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Delterius

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Everything posted by Delterius

  1. Because those two things do not require each other. Romance, in 99% of videogames, especially those companies that focus on romances, is anything but mature, deep and not even very interactive. If anything, the poll's choices show the expectations people have about 'deep romances', which are no less superficial than a pretty people magazine. Hell, I don't think there are even that many Romantic stories, only rampant shipping.
  2. Paper money doesn't make sense, but neither does the daily exchange of hundreds of gold coins. I myself was always intrigued by the idea of minimizing the role of money and mostly bartering, but also bringing the prices (and the pure agregation of pure gold coins) down. Instead of selling that diamond you got and then buying supplies, you could exchange the diamond for supplies at a trade post. Making gold pieces weight then shouldn't be a issue to the player. This could even add a twist where the owner of the estabilishment doesn't have enough potions/food/healing kits or whatever to pay for the gem you have, but you still need the swag so you agree. Mind you, this is not a priority by any means.
  3. PnP is quite different from a computer game with its limitations however. CRPG's tend to be a lot more combat oriented than most PnP games and utility spells like teleport and scrying are much harder to implement in a CPRG. Vancian casting means memorizing spells in slots, spontaneous casting is a much later addition. I don't like it if a game has 4 different ways of casting magic but I can understand how some would. I prefer a system where you have magic and one way to channel it instead of multiple systems within a system. A mage is a mage.. wizard / sorcerer / warlock is just needlessly complicated. There could be specialization options within the mage to make them play differently. Calling for a mana system won't change anything if the game is combat centric in the first place. So, true, CRPGs are most often about 'Search and Destroy' roleplaying, but that's not a reason to oppose the Vancian system at all. Also: fan made mod for Baldur's Gate and Arcanum implemented Teleportation. I think PS:T did it too, but I'm not sure. I disagree that multiple systems is bad. I played all those classes, I had fun with all those classes and not only does that seem as a core experience of the IE experience (character creation) but I don't believe good dilemmas are a needless complication.
  4. Tying dialogue options to attributes only limit dialogue options if your purposedly made a character that has low points in everything.
  5. Exactly. All the talent Bioware had is gone long ago. So there is no real need to involve them anyway. Especially with the word 'Designers' in the title.
  6. Purely skill based (seems expensive enough), though the 'Difficulty Check' could always change due to previous choices.
  7. Never going to be enough to matter and not betray everything Kickstarter stands for at the same time, so they shouldn't. Mind you, they funded the game on Name alone. Not just the IE games as inspiration but also their own. So there's another reason not to.
  8. Why? Historically accurate where? On Earth? You forget this is a fantasy universe having nothing to do with our own. Not everything is fantastical in a fantasy setting.
  9. I wouldn't dare dispute that. But I think that at this stage of the campaign, changing the scope would be unwise. Using both systems would be even worse.
  10. I'm surprised there isn't a 'all three IE games' option, but that's my case. And Arcanum was also mentioned on the video, so that's another plus.
  11. Melee combat is much more satisfying - weapon reach, grapple, coup de grace, attacks of opportunity, etc. etc. And that's only a start. The system was awesome and really promising. But it only made combat even more frustrating as encounter design sucked.
  12. If the game is centered around combat, then your casters are going to center themselves around it too - this includes the Sorcerer. What causes your issue isn't really the Vancian system.
  13. Well, I can't see that not messing class balance. Unless every class is a magic-user (which is a pretty interesting idea).
  14. 3:) Ye I think we all agree that it is unwelcomed mechanic. I can't imagine why since resting has been clicking on a button. Once. And maybe watching a face to black for half a second. Try playing the Infinity Engine games without rest spamming and you'll discover a whole new game. A regenerating mana bar can certainly be tactical and determine how you'll face each encounter (but I can't remember many example of that): but so does the Vancian system and with a well limited rest mechanic, the game also becomes strategic and the magic system begins determining how you'll deal with the entire adventure.
  15. Worthy questions that are for the devs to answer. We can't even speculate, for one we don't know if 20% of society can cast lowly knock, I myself would lower the number considerably (if it was my setting).
  16. The Codex has 20 seconds to bitch about this. As we all must. Guy from Mask of the Betrayer? Yes! Bio'Awesome Butten'Ware? Gods, no.
  17. And so did Saint Xantomas free Maiden Falls of the foul daemons that dared to disguise themselves in the form of beautiful women. There to wipe away the memory of such horrible acts did he open the greatest brothel this land has ever known. Thus did he work day and night building and on the last day he casted his most powerful holy magic to turn the waterfall into a place of healing where wounds and diseases were wiped away. Truly will his deeds will be remembered with the highest reverence and respect. A long time ago lived a woman next to the Maiden Falls, her fair features were of such great renown that many still believe the place's name is in her homage. But that isn't true: the woman killed herself upon hearing the death of her lover, it was then that wicked spirits took her form and haunted the area. For a long time they seduced travellers into falling from the top of the waterfall, but Saint Thomas' passing during a famous spiritual journey purified the place and slew the demons without bloodshed. Ever since, the people of Maiden Falls are dedicated to the memory of that journey - turning the place into a tourist trap and a brothel. As it turns out Virtue doesn't sell.
  18. I'm in favor of waiting for more information about the setting. Psionics always felt kinda awkward in the Realms. But I'm voting yes since it may just cause the setting to become less 'standard fantasy' because of it.
  19. From what I can gather, you've described a phase based combat system. Effectively what IE games aproached when you enable the 'pause at the end of the round' option.
  20. Alignment discussions are a neverending story unto themselves but, depending on what exactly that person does when PR isn't a concern, I'd say either Lawful Neutral or Lawful Neutral (adherence to a self-imposed code of conduct, motivation behind it lacking).
  21. I'm not sure you can adequately determine just how expensive is a feature. Especially something as big as co-op.
  22. Full lenght dresses aren't exactly as ridiculous as Anime swords. Mind you, original post. I agree. The second picture portrayals a awfully small dagger.
  23. Seems pointless for the following reasons: resting was incredibly easy and spammable in the IE games; if you're resting in the wilderness you couldn't have possibly cleared the entire world of enemies and If you're resting in a dungeon, there should be enemies about if resting is even worth it.
  24. Well, I am of the opinion that magic should be as powerful as you'd expect but at the same time limited (so that it isn't overpowered). Firstly, you're wrong. Vancian systems do not encourage the use of combat only spells. 'Search and Destroy' RPGs do. If you play a good pen and paper and all you've got is Fireballs, you're missing out on so much - friends don't let friends specialize in Evocation. Secondly, sacrificing overall versatility for practical versatility is called spontaneous spellcasting and it exists within a Vancian spell system. And you... can't... decide how it works? What?
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