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Pidesco

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Everything posted by Pidesco

  1. Jimi Hendrix - 1983 ... (A Merman I Should Turn to Be)
  2. Nina Simone - Feeling Good
  3. John Lee Hooker - Bang Bang Bang
  4. I can't remember if it was in the full game or in the demo, but before the game starts, Fahrenheit's creator gives a little speech. I don't recall the exact words, but it made it seem like the developers were really trying to push the envelope.
  5. As in literally "of the ass." Count Dooku is, in Portuguese, "Conde Dooku", which is pronounced in exactly the same way as "Conde do Cu" which means, in English, "Count of the Ass" or if you prefer, "Ass Count."
  6. It seems to me that the gaming industry is suffering from escalating production costs exacerbated by lightning fast technological progress. This stifles the more creative and artistic approaches to gaming because the smaller, independent game developers can't compete in any way with the big development houses. I guess the situation will only improve when technological advancement slows down to a crawl, and the development of games gets cheaper because of it. Right now, there's just to much of a difference in terms of production quality between a well funded mainstream project, and a small independent game.
  7. What annoys me about it, though, is that it was considered by game reviewers a great step forward for the genre. I mean, how is gaming going to move forward as a medium if just the smallest of steps forward is automatically hailed a some sort of revolution http://www.metacritic.com/games/platforms/pc/fahrenheit
  8. Exactly. Edit: moved.
  9. Fahrenheit was definitely an attempt to create gaming art, but it kind of fell on its ass. The action sequences felt completely detached from the rest of the game, the necrophilia came out of nowhere, seemingly just to make the game seem mature, and the story imploded halfway through.
  10. You know, in portuguese, Dooku sound like "of the ass."
  11. Which is why Out of this world/Another world can be considered to be art. And also why my last fart could also be considered art.
  12. 99% of all great philosophers did what I think he did anyway, so I guess it isn't really a big deal.
  13. Well... I'd be practically willing to bet that he first decided he didn't like games (probably out of prejudice), and then proceeded to search for reasons for his distaste of games, mostly by over rationalizing. "Games are not art" is the argument he came up with. I guess this is awfully judgemental on my part.
  14. Everyone else seems to think he was devaluing games, though. If not, then why did so many gamers get their panties all in a bunch over Ebert's comments?
  15. Perhaps when you use the word, but when Ebert uses the word "art", or "high art", or whatever, he's making a consideration of value. He is saying games are worse than movies because they are not art.
  16. That's actually kind of my point. All of this is subjective, like any other considerations on value.
  17. Let me rephrase that: Scary Movie set out to entertain a great deal of people and was very successful. Does that make it "good" art?
  18. The question is who and how many you are entertaining with your work. I find Persona (the film, not the game) enormously entertaing, but the vast majority of movie going peeps would find it an awful bore. Scary Movie set out to entertain a great deal of people and was very successful. Does that make it art?
  19. Yes, I did. Bioshock's soundtrack is sweet isn't it? Melvins - Revulsion/We Reach
  20. I can agree with that. Although, I think it will be a very long time until we get the gaming equivalent of something like, say, Meshes Of The Afternoon.
  21. Why do those songs have portuguese titles? Ion - O Efeito Do Amor
  22. Cake - Jolene
  23. Will it have tentacles?
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