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Everything posted by Sensuki
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RPG Codex Josh Sawyer Q&A
Sensuki replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yeah I'm not a fan of one ability governing damage with a sword and a magical attack personally. Two would be fine though. One for physical, one for magical. -
Excellent/favorite minor NPC's
Sensuki replied to Jarmo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Kresselack- 91 replies
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- npc
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Update #59: Developer Q&A with Polina Hristova
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
They won't be showing off a VS video until they finalize their rendering pipeline for environment art. One they;re deadset on that they'll re-render the areas I assume?- 119 replies
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- Polina Hristova
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That Thing Obsidian Always Does
Sensuki replied to anubite's topic in Pillars of Eternity: Stories (Spoiler Warning!)
People say Hi in Knights of the Old Republic 2 -
Update #59: Developer Q&A with Polina Hristova
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
I wish I read that last week, came to work today excited to read the new update during lunch, but noep- 119 replies
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I don't think it's silly at all. 60Hz vs 120Hz is easily noticeable. I've been a long time CRT user and only when 120Hz LCD screens came out did I get one, but I still prefer my 24" Widescreen CRT screen to my 120Hz TN panel, because of the better colors and no input lag. I play competitive FPS games which is one of the main reasons I enjoy 120Hz more, but even in an RPG or an RTS (such as Dota 2), the mouse feel of 60 vs 120Hz is noticeable and so is the general smoothness. I am hoping that Project Eternity allows for framerates of 120+, but being Unity I am doubtful. I have yet to encounter a Unity game that runs well. The current overclockable 1440p IPS screens that can do 120Hz are pretty nice, the one I had (qnix) that I am getting a warranty replacement for is a single input DVI-D with no scaler or OSD, so it has pretty much 0 input lag, the pixel response time is good enough to offer 120 viewable frames (Without frame skipping). The qnix/x-star have some visual side effects from overclocking but the Overlords and Catleaps are pretty flawless if you get a good panel.
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AD&D 2E in 1999. Dark Sun campaign, characters and storyline borrowed from The Verdant Passage book by Troy Denning. I played a Half-Elf Fighter and much like the video game Shattered Lands I was a gladiator and escaped the Slave pens and set off into the desert. I made it to Level 7, but unfortunately I was killed by Ettins that waylaid a Caravan I was guarding. I killed one of them but the second one killed me with a minimum damage hit with his club, and I think he was only a hit or two away from dying too.
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Ranged combat mechanics
Sensuki replied to Mico Selva's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That wasn't the discussion though. -
Sub Specializations for classes
Sensuki replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In Project Eternity, specialization comes through choice of Talents. -
Update #59: Developer Q&A with Polina Hristova
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
Jorge's. That's not a joke either, go listen to that D&D session - Ay Caramba!- 119 replies
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Update #59: Developer Q&A with Polina Hristova
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
How many fellow concept artistes have joined you on this Project recently? One of the updates past said your ranks have been bolstered. Do you know if you'll be doing any of the NPC or character portraits for the game?- 119 replies
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Ranged combat mechanics
Sensuki replied to Mico Selva's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Crude thick plate is pretty good against rifled musket bullets too http://en.wikipedia.org/wiki/Ned_Kelly -
Ranged combat mechanics
Sensuki replied to Mico Selva's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That plate is very thin, 1.5mm - throw in some 5mm plate and see how much gets through -
Update #59: Developer Q&A with Polina Hristova
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
Any word on whether you're switching to Octane Rendering for the final environment art pipedream pipeline ?- 119 replies
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I would just like to suggest that regarding the Project Eternity mousepads, would it be possible to get them done by one of the gaming mouse manufacturing companies rather than an 'office supplies' company. I play competitive FPS games and your standard office mousepad doesn't offer much space and generally do not last very long and don't use the best cloth. They tend to wear down very fast. Razer offer smallish size mousepads such as this one on their Goliathus pad, which is a good pad that tends to last a while (unless you spill something on it). Puretrak or Steelseries (the QcK) would be another option.
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There are overclockable ones. I have a QNIX QX2710 PLS panel that overclocks to 1440p 120Hz, unfortunately it's damaged so I'm getting a warranty replacement. The screens are a bit hit and miss though (with backlight bleed and such). The Catleap 2B extreme ones are a safer buy but they are expensive.