Everything posted by Slowtrain
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Can we go around without holding guns.
As usual, I am confused. DOes this mean we will always be holding a weapon at the ready? Or that we will always be seen with a weapon velcroed to our back/body somewhere if it is not at the ready?
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Developer involvement in community discussions
I think Matthew does a great job. But its pretty formal.
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Developer involvement in community discussions
I dunno if Iagree with that, hurlie. I mean, yes, the devs real work is making the game not interactuing with the fans, but I don't think there is any need to set those two things off as mutually exclusive. IIRC, and maybe I am just misremembering, years ago there used to be a lot more interaction between developers and fans. It felt like it was two sides of one commmunity. Nowadays, it often feels like the devs are up in their ivory towers making games, while hoi polloi (us) sort of mill around aimlessly in the streets far below.
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Developer involvement in community discussions
lol. I asked this question several times over the last few mionths. Needless to say, yet to receive an answer. It's all very hush-hush apparently. Anyway, I think ideally there can be a balance between the devs interacting with the fans of their games who take the tinme to post, but without getting down on their knees to the fans either. In the past, Josh has always been pretty good with that balancing. This is the quietest I've ever seen him during az game's development. Maybe Grommy is right and the aliens cancellation had some impact.
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FO: NV
No seriously. It would be nice if the Big Guns category got a few new members. Right now there's a pretty big imbalance between Small Guns and Energy/Big Guns. Also, unrelated, I think it would be cool if some sort of gameplay consequence was attached to both saving and fast traveling. BOth of those activities are essentially non-gameplay related activities, but they do have a pronounced effect on the gameworld. I think fast travel should cost caps, how much depending on how far you have to go. Otherwise its essentially a gamebreaking/consequence free means of being anywhere at anytime. Ideally, I'd love to see fast travel removed from the game and replaced with some sort of ingame travel system that conencts disparate points of the map for a cost. Perhaps caravan travel or something. ALso, being able to drop a save with no cost at any time, hurts the game as well. I'd like to see a XP penalty, say -5% of your current XP total, each time you save outside a town. That way there's a little something to think about when you are considerign wether to save or not before rounding an unknown corner. But its a little more open ended and gamer friendly than just forcing only checkpoint saves or something.
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Developer involvement in community discussions
I always have suggestions. It's like my gift.
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Developer involvement in community discussions
Are you still reading the NV threads when the occaisonal suggestion/complaint/idle wish gets posted?
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Getting a new keyboard
I have a logitech keyboard that cost me about $6. Cheap, no-frills keyboards are actually getting pretty hard to find these days.
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Dragon Age Origins
I think most if not all games suffer from that problem. In the end its the gameplay that makes the game. The story is just there to string the gameplay together.
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Bioware/Bethesda appreciation thread
This board is definitely not Bethesda friendly, no matter how much we try. Which is too bad since they are the biggest wrpg maker out there, atm. But they dig their own grave really. It's a good sign that FO3 gets some positive reception here though. Is Oblivion the most bashed game on these boards? Possibly. I'm really curious to see what happens with ES V. WIll it be a move forward from Fallout 3? Or a regression back to Oblivion style of play?
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Half-Life 2
Only the kind that you dunk things into and even those are pretty rare. lol. Awesome. :
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Half-Life 2
Does it have VATS?
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Movies you have seen recently
Possinly. I know Uwe got funding for a lot of his movies through government arts programs or something.
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Half-Life 2
How long is it? Roughly? 10 hours?
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Half-Life 2
Well, there are still the anti-fanboys. HL2 is really a game that everyone should try, even if you won't like it. Try the demo or something. I actually own it. I have the unopened box sitting on my shelf. I can see it from here. It's not the original version, but the GoTY. I think I picked it up at a discount or something.
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Half-Life 2
I liked it. ,o/ The odds aren't in our favor, the Combine will win. One thing that is great about this board is the lack of slavering fanboys for any game. Amost every game, even the popular ones, have a pretty balanced assortment of people who like/dislike it. I know there are a lot fo people here who like HL2. They'll be along shortly, I'm sure. As for myself, I never played HL2 since I didn't really like HL1 all that much so never had much reason to try the next one. I respect HL1 because it did a lot of new things in the shooter genre, but I didn't really enjoy it all that much.
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Movies you have seen recently
lol. I actually like Bloodrayne. In a way. All the acting is horrible from Ben Kingley right on through to Michelle Rodriguez. So I am certainly not saying that Madesen acts well in the movie. Lol. He's terrible. Personally, I think he just wanted otu as fast as possible and mailed it in. Maybe Kirstianna Loken was actually trying. WHich might make her appear better. You shoudl watch House of the Dead. And try to figure out how JUrgen Prochnow ended up in that.
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Bioware/Bethesda appreciation thread
Daggerfall came out when the crpg was at a pretty low point. A year or two later would give us Might and Magic 6, Fallout, and Baldur's Gate.
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Bioware/Bethesda appreciation thread
Morrowind was the big one I was referring to. The big deal with Morrowind was that FPS games were king at the time, and Morrowind was really the only non-shooter that was competing with the FPS games on a graphical level. OK that makes a lot more sense. MW definitely raised the bar on crpg graphics. To this day, some of the best looking water in a rainstorm I've ever seen in a game. But while it had pretty great enviormental graphisc the character models and hair and faces were terrible. Plus the environmental graphics were so static that it was almost like running round in a painting. I would say it was really with Oblivion than Bethsoft and crpgs and top notch graphics become so connected.
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Weapon combat doesnt look good.
Almost everything I hear about AP is awesome. Thanks, Matt.
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Bioware/Bethesda appreciation thread
I must be misreading or misinterpreting something. Daggerfall was not top of the line graphics. It was considered ugly as sin on the day of its release. That and its bugs were the 2 big knocks against it.
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Movies you have seen recently
i used to think so, though thinking back, he's always been a little stiff. some people think costner is a good character actor, too. he's only got one character that i've ever seen. i just don't buy that as an excuse. even a good actor should be able to come across better than madsen did in that flick. the chick (kristanna) wasn't as bad as he was and she's not a very good actress to begin with. of course, i may have been overlooking her stinktitude due to my desire to get into her pants... well, this is true. i haven't the foggiest idea how someone could be lured into that trap. oerwinde is right on, the man must be a genius. either that or he's a blackmailer. taks I haven't seen Madsen in enough films to defend him across the entirety of his career, but when I have seen him he's been fine. Again, it's an Uwe Boll movie. You can't judge an actor by their performance in a Uwe Boll film. That's insane.
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Bioware/Bethesda appreciation thread
Holy Crap, I had forgotten how seriously ugly the unmodded character models in Morrowind were.
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Bioware/Bethesda appreciation thread
Bethesda made a great crpg in Daggerfall, then made a not so good one in MOrrowind, then they made a wretched crpg in Oblivion, but then they made an improvement with Fallout 3. SO for the first time in like 10 years they are on the upswing. Yay!
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DRM Thread
Yeah, I completely agree. I'm just saying that all the rationalizations and counter arguments are irrelevant. The game belonsg to the people who own it. they cna do what they want. If it really bugs someone, they can speak with their wallet and go without. Nobody needs a game to survive.