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Sargallath Abraxium

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Everything posted by Sargallath Abraxium

  1. ...Planescape: Torment...again... ...WHO LUVS YA, BABY!!...
  2. ...in Canada, Remembrance Day was Friday the 11th (also my birthday)...as a former member of the Canadian Forces, the grandson of a Veteran, and the great grandson of both a WWII Veteran who survived the horrors of Juno Beach on D-Day (my mother's mother's father) and a Veteran of WWI (my mother's father's father), I can't get over the fact that Canada still refuses to make Remembrance Day a National Holiday (in fact, only in Nova Scotia, my home province, is it even a Provincial Holiday)...it truly sickens me that Canada shows absolutely no compassion for those that serve their country... <_< ...WHO LUVS YA, BABY!!...
  3. ...not really in AGP...X850XT PE is prolly the best yer gonna get in AGP, and it ain't that much of a leap... ...WHO LUVS YA, BABY!!...
  4. ...you do realize that Leadtek is one of nVidia's premier partners and that the Leadtek versions of the 6800 series and the 6600GT were rated by many reviewers (Anandtech, Tom's, ExtremeOverclockers, etc...) as the best overall choice in nVidia GPUs???... ...WHO LUVS YA, BABY!!...
  5. ...the Connect3D X800GTO comes in AGP flavor and apparently has the potential, like that of the Sapphire Radeon X800GTO2 Limited Edition that mkreku linked to (awesome GPU, btw; a proud owner of one meself), to be flashed to a 16-pipeline card...and Kaftan, Shader Model 3.0 won't really make that much of a difference when you're talking mid-range cards; only when you get up there in High/Ultra settings at high resolutions will Shader Model 3.0 start to really shine... ...WHO LUVS YA, BABY!!...
  6. ...this place needs a visit from Overseer... ...WHO LUVS YA, BABY!!...
  7. ...prolly cuz they feel it is in theys experience...personal opinion be a marvelous thing... ...WHO LUVS YA, BABY!!...
  8. ...I wonders if'n theys'll remember ta ban Krackhead 'afore goin' online wit' the Boards???...:/ ...WHO LUVS YA, BABY!!...
  9. ...grab a handful of the old Infinity Engine games (PS:T, IWD+expansion(s), BG+expansion(s), BG:SoA+craptacular expansion, IWD II), lock yourself in your bedroom (or wherever your PC is), and vegetate on the goodness... ...WHO LUVS YA, BABY!!...
  10. ...well, it worked anyways; here come the Most Holy Defenders of PS:T...Messiah (roshan) can lead this charge, though; I'm not up to it at the present time (fiancee was pregnant, but lost the baby )... ...WHO LUVS YA, BABY!!...
  11. ...the story unfolds slowly at first and there are many who have lost interest there, but hang with it a bit, things start to unravel and you won't be disappointed IMHO...mkreku is right, though; if the characters and the story don't do it for ya, ya won't like PS:T... ...WHO LUVS YA, BABY!!...
  12. ...one thing 'bout Torment; if ya dunna jack yer Wisdom up whene'er ya gits a chance ta, ye'll lose alot o' what makes her special...Wisdom be yer most important stat (startin' off wit' it at 18 an' buildin' from there be a good idea)... ...WHO LUVS YA, BABY!!...
  13. PS:T ...best cRPG e'er...'nuff said... ...WHO LUVS YA, BABY!!...
  14. ...Piss-Off Munchkin... <_< ...WHO LUVS YA, BABY!!...
  15. ...ummm, the guy in me avvie be David Bowie (cover o' his Heathen album)... ...WHO LUVS YA, BABY!!...
  16. ...not ta git off topic 'ere, but ye'd figure that all the peoples votin' fer a Planescape: Torment "Ultimate Bad Guy" that at least one'd mention the actual "bad guy" in PS:T: The Good Incarnation ...WHO LUVS YA, BABY!!...
  17. ...yes, we can; problem be that theys very few an' far between...more's the pity... ...no offence ta the FF fans an' such, but I dunna consider any game wit' a "bubble gum" storyline ta equal a a game wit' great "substance", no matter how good the bubble gum storyline...personal opinion, I knows, but methinks it rings some truth ta it... ...WHO LUVS YA, BABY!!...
  18. ...last PC game I loaded up was 'nother run-through o' IWD-HoW-TotL...made it ta Kuldahar 'afore me ol' PoS p3 gave me the "blue screen o' death" gift again (comps on her last legs...thankfully I should be done wit' gettin' e'erythin' I wants an' buildin' me new gamin' rig by the end o' October)... <_< ...last game I's actually got ta play through was God o' War on me PS2...an' a wicked-arse game it be... ...WHO LUVS YA, BABY!!...
  19. ~ hits the "Sargy Off" button for the moment ~ The real sad part of all this is that "glitz over content" is deeply ingrained into Society today...people want "the quick distraction", the "easy escape" from the realities of Life today and "eye candy" provides that...people don't want to think when they don't have to, because games are supposed to be an escape from the pressures of reality, time off from the battlefield that is daily living in times such as we live in now...Society won't change; it's taken thousands of years for humanity to build up such a resistance to mental stimulation while "at rest"...Planescape: Torment is a perfect example of this; "quasi-deep, true to Life emotions in a video game...please; I do enough of that in my daily existence to actually want to do it while I'm actually trying to enjoy a few moments of down time"...most people play games to escape from the moral questions and dilemna of life, and don't want them popping up in their leisure time (which is getting to be a lesser and lesser amount of time as Human Society "grows")...visual stimulation has become the "calling card" of leisure time; any type of mental and emotional stimulation is for the daily grind of Life...more's the pity... ~ unfortunately hits the "Sargy On" button ~ ...WHO LUVS YA, BABY!!...
  20. ...nah, jus' somethin' ta argue 'bout ta pass the time...e'eryone needs a bit o' fun e'ery now an' then, Visc; ye knows that... ...WHO LUVS YA, BABY!!...
  21. ...hehehe...pity this Forum dunna 'ave a sewer, what wit' the bullshyte yer slingin', Klown...ye spent almost an entire post arguin' direct points that I's brought up, but becuz ya didna "quote" me, ya wasna respondin' ta me post???...what is ya, six???...honestly, Klown, that jus' be sad; but, in hindsight, I's should know ta expect such, so me bad... ...dunna pretend ta be naive now, Klown; 'tis a bit late fer it...commercial failure, on any level, doesna necessarily equal "total failure"...Fallout was certainly not a "total failure", yet failed to earn a profit in its first two quarters o' existence, same as PS:T failed to do...was PS:T's commercial failure greater than that o' Fallout's; yes...does that make it a "total failure"; no, jus' a greater commercial one...in order to be a "total failure", there can be no upside found an' that certainly ain't the case wit' either PS:T or Fallout... ...WHO LUVS YA, BABY!!...
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