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kumquatq3

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Everything posted by kumquatq3

  1. is that where the DS yoda-type-guy comes in?
  2. see I have a problem with the "kill all the jedi, that solves all the plot problems" way of doing things. Bastila is going to be a sith lord, damnit! Also, why not picking a specific ending to base kotor2 off of, if the game will end up being the same anyways.
  3. eh, didn't bother me
  4. well, considering you have to give he a voice, dialogue, a quest, a reason to even be in the game, balance them....etc kinda laborious, I have to imagine thats because he sucked.
  5. yea, but one of the articles said that Obsidian was going to "push hard" through the end of June and then play test and balance it for the rest of the time. I doubt they would alter anything (unless they had too) in any significant way.
  6. not nessasarily, I mean, mayeb they have a good idea for one of these guys. Tho, I think it does day something. Tho I assume it is to late to change anything. I could see canderous returning as a pacifist, after his dialogue.
  7. ....luke got his hella early......
  8. jolee is representing with 7 canderous got 4, other than that, no one cares to much
  9. why would he wear that if you take the LS ending tho? ah the fun times with the multiple endings stuff keep on coming
  10. No, I'm saying that there clearly is a point to having varied aliens in the game, even tho you can't be one.
  11. wow, that wasn't thought out, was it?
  12. E3 is on Wen, iirc. I wouldn't except to get to much answered between now and then. You'll get a s*** load answered then tho, at least compared to what we know.
  13. They are an up and coming pop band
  14. someone will believe you then.....look out
  15. I wouldn't mind Vandar himself, though. Especially if we get to kill him. As I said in the other said, a DS yoda-type-guy could be some good comic relief!
  16. if there is a yoda like person, he better be on the DS. That could be hilarious!
  17. Hey, thats fine, but is large charaters arn't touch on in some form, after the horrible endings of kotor, that would bother me.
  18. If you are going to really use the ending of KotOR 1 in a meaningful way, why wait 5 years? if your not going to, why only wait 5 years?
  19. No, since you are not revan in kotor2, the simple thing is to ignore the old coot. If it was a dark side ending, he got carved, if it was a light side ending, he got carved after the ending. That IS the easy way out tho. Not that I'm demanding Jolee return, or all npcs should be back as npcs or major plot points, but what was the point of setting the game 5 years after KOTOR if you plan to kill off or generally under use NPCs and characters from the last game? Whats the point of trying to satisfy everyones ending if charecters end up dead or backround fluff. It's uninspired. Not saying that IS the case, but it could be, and is a concern of mine. Hopefully it's unfounded.
  20. Uh, didn't Tandi get kidnapped and threatened with death in Fo1, iirc. If you never save her, well..... While I see your point anyways, the devs still made assumptions about people and places. Just because something is complicated, doesn't mean it is good. You think just because the devs are working around all the senerios with these flags and trees, that the game will be better. When that isn't nessasarily the case. It's not liberating, I wouldn't think, but more like having to run uphill now instead of on level ground. You cover the same gorund, but one is harder to accomplish. Does that contridict what you said on the quote above this one? Killing jolee is the easy, non-complicated thing. Making him take some major part in the game for LS people, but not DS people is the hard thing.
  21. Well, they usually don't in a crpg. KotOR2 is similar to FO2 in the way it has a fundamental dissconnect between the characters in both. There is a connection, but its far enough removed not to burden the developers with a lot of dialog and event trees. But thats the thing, because they don't pick an ending, they have MANY more event trees to worry about. Unless they just kill people off that lived and such to save them the trouble. I have a feeling it will be something like this: If you pick the ds ending, canderous will give you quest X. If you pick LS male, Mission will give you quest X. Using NPC for space markers, rather than following up on them. i hope I'm wrong, and I'm not claiming I must be right either. Just my current take. And FO2 did follow up on a lot. Besides all the dialogue about the vault dweller, you find out the fate of vault 13 and its people, the male statue of the VD in NCR, you find out about dogmeat, tandi (assumed you went to shady sands and didn't kill her), harold (assumed you met and you didn't kill him), The fate of the VD (arroyo), why the waterchip was missing in FO1, etc. So basically you are told about what happend to some very key people and places from the first one. Not to mention FO2 is set more than 5 years after Fo1. Most of these people are supposed to be dead. And I was fine with that. EDIT: Things like Diablo 2 tell you what happened to the main charactor and many of the towns folk. hell, even FF games are doing it now. Not saying it's imposible to do it the way Obsidian is, but it just strikes me as something that is very hard to do without taking "the easy way out" with characters
  22. In one of my games Malak is still alive. Never did finish that one.

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