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Feargus Urquhart

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Everything posted by Feargus Urquhart

  1. Hi Everyone, Tim Cain is looking for questions that he can answer in his next update. So, when you have the chance, get on over to reddit and put up a question and vote for others. http://www.reddit.co...ns_answered_by/ -Feargus
  2. 5: Well that's a loaded question. So I'll go with a safe answer - both. This is pretty much because I like working on both licensed properties and original settings. I really believe that they both have their place in the industry and in running a healthy independent development studio. While I do think that licensed games can be less risky, it's not particularly the reason why I don't have a specific preference between them and original ideas. I guess I look at it as a game maker and not just a business guy. That may seem odd, because normally the business guy would say that mak
  3. It is hard to get published, however if you have something to show that's different. A lot of publishers are often looking for product that they can ship fairly quickly to make up for products slipping out of a particular quarter or year. They often call these "oportunistic". The best place to start is to call up the publishers you want to talk to and ask for their Business Development department. It is the job of the people in those departments to talk to pretty much everyone and if as I said, if you have something playable they will be instantly more interested.
  4. 4: Two answers in a month, hey at least I'm getting a little better at this. It is funny as you get older that time does seem to just speed on by. Well enough on that tangent. So, as it turns out, between when this question was asked and today many of you have probably already seen Sega's announcement that we are going to be making an Aliens RPG for them. I can't really go into anymore details about it other than to say it is an RPG and there are Aliens in it. Well I can say a little more in that we are focusing a great deal on the RPG aspects of the game, so no one needs to ru
  5. The walkmesh in KotOR2 is a part of the art file for the level and then is exported as the walkmesh. Are you looking for the format of the walkmesh itself?
  6. 3: It's a love, hate relationship? Actually, I think my actions, unfortunately, speak louder than words in that it's been almost a year and I never answered all of these questions. I could say it's time, my family, getting NWN2 done or any of 100 other excuses. But, the reason is that I never scheduled my time or prioritized it high enough to make sure that I got up here and answered these questions. While fairly lame of me, I'm going to try to put more of my time aside for the community here and on the NWN2 boards. I think that one of the difficulties for us over the past year
  7. First of all, sorry for taking so long to get to the next question. I've been sick (which seems to be a trend lately) and coming back from E3 meant some long days. 2: That's a good question and it's one that we wrestle with every time the owners of the company get together to talk about what we want to do as a company. Every Monday we have a lunch meeting of the owners, and one of the topics yesterday was what are the right sort of projects for us and what are not the right projects. How RPG-centric should we stay and is it bad staying too RPG-centric. It's a hard call a lot of
  8. 1: In my mind it really comes down to the type of CRPG that you are trying to make and what the focus of it is going to be. If you are making a combat focused RPG then you have think of who are you making it for and how do you want it to feel. Do you want it to be something that someone can pick up and play for 10 minutes and get through a bunch of combats - then you need to have a fairly fast action combat system that lets you cut through enemies quickly. If you want to make it for players that like strategy then you have to slow it down, make it more stat based and focused more hea
  9. Hi everyone, well I'm at E3 now and I feel bad for not responding to my own top 10 until now but my son gave me some wonderful flu that put me on ice chips and dry toast for a bit. So, I'll answer this question first and then I'll be answering more questions over the coming days. First off the people that will be at E3 are going to be all the Owners of Obsidian except for Chris Jones, so Darren, Chris Parker, Chris Avellone and myself will all be at E3. Showing off NWN2 in the Atari booth are about 8 other Obsidianites - Scott Everts (long time BIS/OE level/tech designer), Patrick Mills
  10. We are going to get a patch released and are working to do so. I apologize for the time it has taken to be released and wish it was more within my control to get it released as quickly as possible.
  11. For IWD3, I would probably use what we are creating for NWN2. We would have to make modifications to make a party system work, but with all the changes we've made I think it would work well. As for the amount of effort it took to make the 2D IE games vs. the latest 3D stuff, I guess there is a fairly long list of reasons why. Maybe the succinct way I can explain it is that comparing 2D backgrounds to 3D ones is like comparing the making of a movie set vs. an actual building. In 2D the artists usually only have to worry about making the things that actually face the camera. Plus, when
  12. I always find this topic both hilarious and extremely depressing. When I was first buying games, something like 20 years ago now - they were priced between $29.95 US and $49.95 US. Does that range look familiar? That's what it is today. However, 20 years ago it cost me $3 US to goto a movie and it now costs me $10 US. I get confused why it has been ok for everything else to go up in price, but not computer games. CD's were like $13.99 full price when I was buying them in the late 80's and now at Tower they are like $18.99 or more when not on sale. What is even more of a pain is
  13. It was Michael Crawford, but he only worked on the first one and I'm not sure how much he really had to do with it. Brian told me the story once, but it's lost somewhere in the back of my mind. And the way Bard's Tale used the manual, I am pretty sure, is that it required you to type in the four letter name of the spell. The infamous MIBL for Mind Blade (possibly Mangar's Mind Blade).
  14. The game's that I put the most time into are probably: Wizard's Crown Phantasy Series Wizardry 1 and 5 Bard's Tale 1, 2, 3 Wasteland Civilization 1 Colonization King's Quest 1 Might and Magic 1 and 4 Mars Saga Ultima 2, 3 and 4 Masters of Orion 1 Dungeon Master (Apple IIGS version) Kief the Thief (think that's the spelling) Pool of Radiance and Curse of the Azure Bonds (didn't continue after those) X-Com and X-Com Terror from the Deep
  15. A bought the Final Fantasy 1/2 cartridge that came out a bit ago and was putting in time with that. I'd recommend it.
  16. I played 1, 5,7 and 8. I remember 1 the most because of the time I put in on it with a friend of mine in front of his dad's PC when we could use it. 5 was my favorite because of the somewhat more refined gameplay compared to the earlier ones and it was still the simple dungeon that you decended into. I liked it better than 7 and 8, because I felt like I was getting lost in those ones. 7 was almost too big - it was crazy how big of a world they were able to get on a couple of floppy's. I was really looking forward to 8 and it even looked like Black Isle was going to publish it at one po
  17. I always swore I would build all of my machines as well. But when I was able to save $500 at Dell compared to all the lowest prices for each piece off Pricewatch, I couldn't justify it to myself anymore. A good example, we just bought a Dimension 8400 that included a P4 660 (3.6GHz), 2GB 533 RAM, XP Pro, Office Basic, DVD, 160GB SATA Drive, NVideo 6800GT 256MB, 2 Year warrenty plus 2 of the new 24" Widescreen LCD Monitors (1920x1440 native) all (computer and monitors) for $3100 before tax.
  18. Man you guys really have a good deal of fear of management don't you?
  19. We buy most of our stuff from Dell, even our home machines. If you check out www.gotapex.com you'll find absolutely crazy deals from time to time. I bought a computer for my dad over the weekend that will come out to be about $580. A P4 3.0, XP Home, 512MB RAM, 160GB SATA drvie, CDRW and a 19" LCD. Not the newest or greatest stuff, but for a little more I could have gotten him a 19" LCD with the 12ms re-fresh. It didn't have a video card though, since he really didn't need one. Again, that site is www.gotapex.com. Also, on Dells, we have had no problem upgrading them or getting
  20. In general the process was a 3D pass, followed by a lighting pass, followed by a 2D touch-up pass. The extent of each pass was dependent on the artist in charge of each of the area. So, generally what would happen is that a 2D area layout would be made by a designer on graph paper or in some paint or simple layout program. From there, an artist would often build a very simple 3D representation of the area to make sure that sizes and spaces looked right to both him and the designer. After that, the artist would model and texture either the entire area or the parts of the area that were e
  21. I think I may have commented in another thread that the tough thing is that it is hard to get a publisher to invest in a more traditional CRPG. For us to make one, we would most likely have to do it with our own money. It is something we kick around quite a bit, since after NWN2 we will have at least a part of an engine. Chris Avellone and I were talking at lunch on Friday about how we could do it. One of thing the thinks we are kicking around is trying to do a certain amount of design and pre-production while we are working on other projects.
  22. If it makes the surviving ones stronger, maybe we could be onto something.
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