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Sargallath Abraxium

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Everything posted by Sargallath Abraxium

  1. ...again, Klown tries to cloud o'er issue he hisself brought to table...quote: "nevertheless, if a game doesn't sell in the first two quarters it is a failure" ...Fallout, as wit' PS:T, didna sell in its first two quarters; "better" means squat, neither game made up theys production costs, as ye stressed so heavily in previous posts, in first two quarters...yet, in Gospel accordin' to Klown, Fallout wasna a failure an' PS:T was...e'en ye can see contradiction 'ere, Klown...so either Fallout was failure by yer terms o' the word, or PS:T wasna...which be it???... ...WHO LUVS YA, BABY!!...
  2. ...hehehe...same ol' Klown...when caught in a slip-up, start tossin' barbed clouds an' hope noone notices...sad...speakin' o' issues & help... ...so the "two quarter" rule doesna apply ta Fallout, then???...yet it supposedly applies to PS:T...what's the difference???...Fallout didna sell well in it's first 6 months o' Life, but ain't a "total failure"; PS:T didna sell well it's first 6 months o' Life, an' apparently is...makes all kinds o' sense...Klown sense, anyways... ...how many explanations ye need ta see there be more than jus' "Black & White"???...PS:T failed on one front, yet survives on many others...nothin' "total" 'bout it...simple concept...call it "powdered sugar" or whate'er li'l quirky euphemism ye thinks'll make ye look the Clever One... ...WHO LUVS YA, BABY!!...
  3. ...well, not soo much o' a "dirty li'l secret", but , when I was in the Military stationed in St. Jean, Quebec, me an' me buddy Moose (his real name's Chad, but a 6'2 295 lb Newfie gets a nickname quick) used to sneak across the US/Canada Quebec/New York border every second weekend and smuggle American cigarettes back ta sell...made quite a bit o' dough... ...WHO LUVS YA, BABY!!...
  4. ...umm, yes, you was; hence why ya spent most o' yer previous post arguin' me point that PS:T sold pretty well o'er time, jus' not right outta the gate...yer hypocrisy's as sharp as e'er, I sees, Klown... ...so ye would also consider Fallout a failure too???...damn; until now, I's ne'er heard anyone consider Fallout a failure, an' now we has 2 in the same thread that apparently does...wonders ne'er cease, eh???... ...an' noone 'ere denies that PS:T failed commercially...so yer beatin' a dead horse that e'eryone seen from the beginnin'...again, same ol' Klown...
  5. Those two statements are mutually contradictory, as a product is either a success or a failure commercially. In this case, and regardless of the critical acclaim received by the game, it was a failure on its own. The amount of prestige earned by its developers in the industry is irrelevant, as that is not the goal of any business endeavor, simply a welcome byproduct. <{POST_SNAPBACK}> ...what a bunch o' cowshyte; ye'd also consider the original Fallout a "total failure", then, by yer wondrous definition (if'n ye remember, Fallout didna sell well out o' the gate, either)...there be no "black & white" 'ere; PS:T failed to succed commercially out o' the gate, yes, but ta call it a "total failure" is bullshyte an' ye knows it...it garnered BIS critical acclaim, which in turn catches the interest of more investors an' gamers for IPLY (AND BIO, since, back then, BIS & BIO was attatched at the hip)...not to mention the fact that it still sold well over 100,000 copies (more than likely closer ta 200,000) afore BIS shut its doors fer the long haul...was it a financial failure out o' the gate; yes...was it a "total failure"; hell no...if'n it was, we'd not still be havin' these debates... ...WHO LUVS YA, BABY!!...
  6. You also said ...so...it did sell pretty well over time, so it's a truthful statement...nowhere in there did I say she was a smashing success, jus' that it sold pretty well over time...truth hurt???... As Grommir said it sold crap after launch, games have about 4 months to payoff its cost and PS:T did not, it might break even 2 years after been release but then again Interplay could have made more money if they put the money in the bank. And it was not about making a immediate success, its about covering production costs that PS:T did not. <{POST_SNAPBACK}> ...when did I ever say PS:T covered production costs???...when did I ever mention production costs???...again, nowhere; right...so I ne'er once said PS:T was a financial success...so yer point be that his point illustrates that neither one o' ye pays much attention, what wit' yer heads up yer own arses...OK, glad we cleared that up... ...WHO LUVS YA, BABY!!...
  7. ...actually, PS:T did pretty well over time; Feargus hisself said that on more than a few occassions on the ol' BIS Boards...it jus' wasna a smashing success out o' the gate and BIS was in the proccess o' bein' in a hurt locker fer a smashing success, which ne'er really materialized, more's the pity...why'd ya think theys road the coattails o' BIOweenia fer soo damn long; cuz the BG Saga an' the Infinty Engine were a couple o' cash cows that no Dev House in theys collective right mind would toss away like a used tissue...PS:T was, is, an' prolly always will be the quintessential cRPG, an' I highly doubts if'n any other RPG House out there now or in the near future will 'ave the brass ta follow in its enourmous footsteps an' break the mold one more time...more's the pity... <_< ...WHO LUVS YA, BABY!!...
  8. ...the FX series has always been fer the "mine's bigger than yers" geeks... ...WHO LUVS YA, BABY!!...
  9. ...unless yer inta heavy graphic editin'/renderin' an' such, 2 gigs o' memory be useless atm...the X850XT PE be a great high-end GPU an'll be good fer awhile yet, e'en if the 7800GT matches it an' then some in many games... ...WHO LUVS YA, BABY!!...
  10. ...yes...AMD kicks Intel's arse in gamin'...sorry fer the bad news, lad... ...WHO LUVS YA, BABY!!...
  11. ...ya know, the most drop-dead-gorgeous woman I's e'er seen in me entire life had pink hair wit' silver streaks...that's how much hair color matters (didna git ta check if the carpet matched the drapes, though...more's the pity)... ...WHO LUVS YA, BABY!!...
  12. ...well, first, if you're lookin' at the FX-55, don't; look at the FX-57 (2.8gHz 1M L2 cache compared to 2.6gHz for $100 more as of now, prolly droppin' soon)...as fer the differences; well, the FX series be the "flagship" o' AMD's single core line, fastest gamin' procs on the market...is it worth it???...imho, no; braggin' rights ain't worth $600...if yer in the market fer an AMD 64, go fer the 3700+ (2.2gHz 1M L2 cache fer $360 CND, only a few bucks more than the 3500+ an' the extra cache is worth the cash) or the 4000+ (2.4 gHz 1M L2 cache fer $480 CND)...or ya could go dual core wit' the 3800+ (2.0 gHz 512K L2 cache) fer the sweet price o' $460 CND or go big wit' the 4400+ (2.2 gHz 1M L2 cache) fer $700 CND...prices are slowly trickling down, so the price/performance ratio is gettin' much better...personally, I'm goin' 4400+ fer me new rig... ...WHO LUVS YA, BABY!!...
  13. ...some versions are OCed out of the box...the eVGA version is clocked at 445mHz, but in testing it's already been pushed to 490mHz no problem (I'll try to find the site I read it from yesterday)...still lots o' potential... ...WHO LUVS YA, BABY!!...
  14. ...wrong...the 7800GTX has been out fer weeks, the 7800GT was just released yesterday... ...there's a swift kick in the mustn't-touch-it, eh???... ...WHO LUVS YA, BABY!!...
  15. ...7800GT...the X800GT's gonna be a value card wit' only 8 pipelines (much like the 6600GT, only a bit cheaper)... ...mmmmmmm...pixellated boobies...*drools*... ...WHO LUVS YA, BABY!!...
  16. http://www.theinquirer.net/?article=25344 ...let the price wars really begin... ...WHO LUVS YA, BABY!!...
  17. ...the Final Fantasy games are linked to RPGs much the same way Dia-blows is; they contain RPG elements, but are not true RPGs, thus separate genres/sub-genres were created to contain those of mixed blood...marketing is a great thing, eh???... ...WHO LUVS YA, BABY!!...
  18. ...the Final Fantasy games are JRPGs, not true RPGs...problem solved... ...WHO LUVS YA, BABY!!...
  19. ...an RPG is a stat-based game in which the player takes an interactive role in the game world...in other words, the world around you changes by your actions, decisions, etc; you (your character) have an impact on the world around you, much as things do in the real world...if, no matter what your actions, there are no true variables/variations in the gaming world, it is not a true RPG...simple as I can make it off the top o' me head... ...WHO LUVS YA, BABY!!...
  20. ...Dave is 6'5, so mebbe Sawyer felt safe in his arms or somesuch... ...WHO LUVS YA, BABY!!...
  21. ...what's Damien up to these days, anyways???...last I heard, he was also thinking o' takin' a job in Germany, iirc... ...WHO LUVS YA, BABY!!...
  22. ...didna Maldonado also do a bit o' the Goblin Horde Area???...I seems ta remember us talkin' 'bout it on IRC a few months afore IWD II's release (he also walked me through a tough kill with a rogue hornet in my bedroom in the same conversation)... ...Dave was a good guy an' I misses the "Giant Robot" ... ...WHO LUVS YA, BABY!!...
  23. ...no, we haven't...the spell is munchkinized an' broken...bad Eldar, tryin' ta sneak that in under me nose... ...WHO LUVS YA, BABY!!...
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