Turn 1: Settler moved, workers working, including a chop in Irvine. Tech research at 100% for now. I've also sent the westernmost warrior to scout around Babylon. I think Hammurabi may be preparing an attack.
Turn 2: Axeman killed a warrior to the north, the spy is now scouting Babylonia as suggested, and I've started a library and a chop in Peragus.
Turn 3: Settler is in place. Started an axeman in CK. One axeman. (See what I did there?)
Turn 4: The chops are done And we now have a view of Babylon. Take a looksee.
Just two Bowman.
Turn 5: The Library and the worker are done, and I am now popping axemen all across the land. In other news, Confucianism has spread to Irvine. For now I've decided to forgo conversion. Peragus is suffering from unhappiness, though. Finally, Hammurabi has founded a new city to the south of his empire. I'm going to see if can check it out.
Turn 6: We are now researching Metal Casting. It will be done in 8 turns with research at 80%. I traded Currency to Zara Yaqob for Monarchy and Math. It will give our chops a nice boost, and mathematics leads to a bunch of good techs, including construction. Finally, I switched to Hereditary Rule to help Peragus and Irvine.
Turn 7: The AI settled on a gold. Schmucks.
Turn 10: Zara Yaqob wanted us to convert to Conf, but I told him to bugger off. Seeing as there are three Hindu civs, it just didn't seem like a good idea.
Turn 11: I started a market in Peragus, to add a bit to our economy. And here's Hammurabi's army. The only units that are missing seem to be the two bowmen in Babylon. He may have built more there since then, though.
Turn 12: Our spy was found!
Turn 13: The library in DOOM is done, so it is now finishing off the barracks.
Turn 14: Confucianism has spread in DOOM.
Turn 15: Metal casting is done. Construction is next. Six turns for it to be done.
Turn 16: Forges started at Irvine and CK.
Turn 17: Forge begun at Peragus.
Turn 18: Wang gave us Calendar and Mono. Monotheism, that is.
Turn 19: We now have two cities to raze:
Also, I founded Meatytown to the north. It's building a lighthouse.
Turn 20: Construction is done, so I started Machinery.
Whoever goes next, as soon as the forges are done, start building catapults.