I can't remember if it was in the full game or in the demo, but before the game starts, Fahrenheit's creator gives a little speech. I don't recall the exact words, but it made it seem like the developers were really trying to push the envelope.
As in literally "of the ass."
Count Dooku is, in Portuguese, "Conde Dooku", which is pronounced in exactly the same way as "Conde do Cu" which means, in English, "Count of the Ass" or if you prefer, "Ass Count."
It seems to me that the gaming industry is suffering from escalating production costs exacerbated by lightning fast technological progress. This stifles the more creative and artistic approaches to gaming because the smaller, independent game developers can't compete in any way with the big development houses. I guess the situation will only improve when technological advancement slows down to a crawl, and the development of games gets cheaper because of it. Right now, there's just to much of a difference in terms of production quality between a well funded mainstream project, and a small independent game.
What annoys me about it, though, is that it was considered by game reviewers a great step forward for the genre. I mean, how is gaming going to move forward as a medium if just the smallest of steps forward is automatically hailed a some sort of revolution
http://www.metacritic.com/games/platforms/pc/fahrenheit
Fahrenheit was definitely an attempt to create gaming art, but it kind of fell on its ass. The action sequences felt completely detached from the rest of the game, the necrophilia came out of nowhere, seemingly just to make the game seem mature, and the story imploded halfway through.