
John Lemon
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Unwinnable Main Questline?
John Lemon replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is a staple of the mcmanusaur. Let's all be happy that he's not the ruler of a nation. "You can vote for me, or me, or me! So many options I give to my people!" Who do we vote for? El Presidente! El Presidente!- 152 replies
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- thanks for playing
- better luck next time
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Project Eternity MMO?
John Lemon replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Allow me to summarize my thoughts on this matter.- 106 replies
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- Project Eternity
- sequel
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Leather "armor"
John Lemon replied to Aborell's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah no, you're wrong. See: Cuir Bouilli rerebrace, British museum, London (http://www.flickr.co...ami/6840030630/) -
What would you guys like to see in them? Personally I think a random encounter doesn't have to have a mechanical benefit or reward, all it needs to be is interesting, so an encounter that tells a short story would be nice.
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Romance. No wait, hear me out. I've lost count of the number of games where the members of a party do not have any prior romantic attachments or come with "Waiting for true wuv" written on their character sheet. Is it so hard to write a character that already has someone they're involved with? Having the lovable and cute rogue already have someone wooing him/her both makes sense, and opens up the possibility of less 'pure' themes. If you wanted to romance them, would you try to cuckold their existing lover, or stick around and wait like the average creeptastic stalker, hoping for (or perhaps contributing to) breaking up the relationship?
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Two handed swords
John Lemon replied to ArcaneBoozery's topic in Pillars of Eternity: Stories (Spoiler Warning!)
That's... more a video on the use of sledgehammers than swords. I'll raise you an ARMA video. http://www.youtube.com/watch?v=3v4j3mvrDyQ -
Necromancy and Transhumanism
John Lemon replied to Gyor's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'd prefer necromancy as a tool, rather like how magic is a science. On a related note, here's one of the better stories I've read about necromancers. -
Where is everyone from
John Lemon replied to Sales101's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Khabar baik! Lu dari semenanjung ke Sabah Sarawak? -
A price to being good?
John Lemon replied to Margaretha's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I don't particularly agree with this line of thinking. Making evil or good be innately more/less profitable just makes the whole thing a puerile "come to the dark side, we have cookies" thing. I would rather that both sides of an option lead to different resolutions and rewards, and that no penalizing or rewarding the player for choosing one path over the other come into play. You were killing little girls. I'm pretty sure that was a conscious design choice to make you think twice about it.- 73 replies
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- morality
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Bleh. PST spells were more like Final Fantasy. Took too long to cast, so it wore its' welcome out very quickly. I meant more the quibbling over negligible little bits of things you won't see clearly. Surely there are more important things to talk about that how much bling a weapon brings to bear when equipped on the character or the use of boobplate (Which we've already seen will not be included)?
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Where is everyone from
John Lemon replied to Sales101's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
ur base killin ur doods (Sydney, Australia) -
The Scaling Poll!
John Lemon replied to Gyrotica's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Some degree of scaling. Gives them a fudge factor in case they miscalculate the PC power levels. Also stops the "This guy is supremely powerful! He's also level 2" gameplay-storyline divide from happening.