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Slowtrain

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Everything posted by Slowtrain

  1. [quote name='Morgoth' post='920827' date='Feb 20 2009, 01:21 PM'But he can at least feed his family! Very true. And I can't say I wouldn't have done the same. It must have been frustrating to work on 2 great games that made so little (any?) money. It's just too bad that his mainstream approach on Bioshock, while it made him a lot of money (apparently), resulted in such a comparatively inferior game to what he had done before. Maybe now that he's got it out of his system, he'll return to his previous form. edit: You know though, as I think about it, I can't really blame him for wanting to sell a lot of copies of a game even if that mean dumbing it down for a mass audience. Bioshock was just such a disappointment that it makes me sad.
  2. ANybody who worked as a writer on either Oblivion and/or FO3 should be immediately disqualified from inclusion.
  3. I would also add: Bill Holden in The Devil's Brigade Steve McQueen in Hell is For Heroes Errol Flynn in Objective Burna Gregory Peck in Porkchop Hill
  4. Where Eagles Dare The Guns of Navarone Kelly's Heroes Three of the greatest movies ever made.
  5. I always found that the fast style worked well enough against groups that there wasn't any need to bother developing the group style.
  6. SO you're saying what exactly, moat? That Oblivion was deserving of that string of scores? I wasn't linking to show the user scores though, but the string of "professional" review scores
  7. Aard sign is also great. I don't recall that I really had a problem with not having enough talents to do what I wanted. I found fast styles the most useful and prioritized them. I never used group styles so I didn't bother with those. Stamina and health, resistance to stun and knockdown. There's really not a huge vartiety of ways to go.
  8. I think far more people would know Dante from Clerks than Dante of the Inferno. More people might know Joe Dante than Dante of the Inferno.
  9. That's surprising. And kind of cool. I thought he was out of the business.
  10. lol. I've read enough manuals that were totally wrong to not buy that entirely. Changes can go right up to the last minute. But yeah, its a good sign.
  11. I'm amazed, that even after all these years, UFO: Enemy Unkown is still the gold standard by which TB squad combat games are judged. And Jag 2 also, though to a slightly lesser extent.
  12. no problem. I was exaggerating for effect anyway. But yeah, I just think that using works like the Divine Comedy or The Canterbury Tales or even Don Quixote because they have a built in marketing boost here in the US would be questionable. You've read them, I've read them, MOnte Carlo and Purkake and others have read them (not all here in the US of course), Hurlie teaches them, but I know way too many people who really can't read, and those who can read don't read anything of that sort ever. I think adapting any of these works to a video game format is fine. Not only fine but would be cool. And there would be changes that would have to be done to make them work. I've got no problem there. But completely rewriting the basic concept of the story? I think its pretty silly. IF you're goign to do all that, just write your own story. For example, Painkiller was kinda like a supercharged Dante going to hell and laying waste to all the devils and demons and whatnot. And it was a pretty fun shooter, too.
  13. In the US, at least, due to the overwhelming brilliance of our educational system (sarcasm), the brand recogniton of Dante, The Inferno, or any book that isn't about either a) celebrities or b) making huge amounts of money with no work, is exactly 0. What, are you the magical exception to this rule? ...Or were you educated abroad and so have broken away from the trend? I don't know about others, but I was first introduced to the work in high school and then read it extensively at university. No need to take such a comment personally. I congratulate you on your extensive education.
  14. Game developers are obviously 8th circle material. Publishers are halfway between 2 and 3. I myself am either 5 or 6. Depending.
  15. Just to point out Both Jag 2 and XCOM had destrutbile environments, many years ago. Jag 2's was on a limited scale, but you could blow up rocks, fences, obstacles, and walls. XCOM (how old is this game) had a fully destructble enivorment. You could go out on night terror missions in rural areas and instead of chasing aliens out into the wheat field, just set the field on fire and wait for them to either panic and run or burn to death.
  16. It could make a good adventure game of some sort. The enivronments could be richly realized in todays technology. STraight to hell! ALl of them!
  17. In the US, at least, due to the overwhelming brilliance of our educational system (sarcasm), the brand recogniton of Dante, The Inferno, or any book that isn't about either a) celebrities or b) making huge amounts of money with no work, is exactly 0.
  18. Likw the fireball spell in WIz 8?
  19. That's what I have heard, although you would never get me up in a f22 for real. I have spoken to real pilots, commercial and private pilots not military, and they say the single biggest difference between a flight sim and the real thing is situational awareness. WHich is to say, a flight sim doesn't begin to give you the same level of situational awareness that the real thing does. I have heard more than once that in some ways real flying is easier than a sim because of the difference in SA. I'm not sure I believe that though. lol.
  20. Too easy has the same effect no? My character in FO 3 had like a 12% in Small Guns and I was wasting everything with critical head shots Interesting. My experience is pretty opposite. I find guns pretty weak compared to melee. One of my chars in a shooter and one is a melee-er, and the melee-er is much much tougher in combat. Even with a 80 small guns skill at around level 6, my shooter did not seem particularly devestating. My melee-er, otoh, smashes heads brutally with a much lower skill level.
  21. Have you seen the animation of running with pistol out in FO3? If FO3 can get away with something so bad, it's unlikely Bioware is going to worry about their animations overmuch. Huh? I played F3 the whole time in first-person, as it's supposed to be. The rest of the NPC animations were okay, they didn't stick out as annoying or bad imo. But in Dragon Age, there's a lot of cutscenes, so I expect that at least the cutscene animations and blending get cleaned up. My only point is that is was crappy animation but it didn't seem to bother Bethesda particularly. I think game designers have to know when OK is good enough when it comes to animations. They have better ways to spend their time.
  22. OK. I see what you mean. It doesn't really matter what the game is about, but more just the process of playing the game. That makes sense. Well, I only like the combat ones with dynamic campaigns (which have gone the way of the dodo bird). I enjoy planning and flying the missions, But I really wouldn't want to do it in real life. Most games I play I enjoy as experiences, but not as experiences than I have any desire to sample in real life. And vice versa: Things that I do (or could do) in real life, I have no interest in doing in a game. But I do see your point as seeing the game as just a exercice in technical skill that has no real world equivalent. Like playing pinball. I hadn't thought about it that way. edit: although that leads me to a question: Does it make sense to play a video game about playing pinball or rather just go the arcade with a stack of quarters and play the real thing?
  23. The above mod I linked doesn't work very well. It seems to reduce combat experience by about 10% but that is it. Not enough to really make a difference. Will try looking for another one. edit: After looking at the mod again, it appears to spread the levels further apart rather than reduce experience. Normal FO3 requires 550 to get to level 3. Using this mod under Very SLow require 750. SO it does appear to be working, just somewhaty differently that I thought it was.
  24. dp
  25. I think people are complaining specifically that the combat is too easy. Not the overall gameplay. Just my interpretation though.
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