Everything posted by Sensuki
- [333] Another Dyrford Crossing Navmesh Issue
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KEEP PIRATE STYLE PISTOL PLZ
Well at least in the last version you could, looks like they removed the additem cheat :/
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[333] Fog of War is not line of sight
Quote from the Backer Beta v333 notes Oh yeah? Shouldn't be able to see up this cliff then Or up here Or up here (what's up Menpwgra?) It seems to be working in the Dracogen Inn though
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[333] BB Fighter Knock Down Persistence Issue / BB Fighter taking over action bar
When my Monk died with Torment's Reach activated, the BB Fighter's Knock Down changed to a modal ability for the remainder of combat. It is possible that I had Knock Down selected when the Monk died and then changed unit selection - forcing it to get stuck ... but I'm not sure. BB Fighter also seems to take over the action bar of knocked out characters
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[333] Another Dyrford Crossing Navmesh Issue
- [333] Wood Beetle no death animation
Yeah I get that as well.- [333] Wood Beetle no death animation
This happens to me in every combat, at least some of the enemies don't die properly and become a lootable container.- Bettle clips in rock
- [333] Random Unselectable Board Companion in Dyrford Crossing
- [333] Ground spell's visual effects now stick on characters
Same thing happens to me, various spells- 333 Quick Impressions Thread
Screw simulationism.- 333 Quick Impressions Thread
Not being pigeonholed into picking certain builds to be good at certain skills is a complete 180 of what the whole character system was supposed to be about. I have to say I am very surprised by the turn around, and I don't like it. I don't want to be forced to pick certain talents to get the skills I want. So I am just playing how I normally do and ignoring skills, because I'm just doing testing at the moment anyway.- 333 Quick Impressions Thread
I think I understand you perfectly. I would not choose Beast Slayer, it only gives a bonus some of the time - when Fighting Beasts. If you're planning to make a TWF character, why on earth would you not get the TWF talent ? The Talent system appears to be suffering from the same issues as D&D Feats - stuff that's useful all the time, and stuff that's only useful in certain situations. Most of the added actives seem pretty garbage to me as well, I'd never pick them over stuff that gives me a flat passive bonus all the time.- 333 Quick Impressions Thread
Greatsword and Pollaxe are still bugged and dealing slash damage only, Wizard's cape position still floats in mid air - both bugs listed as fixed by Brandon Adler ... mistake cut and paste ?- [333] Issues with Combat State and Ranger Companion
- [333] Best of Slash/Crush on Pollaxe and Best of Slash/Pierce on Greatsword not working
- Flame of devotion with an arbalest?
Is the Paladin Accuracy Aura working for you? It turns itself off automatically after a splitsecond for me.- 333 Quick Impressions Thread
Cubiq PM sent I honestly don't think the Lore skill is beneficial in combat really. You are going to unlock the Bestiary entries anyway, it might allow you to level up a little bit faster in the beginning of the game, but probably not by much.- 333 Quick Impressions Thread
It removes freedom of choice from character building. If I want to play a Stealthy Fighter character, I don't want to be forced to take certain talents to achieve it that are completely useless to my character build. If I want to play a character with a certain talent build then I am pidgeonholed into having a set skill array, rather than choosing what I want to have. That's lame as a horse with a broken leg. By the way Cubiq, I just made a mod that removes Melee Engagement, if you'd like to try it.- Backer Beta Build 333 is live!
- [333] Enemies selection circle color changed to friendly in combat
All I did was initiate combat with Medreth's group. I believe I cast two fireballs, Knock Down and a Priest buff, and that was it. Half way through combat their selection circles changed to friendly - possibly related to pausing.- 333 Quick Impressions Thread
It looks like some of the AI auto attack clauses have been fixed - The Priest will cast spells properly in melee again, but characters still change auto attack targets against the player's will. I think it's connected to Engagement, when a character is engaged, they turn and auto-attack the person that engaged them. Pretty annoying.- [333]Deflection bonus from cautious attack and Faith and Conviction overlap with each other
It's likely that the rule is inconsistently applied, I'm not sure which case is the correct one.- [333]Deflection bonus from cautious attack and Faith and Conviction overlap with each other
I think that's intended (there's a derived stat suppression system)- 333 Quick Impressions Thread
I have the fire, I have the force, I have the power to make my evil take it's course! - [333] Wood Beetle no death animation