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Everything posted by Sensuki
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When Carnage "hits" enemies that weren't the main target, will there be an animation or something that plays on the Barbarian's weapon? Something like what you see from Axe in Dota 2 would be cool, even if it's just an arc attack with some blur or ghosts of the weapon.
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Who did that portrait? Kind of looks like Polina's "brushwork" but I can't be 100% certain. and is that Calisca from the demo, or just a female human portrait ?
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Yeah that's correct, but I have a sneaking suspicion that the character animations and FX aren't "good enough" to show to the general public yet was a larger reason than it being crit path content. There's probably a few other features that just aren't quite there yet as well, that they want to be more polished before they do a video.
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They don't want us to see anything without a specific level of polish, to avoid negative publicity. Which is fair enough.
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Level of epicness
Sensuki replied to nomadan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I asked this question in an interview I sent off last week, but I don't know when I'll be getting it back. Next week maybe. -
They will be doing an E3 recap though. Probably show a screen or two.
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Location abandonment
Sensuki replied to Messier-31's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Depends on whether the designers create quests that go back there later on in the game, or whether you didn't finish something and need to come back to it. In the E3 interviews Josh said you can do a fair amount of back tracking in PE. -
I thought it would be 5. There's no further possible way to break down the 4E D&D skill list than what Sawyer has done. Athletics - Athletics, Acrobatics. Lore - Arcana, History, Religion Mechanics - Dungeoneering, Thievery Stealth - Stealth Survival - Heal, Nature Endurance is rolled into a Constitution check Insight into a Perception check Speech Skills are deleted That's every 4E skill covered (which were already simplified from 3E).
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Level of epicness
Sensuki replied to nomadan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think it was said to be somewhere between BG and IWD which is fine. I enjoyed the BG1 leveling rate and IWD1 was slightly too fast. -
Level of epicness
Sensuki replied to nomadan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
no? It's 12 -
Level of epicness
Sensuki replied to nomadan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I just did a rough count then, it's somewhere around 275 (Shadows of Amn). But yeah a lot of those are small interiors. -
Level of epicness
Sensuki replied to nomadan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah I am with you there. That's why I was hoping they would use something like the Fighter's AD&D XP table rather than the 3E/4E ones. Granted those are just numbers and the thing that really matters is the amount of Quest XP you get, but to get to the next level you needed double the XP up to a certain point eg 0,2000,4000,8000,16000,32000, 64000, 125000 BG2 had over 300 maps? jeez. I don't have it installed so I can't check. -
Level of epicness
Sensuki replied to nomadan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
They've quoted 140+ maps in PE (interiors and exteriors). Baldur's Gate 1 (not including TotSC) has 106 maps in the areas folder, but there's possibly a few more. Content Density in Baldur's Gate however is rather thin, so apart from walking speed/travel time, it doesn't take that long to do most of the content. Most quests are also VERY simple. PE won't be like this. -
Just an FYI. If you accept your key for the Early Access beta, you will be locked into steam. So beware if you want a GOG version.
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Pillars of Eternity Mac Release
Sensuki replied to kklippen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Pretty sure the Mac build is being done alongside the PC build, not sure about Linux, but it's possible. -
http://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_FAQ#What_languages_will_Pillars_of_Eternity_be_in.3F Obsidian will also be releasing their localization tools so fans can translate the game into their home language if not provided.