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AlKim

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About AlKim

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  1. See, that choice is kinda what I'm arguing for. While I don't know how effective that skirmish option was, if they made sneak attack an option rather than there by default it would make for more possible rogues that could fit different playstyles. Want to be the backstabbing assassin? Then you can take the Assassin branch and develop things like sneak attack, but if you want to be a pirate instead you could take the 'YARR' branch instead that gives you other skills like dirty fighting techniques! [...] I don't know if I will break any rules with a direct copy/paste, so I'll just sum
  2. Before I kick off, I'd like to point out that I've played a Rogue in D&D 3.5e and observed a few others in the same system. Keep this in mind when considering the relevance of the following post. I also haven't bothered to trawl though the entire topic, My thoughts regarding the stereotypical pure Rogue or roughly similar builds (Rogue/Assassin and what have you) with emphasis on high DEX and plenty of Skill Ranks: 1) Off-combat, the Rogue is pretty good, if only for the wide variety of class skills. However, there are other skill beasts as well (Scout, Bard, Ranger, Factotum etc.) so
  3. I think it's more about balance of game mechanics than anything else. There are craploads of weapons in D&D (3.5e, which is the one I'm most familiar with); giving similar qualities to several different ones would be quite odd. Do remember that 2d6 is still a fairly simple example. For instance, a character with eleven levels of Rogue and nine of Assassin would score 11d6 samage on a Sneak Attack if you count out their equipment and Strength. 22d6 if they've got Telling Blow and they land a critical hit on a Sneak Attack. Sure, you could mark it as "11 - 66 damage" but that doesn't mea
  4. I quite liked Moridor's Box in Planescape: Torment. In fact I'm going to implement something similar in my D&D campaign, giving the party a simple delivery job early in the campaign. They then discover that the recipient of the delivery is scared witless of whatever the hell is inside. I still haven't decided what's inside or how the party is supposed to rid themselves of the evil, similar to how it was in Torment.
  5. I tend to give my characters a normal-ish first name and a surname along the lines "of place X" or "the X". This saves me the trouble of coming up with two original names (yeah, I haven't got much imagination, thank you), but it does feel stupid when an NPC goes "Yes, this is exactly what I was looking for. Thank you so much, Garreth of the First!" when just "Garreth" would suffice. Separate boxes it is, then, possibly with the option to choose what NPCs should call you.
  6. I dislike the idea of playing a character's childhood because it inevitably leaves me feeling I'm missing out on a lot of important stuff between then and now. Another problem with childhood friends you haven't seen in twenty years is that they probably won't be your friends anymore - hell, I can't even remember the names of all my classmates from five years ago and there weren't even too many of them. Of course everyone thought we'd remain friends forever after, but then we went home and never saw each other again. Maybe it's just me, I don't know. However, I reckon you could have a pair
  7. Just wanted to say I'm in favour as well. I don't mind Steam in particular but dislike client-based services in general, so I feel a DRM-free option would be great. Please?
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