous things to investigate from my v435 notepad - such as extra weapon sets sometimes not saving, and a few other things.
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[435] Sinful post-processing effects marring the 2D Backgrounds
Sensuki replied to Sensuki's question in Backer Beta Bugs and Support
I've seen the depth of field effect in the prologue youtube vids -
No problemo. I still have some v435 testing to do anyway.
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Doesn't look like it will be this week anyway, probably gonna get a "sorry next week reply" later today I suppose? I may be wrong though.
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[435] Sinful post-processing effects marring the 2D Backgrounds
Sensuki replied to Sensuki's question in Backer Beta Bugs and Support
Interesting, although unnecessary -
[435] Sinful post-processing effects marring the 2D Backgrounds
Sensuki replied to Sensuki's question in Backer Beta Bugs and Support
No, no it wouldn't. This isn't an FPS game either. -
Expansion to be ToSC style
Sensuki replied to Gairnulf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well in the PE graphics options there's options for selection circles and whatnot - probably means that. -
There's a bug with the recovery of action cancel. I reported it. When fixed (if fixed properly) it still should be a good build, you won't be able to fire AS quickly though
